AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Minigames
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bumper Buddies In-game content artaudio | Various sounds and images in this game have been generated through the use of generative artificial intelligence tools. | Bumper Buddies | - | Jul 11, 2026 | |
TwizGame In-game content artaudiotext | Some of the art, music, and voice assets that ship with this game were created with the help of generative AI tools during development, then curated,
▎ edited, and assembled by the developer. This includes character and mascot art, background and scene art, UI and logo imagery, background music tracks,
▎ and in-game voice lines. The game does not generate any AI content live at runtime. All AI-assisted assets were reviewed before inclusion, and we do not
▎ knowingly ship content that infringes third-party intellectual property. | YaBoyTwiz | - | Jul 4, 2026 | |
Trolley Dilemma In-game content art | AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer. | Seven Level Games | - | Jun 16, 2026 | |
Are you human? In-game content art | Some visual assets, such as icon/key art variations, may be generated or assisted using generative AI tools and then reviewed/edited by the developer before inclusion. The game does not use live generative AI during gameplay. | lee09lee26 | - | Jun 9, 2026 | |
银发冒险家 Old But Gold In-game content art | Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans. | 橘子皮 | - | Jun 3, 2026 | |
content moderator. In-game content art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. All content was reviewed and curated by the developer. The game does not include live AI generation or user-generated content. | READY! | - | May 23, 2026 | |
MyBiz: Pomodoro Desk Tycoon In-game content artaudio | Small portion of marketing, achievements icon, and a several of the in-game music were created with AI | Bizpro Games | - | May 23, 2026 | |
Micro Party In-game content textartcode | Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically. | Fabio Uwe Krapohl | - | May 23, 2026 | |
Zoo Party In-game content textartaudio | AI is used to generate localizations, some textures and sounds. | Markigames | - | May 23, 2026 | |
CielChan Live AI textaudio | CielChan uses generative AI to create real-time conversation responses and voice synthesis. By default, a local AI model generates text responses, and bundled TTS engines convert those responses to speech directly on your device.
All core functionality is fully available offline, and no internet connection is required to use the application.
Optional cloud-based AI and voice features are available for advanced users. When enabled, these features may send text or audio data to selected third-party providers using user-provided API keys.
The AI model, voice synthesis, and core systems are included in the download, allowing CielChan to function independently offline. | Elushis | 12 | May 23, 2026 | |
Star Raker In-game content artaudiotext | Some images, icons, voices, and text are generated by AI. | Genesis Games | - | May 23, 2026 | |
Santa's Christmas Solitaire 3 In-game content art | Some graphics were generated by AI. | The Revills Games | - | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.6k | May 23, 2026 | |
诛心手术 In-game content textart | This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated. | AutomaticGrasshopper | - | May 23, 2026 | |
Eternal Exodus Dev only | During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team. | Fordesoft | - | May 23, 2026 | |
Teckel Adventure In-game content art | Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer.
No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined. | SoulsQuest Games | - | Mar 18, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
P2W : The Party Show In-game content art | Generative AI was used to create some of the 2D banner images and decorative UI elements within the game. | Wallet Warriors | - | Mar 18, 2026 | |
Laur's Small Game Dev only code | Some code was written with the help of AI. | iTzMeLaur | - | Mar 18, 2026 | |
HEAT Labs Unclear textart | "HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content.
All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency." | HEAT Labs | - | Mar 18, 2026 | |
A Spiritual Adventure Live AI text | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay. | Solar Sausage | - | Mar 18, 2026 | |
Gem Tales 2: Crystal Dragon In-game content arttextaudio | AI was used to generate pre-rendered visual content, text and voice overs for the game. | Ironcode Gaming | - | Mar 18, 2026 | |
Dwarf Saga In-game content arttextaudio | AI was used to generate pre-rendered visual content, text and voice overs for the game. | Ironcode Gaming | - | Mar 18, 2026 | |
Battle for the raise In-game content | Some assets are generated by generative AI. | Froste Tail Games | - | Mar 18, 2026 | |
Christmas Yarn 4: Blessing Star In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German. | Ironcode Gaming | - | Mar 18, 2026 | |
Yooca: Your Life Live AI text | Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics. | Youniverse Games Sdn. Bhd. | - | Mar 18, 2026 | |
Bar Darts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Halloween Trouble 7: The Apprentice In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Catch the Light Live AI text | The app uses AI to create personalized daily recommendations and to generate adaptive reading texts. | Hugglebit | - | Mar 18, 2026 | |
Solvimus In-game content art | Generated 3 textures for the level "Grey Spectrum". | Iocus GmbH | - | Mar 18, 2026 | |
Corona Bar In-game content art | This game uses AI-generated graphics. | Syrac88 | - | Mar 18, 2026 | |
QuackSquad Unclear art | Colors for my Illustrations: I'm daltonic, and colors are complicated.
Music: no talent or money.
Trailer: Backgrounds and hordes of zombies | Boxcutter L.A | 15 | Mar 18, 2026 | |
Fitforce2 In-game content audioart | This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images). | Runnex Technology | - | Mar 18, 2026 | |
Tale of Chak Chak Live AI text | All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity. | Zeynab Mirzadeh | - | Mar 18, 2026 | |
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
30 Mini Games: Unpacking Hyper-Casual Fun In-game content art | Some of the images used throughout the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
Ultimate Arcade Overdrive In-game content artaudio | I've used AI to generate some of the backgrounds.
I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
Holiday in Europe: Netherlands Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Breaking News In-game content audio | Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release. | Luna Duck Studios | - | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
Youtubers Life 3 In-game content art | Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes. | UPLAY Online | 454 | Mar 18, 2026 | |
Car Parking Adventure In-game content art | Some of the images used in the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
Christmas Yarn 3: Tangled Traditions In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German. | Ironcode Gaming | - | Mar 18, 2026 | |
Halloween Trouble 6: Pumpkin Rampage In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
RAYS In-game content artaudiotext | In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team. | BAR GOG | - | Mar 18, 2026 |
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