AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Mechs
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Meoware artcode | uses midjourney for the pictures used on cards and the pictures for each cat. claude for code assistance or guidance. | Gamer Games LLC | - | May 23, 2026 | |
Kuiper Wanderer art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0010 | - | May 23, 2026 | |
Our Last Stand art | Used to help create artwork | Maurice | - | May 23, 2026 | |
Digital Anima: Virtual Lifeform Care Kit textart | This game uses GeminiAPI for conversations and features some photorealistic images. | Dreamstrange | - | May 23, 2026 | |
Core Defense 2099 art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
The Ghost Protocol: Echoes of Steel artaudiotextcode | I'm building this game on my own, with generative AI tools as finishing and scaling assistants on top of my own creative... | 8an Studio | - | May 23, 2026 | |
Cage Bar: The Hunting Game general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | May 23, 2026 | |
Dimension Doctor: Succubus Clinic general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006 | - | May 23, 2026 | |
Transforming my fiancée general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | May 23, 2026 | |
Spreading eerie curses general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0007 | - | May 23, 2026 | |
Sector IV : LockDown arttext | This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during d... | StarKarl | - | May 23, 2026 | |
Overclock arttext | AI was used for early concepts and drafts, but no AI assets ship unchanged in the final game. | Kantin | - | May 23, 2026 | |
MECH OPS 2092 textcode | We use AI tools during development to speed up routine work, but all final decisions are made by the team. Text transla... | Tech Guys | - | May 23, 2026 | |
Precursors: Reach for the Stars art | Some of the character images were generated using AI, but the final effect was achieved with the help of human hands. | Artificial Worlds | - | May 23, 2026 | |
Celestial of Dolls art | Some art assets were implemented using AI. | KumaPaw | - | May 23, 2026 | |
ARBO Arena Tactics text | Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto B... | ReBlink | - | May 23, 2026 | |
Virus Hunter codetext | We use AI for some coding and translation tasks. | Matsusoft | 11 | May 23, 2026 | |
Iron Hunters text | AI assisted tools were used solely for localization and translation of game text and will be replaced by human translati... | Sires | - | May 23, 2026 | |
Scrap Syndicate art | Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, ... | Jason Bann | - | Mar 18, 2026 | |
MechaCorps Draft general | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our t... | MechaCorps Games | - | Mar 18, 2026 | |
Mech EVO art | Used AI image editor/generator for card art assets. | Benedict King | - | Mar 18, 2026 | |
The charming and beautiful proprietress general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20007 | - | Mar 18, 2026 | |
Shipping and Handling codeart | Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping. AI m... | PlayFair Games | - | Mar 18, 2026 | |
The pleasure of immorality general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006a | - | Mar 18, 2026 | |
Bedroom Brawl artaudiotext | No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models ... | RED Gaming LLC | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
機魂同盟:英雄集結 art | AI tools were used during development to assist with the initial composition and texture generation for background asset... | ANRSproject | - | Mar 18, 2026 | |
Professor mother-in-law begged me to get pregnant general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | CHEN JIAWEI | - | Mar 18, 2026 | |
Edge Lightning Engine textaudioart | The following uses AI-generated content: #AppDescriptionTranslation #StoreVideoBGM #StoreVideoAssets | MIDLANDSTORY Inc. | - | Mar 18, 2026 | |
Andromis art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | Andromis Games | - | Mar 18, 2026 | |
Ocean Fishooter general | Certain visual elements within the game and marketing materials were manually created by the development team, with AI a... | FALA PTE. LTD. | - | Mar 18, 2026 | |
Gravity Shooter artcode | ・Some background images (they have actually been edited before use) ・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
Geocoliseum Survival arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
MUSYNX:RETURN art | Some visual assets in the game were created using AI. | I-Inferno | - | Mar 18, 2026 | |
Xeno Strike arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tool... | Rocket Haze Games | - | Mar 18, 2026 | |
R.I.P. - Reincarnation Insurance Program art | AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game... | WarmCore Studio | 2k | Mar 18, 2026 | |
The Hog Fixer code | AI was used ONLY to assist with programming. | Charles Sorkin | - | Mar 18, 2026 | |
Robots Arena Fight art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ocean Keeper Co-op art | We are using an AI-generated capsule image for our market research and testing phase. Once we wrap up these tests, we wi... | RetroStyle Games | 142 | Mar 18, 2026 | |
Steel Defence art | When creating game resources, AI was used (to generate some 3D models and images). | Storytime Entertainments | - | Mar 18, 2026 | |
AUDIOMECH text | Translated from English with machine assistance. | Dylan Fitterer | - | Mar 18, 2026 | |
Space Mantlet audiotext | Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered ... | game_gland | - | Mar 18, 2026 | |
Ark of Trisolar (三体方舟) art | In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content. | Binary Studio | 14 | Mar 18, 2026 | |
Exodus Core art | AI is used to create certain images. | Osis Studio | - | Mar 18, 2026 | |
What's Needed art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game a... | Solitary Bunny Studios | - | Mar 18, 2026 | |
Mechxis War: The Rise of AI audioart | Narration Voice & Graphics | Good Bit Games | - | Mar 18, 2026 | |
螺钉与浮城 Bolt & Whalington audio | Regarding the use of AI, only some of the game's BGM was assisted by AI in production. | Orca Studio | - | Mar 18, 2026 |
106 results
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