AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Mechs
TitleDisclosureCreatorSrcReviewsAdded
Tank Tower Defense | 坦克塔防
In-game content
art
AI was only used to generate the images of the game login screen throughout the entire game.
Azure Dragon Studio
-Jul 13, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
PLUS ULTRA
In-game content
art
Generative AI is used for some characters and backgrounds.
zawascript
-Jul 9, 2026
You All Know! Arm Tank Volley
In-game content
art
This game uses generative AI in the production process for some item images. The generated images are reviewed and adjusted by the developer before being used in the game.
Hiroyuki
-Jul 9, 2026
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
OctoMech Survivors
In-game content
art
This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human.
Arkhamsoft
-Jun 16, 2026
Dying Hope
In-game content
art
AI is occasionally used for game art and quality control.
109 Below
-Jun 12, 2026
STEAM TRIGGER
In-game content
art
A Quick Note on AI Tools: To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created. Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
x-climb Inc.
-Jun 12, 2026
Project: Roaring Citadel
In-game content
art
A few minor environmental assets such as some small stones were AI-generated as drafts and fully edited manually. No runtime AI content in-game.
Cyfall Studio
-Jun 11, 2026
钢之誓言
In-game content
audio
We only used AI tools to generate the background music for the game, which is directly embedded in the game's assets.
Ling Jun
-Jun 11, 2026
VOID ARMOR: FORM DRIVE
In-game content
art
Generative AI was used for some character visuals and as a development support tool. The game does not generate content with AI during gameplay.
XXIV
-Jun 10, 2026
暗面 Dark Side Void
In-game content
text
Al were used to assist with translating text into multiple languages.
Beyond The Light Cone
-Jun 3, 2026
MINERALS: Deep Core Mining
Unclear
art
Base Texture Preparation
THINK & FEEL
-Jun 3, 2026
Brain-eating Bride
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-Jun 3, 2026
Meoware
In-game content
artcode
uses midjourney for the pictures used on cards and the pictures for each cat. claude for code assistance or guidance.
Gamer Games LLC
-May 23, 2026
Kuiper Wanderer
Dev only
art
We employ AI-enhanced pipelines for the optimization of certain artistic resources.
Moonage Games
-May 23, 2026
The Lord of Chaos and His Beautiful Succubi
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0010
-May 23, 2026
Our Last Stand
Unclear
art
Used to help create artwork
Maurice
-May 23, 2026
Digital Anima: Virtual Lifeform Care Kit
Live AI
textart
This game uses GeminiAPI for conversations and features some photorealistic images.
dankhearts
19May 23, 2026
Core Defense 2099
In-game content
art
AI is used to create some in-game visuals。
Core Volume Engine
-May 23, 2026
The Ghost Protocol: Echoes of Steel
In-game content
artaudiotext
I'm building this game on my own, with generative AI tools as finishing and scaling assistants on top of my own creative foundations. 3D mech and monster meshes started as my own concept sketches; Meshy AI generated the base 3D models from those sketches, which I then refined and animated myself in Blender. Character voices began as dialogue I wrote and the tone I set — some are my own voice recordings, and for others I used ElevenLabs to alter the voices so they fit each character. Music tracks each started from vocal melody references I recorded; Lyria (through Gemini) developed those references into the final orchestrated tracks. Cinematic video sequences were generated by Veo3 from my prompts and storyboards, then fully edited by me in DaVinci Resolve. I review every AI output before it ships in the game, and I hold commercial-use rights to all generated content per each service's paid-subscription terms.
8an Studio
-May 23, 2026
Cage Bar: The Hunting Game
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Dimension Doctor: Succubus Clinic
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006
-May 23, 2026
Transforming my fiancée
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Spreading eerie curses
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-May 23, 2026
Sector IV : LockDown
In-game content
arttext
This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during development, but they are not entirely AI-generated. All such content has been manually edited, reviewed, and integrated by the developer to ensure consistency with the overall design and experience.
Havk
-May 23, 2026
Overclock
Dev only
AI was used for early concepts and drafts, but no AI assets ship unchanged in the final game.
Kantin
-May 23, 2026
MECH OPS 2092
In-game content
codetext
We use AI tools during development to speed up routine work, but all final decisions are made by the team. Text translation AI helps with draft translations of UI and in‑game texts, which are then reviewed and edited by human translators to keep the tone and meaning consistent. Code generation AI is used to generate boilerplate code and suggest improvements, while core systems, gameplay logic, optimization and security are always designed, reviewed and tested by developers.
Tech Guys
-May 23, 2026
Precursors: Reach for the Stars
In-game content
art
Some of the character images were generated using AI, but the final effect was achieved with the help of human hands.
Artificial Worlds
-May 23, 2026
Celestial of Dolls
In-game content
art
Some art assets were implemented using AI.
KumaPaw
-May 23, 2026
ARBO Arena Tactics
Live AI
text
Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay.
ReBlink
-May 23, 2026
Virus Hunter
In-game content
codetext
We use AI for some coding and translation tasks.
Matsusoft
11May 23, 2026
Iron Hunters
In-game content
text
AI assisted tools were used solely for localization and translation of game text and will be replaced by human translations as soon as I am able to afford it. No gameplay systems, visual assets, audio, or runtime content are generated using AI
Sires
-May 23, 2026
Scrap Syndicate
Store/marketing
art
Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images).
Jason Bann
-Mar 18, 2026
MechaCorps Draft
In-game content
artaudiocodetext
Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction.
MechaCorps Games
-Mar 18, 2026
Mech EVO
In-game content
art
Used AI image editor/generator for card art assets.
Benedict King
-Mar 18, 2026
The charming and beautiful proprietress
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-Mar 18, 2026
I am a bad guy in school bullying
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20007
-Mar 18, 2026
Shipping and Handling
Dev only
codeart
Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping. AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release. No generative AI content is intended to appear in the final shipped game.
PlayFair Games
-Mar 18, 2026
The pleasure of immorality
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006a
-Mar 18, 2026
Bedroom Brawl
In-game content
artaudiotext
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
RED Gaming LLC
-Mar 18, 2026
Lost Among the Stars
Dev only
code
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
Craibos
-Mar 18, 2026
Mk50TWL Vehicle Battler Custom Slider
Unclear
art
Some images: campaign backgrounds and project backgrounds.
TimberWoodLumber Games
-Mar 18, 2026
機魂同盟:英雄集結
In-game content
art
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
ANRSproject
-Mar 18, 2026
Professor mother-in-law begged me to get pregnant
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
CHEN JIAWEI
-Mar 18, 2026
Edge Lightning Engine
In-game content
audioart
The following uses AI-generated content: #AppDescriptionTranslation #StoreVideoBGM #StoreVideoAssets
MIDLANDSTORY Inc.
-Mar 18, 2026
Andromis
Store/marketing
art
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
Andromis Games
-Mar 18, 2026
Pax Autocratica: Prologue
In-game content
artaudio
Some art assets and music were created by human artists using AI-assisted tools.
Multiverse
139Mar 18, 2026
122 results
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