This game uses pre-generated images created with Google Gemini for the character illustrations (6 images) and the title screen background. Character voices were pre-generated using VOICEPEAK (AHS Co., Ltd.), a commercial-use AI voice synthesis product. The background music was composed by human musicians and licensed for use. No AI generation occurs while the game is running.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Image assets and some localized text were created with generative AI assistance, then manually processed and reviewed by the developer. No content is generated at runtime.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
This game uses generative AI for some of its content.
- 2D artwork: Some illustrations and icons, including the character portraits, were created with image-generation AI, then selected and hand-retouched by the developer before being included. The same applies to the images used on this store page.
- Text: Languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean) are based on translations produced with a large language model.
Generative AI was not used for the music, sound effects, character voices, or 3D models. Those are licensed tracks and sound effects, recordings by voice actors, and models we made ourselves.
Generative AI is used only during development. The game never generates content with AI while you play, and it never connects to an external AI service.
Generative AI tools were used during development to assist with portions of the game’s code, including implementation, debugging, refactoring, and testing. The resulting code was reviewed, edited, integrated, and tested before inclusion in the shipped build. The game does not contain a generative AI model, does not connect to a generative AI service, does not accept player prompts, and does not generate code or other AI content while running.
Some of this game's art assets were created with the assistance of generative AI tools during development, then hand-selected, edited, composited, and laid out by the developer before being integrated into the game. All AI-assisted content has been reviewed by the developer to ensure it contains no inappropriate or infringing material. No AI content is generated in real time during gameplay.
Sparrow God uses generative AI assistance for localization and some store-page/marketing copy. The game's design, mechanics, and mahjong rules are all original works by the developer. In-game visuals and audio are created through the developer's direction + algorithms (procedural rendering/synthesis), not AI-generated images or music. AI is a development-assist tool; the creative direction is led by a human.
Some promotional art assets, such as posters and icons, were created with the assistance of generative AI. These materials are used only for marketing and store presentation purposes.
Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code.
This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI.
Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
This game uses pre-generated images created with Google Gemini for the character illustrations (6 images) and the title screen background. Character voices were pre-generated using VOICEPEAK (AHS Co., Ltd.), a commercial-use AI voice synthesis product. The background music was composed by human musicians and licensed for use. No AI generation occurs while the game is running.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Image assets and some localized text were created with generative AI assistance, then manually processed and reviewed by the developer. No content is generated at runtime.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
This game uses generative AI for some of its content.
- 2D artwork: Some illustrations and icons, including the character portraits, were created with image-generation AI, then selected and hand-retouched by the developer before being included. The same applies to the images used on this store page.
- Text: Languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean) are based on translations produced with a large language model.
Generative AI was not used for the music, sound effects, character voices, or 3D models. Those are licensed tracks and sound effects, recordings by voice actors, and models we made ourselves.
Generative AI is used only during development. The game never generates content with AI while you play, and it never connects to an external AI service.
Generative AI tools were used during development to assist with portions of the game’s code, including implementation, debugging, refactoring, and testing. The resulting code was reviewed, edited, integrated, and tested before inclusion in the shipped build. The game does not contain a generative AI model, does not connect to a generative AI service, does not accept player prompts, and does not generate code or other AI content while running.
Some of this game's art assets were created with the assistance of generative AI tools during development, then hand-selected, edited, composited, and laid out by the developer before being integrated into the game. All AI-assisted content has been reviewed by the developer to ensure it contains no inappropriate or infringing material. No AI content is generated in real time during gameplay.
Sparrow God uses generative AI assistance for localization and some store-page/marketing copy. The game's design, mechanics, and mahjong rules are all original works by the developer. In-game visuals and audio are created through the developer's direction + algorithms (procedural rendering/synthesis), not AI-generated images or music. AI is a development-assist tool; the creative direction is led by a human.
Some promotional art assets, such as posters and icons, were created with the assistance of generative AI. These materials are used only for marketing and store presentation purposes.
Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code.
This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI.
Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.