AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Mars
TitleDisclosureCreatorSrcReviewsAdded
The Red Weight
In-game content
arttextaudio
This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.
Alsakin Games
-Jul 9, 2026
Dakota Keys and the Secret of the Ancients
In-game content
code
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
A Bunch of Scumms
-Jul 4, 2026
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
Asymptote
In-game content
art
Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI.
Crazish Games
-Jun 28, 2026
Space Fetus Attack Idle Clicker
In-game content
art
Some visual assets in this game were created with the help of generative AI tools. As a solo developer with a programming background I used AI to generate graphics. This allowed me to develop and present the game despite not having access to a dedicated graphic designer. All AI-generated content has been reviewed and integrated into the game by the developer.
Games of P
-May 23, 2026
PlanetMars3D: Spirit Mission
In-game content
text
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
4AI Limited
-May 23, 2026
DeepWork
In-game content
audiocode
I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI.
CCS
-May 23, 2026
Mars I.D.L.E.
In-game content
codeaudio
The developers of this game have used AI for coding and creating voices for marketing only.
Pixel Hound Game Studio
-May 23, 2026
Terrafarmer
In-game content
art
AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts.
Mark Yoo
-May 23, 2026
SIGE 202X
Dev only
AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work.
Starry Void Studios
-Mar 18, 2026
Zero-G Combat
Store/marketing
art
We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules).
Fantasia for Information
-Mar 18, 2026
UltraGalactic
In-game content
artaudiotext
AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages. All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods.
Seven Dragons Studios
-Mar 18, 2026
第九惑星
In-game content
artaudio
Used as support for certain in-game assets, sound sources, and visuals
haizai
-Mar 18, 2026
outpost4
Unclear
art
use ai for some art
BananaDogGames
-Mar 18, 2026
Preset Rocket Plan
Store/marketing
art
Some capsule images for the Steam store page were created using pre-generated AI tools
MakeThings
-Mar 18, 2026
Delta 4 Terminal Protocol
In-game content
art
AI has been used to generate logos and other game artwork.
Ignivar Technology Solutions
-Mar 18, 2026
D.I.G. — Discover Infinite Galaxies
In-game content
arttextaudio
Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools.
BloomSpaceGames
-Mar 18, 2026
DOOM 3: Phobos
In-game content
audio
AI is used for one select character voice. Will be replaced in future update
Team Future
100Mar 18, 2026
Harwell
In-game content
art
Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love. Some in-game assets are purchased from artists on itch.io, the rest are handmade.
Caleb Houlding
-Mar 18, 2026
New Space Age
Store/marketing
art
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
NT7 Studio
-Mar 18, 2026
Anunaki Clicker
In-game content
art
game assets, images, some editing's on backgrounds
DeveloperSansFrontieres
15Mar 18, 2026
Lizards VS Humans
Store/marketing
art
Uses AI generated images
Ioannis Papadopoulos
-Mar 18, 2026
The Vault: Logic Puzzle Box
In-game content
art
AI used for concept art inspiration and as a starting point for characters in the game
Peaksel
13Mar 18, 2026
Battle Of Rovers (Early Access)
Live AI
text
A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed. The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!
infinite8
-Mar 18, 2026
Area51
In-game content
art
Cutscene backgrounds are partially AI generated. Store page and main menu have partially AI generated backgrounds.
Jon Fabris
-Mar 18, 2026
Tryü Sora - Space Shooter
In-game content
art
Generative artificial intelligence was used to create some background graphics for the store and the game
DeadFly.Games
-Mar 18, 2026
Mars Exodus
In-game content
text
AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway.
Leon Arndt
-Mar 18, 2026
Stellar Raven
In-game content
art
Illustrations in cutscenes are created using AI
OVariant
-Mar 18, 2026
The Gods of the Red Planet
In-game content
art
AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.
Aurora Way Studios
-Mar 18, 2026
Space Station Adventure
In-game content
arttext
The game uses images generated by AI to illustrate the story and offer visual interactions. The main content of game, the text of the story, is NOT using AI.
Morrigan Games
-Mar 18, 2026
Journey to Earth
Store/marketing
art
Artificial intelligence has been utilized in preparing store assets
Digital Kingdom
-Mar 18, 2026
AGRONOM
In-game content
artaudio
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
CyberMages
-Mar 18, 2026
H.A.S Galactics
In-game content
art
Only the faction icons were generated with AI
HAS Games
-Mar 18, 2026
Stellar Settlers
In-game content
arttext
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
Tinymice Entertainment
730Mar 18, 2026
Outer Space Shack
In-game content
audio
Outer Space Shack music is generated by AI.
Open Lowcode SAS
13Mar 18, 2026
36 results
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