AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Mouse Only
TitleDisclosureCreatorSrcReviewsAdded
Milk Can Clicker
In-game content
arttext
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
ShoninyasTube
-Jul 9, 2026
That's Not My Cat!
In-game content
artaudio
Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay.
Totito
-Jul 7, 2026
Mora's Cat Scratcher PLUS
Store/marketing
art
Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including: the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts. These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios. The game itself does not call any AI service during gameplay — all play is fully deterministic.
Cat & Fox
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
Relax Puzzle
In-game content
artcode
Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience.
Happy Plus
-Jun 7, 2026
Cursed Soulless Vagabonds
In-game content
art
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Ensorium
-Jun 3, 2026
Lumber Jax
In-game content
art
Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay.
Jax Ryan
-Jun 3, 2026
Bloomtide
Unclear
art
Some image may edit with ai.
UVWIO Studio
-May 23, 2026
SHULERO – Dice Roguelike
In-game content
artaudiocode
AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game.
Airem
-May 23, 2026
Grind 'Em All
In-game content
arttextaudio
AI tools were used to assist with certain visual marketing assets, localized text translations, and music production. All generated content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials.
wassabiman
-May 23, 2026
Crystal Ascend
In-game content
art
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
Zodiac GameLab
-May 23, 2026
Held
Unclear
text
translation etc
Sense of Games Inc.
-May 23, 2026
Rat of Infinity: Idle Clicker
In-game content
artcode
AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch.
Infinity Labs
15May 23, 2026
Solitaire Deck
In-game content
text
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
Breach Games
-May 23, 2026
Emoji Squad
In-game content
textartaudio
The game uses AI to generate game content, such as text, images, and sound effects.
Acidic Substance Studio
-Mar 18, 2026
King's Downfall
In-game content
arttext
Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization.
Lukas Osouch
-Mar 18, 2026
Padoria
In-game content
art
This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.
DSgames
-Mar 18, 2026
FingBlade
Dev only
artcode
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
Mengko Games
-Mar 18, 2026
The Girl Walks Back
In-game content
audiotextart
This game utilizes a generative AI tool for the creation of its BGM (background music), some logos and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
Maruno Games
-Mar 18, 2026
To the Carrot
In-game content
audio
AI is used exclusively for creating musical content.
Sapphirealone
-Mar 18, 2026
The ENDLESS BACKGATE
In-game content
text
To support multiple languages, in-game text and store pages have been translated using AI.
LIBERUM PROJECT
-Mar 18, 2026
Infinite Cards
In-game content
art
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
Tubby Turtle Studios
79Mar 18, 2026
Caemdale
In-game content
art
A part of the assets in this game were generated by AI
JRB
10Mar 18, 2026
Dice To Pay
In-game content
art
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
Dave Hive
23Mar 18, 2026
LuonTile
In-game content
text
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Thinking of Moths
-Mar 18, 2026
Pocket Thief
Dev only
code
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
Grid Kid Games
-Mar 18, 2026
That Time I Found A Box
In-game content
audioart
Voice overs during game intro sequence. Some card art concepts. Some sound effects.
Otter Paw Press
-Mar 18, 2026
SherloCAT Nonogram Rio
In-game content
arttext
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
LUDO Thinking
15Mar 18, 2026
Pack Lunch
Dev only
code
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
Grid Kid Games
-Mar 18, 2026
Puzzle Machine
In-game content
artaudio
AI generated images and music used.
Purist Games
-Mar 18, 2026
Urban Lemons
In-game content
art
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
Kyer
-Mar 18, 2026
Brickade
In-game content
art
Some art assets were created using AI image generation
Sturmjager Studios
-Mar 18, 2026
How Can a Joker Like Me Play Cards with a Beautiful Girl
In-game content
art
Some image assets are created with the assistance of AI.
可布和常常诶
-Mar 18, 2026
Risk & Riches
In-game content
art
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
Growlery Games
-Mar 18, 2026
Mouse Killer
In-game content
art
Midjourney created the game backgrounds, the mouse and all of the vegetables.
Hot Pizza Games
10Mar 18, 2026
Junk Blocks
In-game content
artaudio
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
Dave Hive
-Mar 18, 2026
Tuggowar
In-game content
art
Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed.
Tension Games
97Mar 18, 2026
Dating Joyce: a Deckbuilding Game
In-game content
art
I used AI for some background art.
Omshinwa18
39Mar 18, 2026
Poorzzle
Unclear
Embrace the future of puzzle gaming crafted by AI, where every level is filled with wisdom and every puzzle is innovative. Explore your insights and inspire your imagination.
YMQWORKS
-Mar 18, 2026
Unheim
In-game content
arttext
At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide. In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents. Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience. Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship.
Lovely Bytes
52Mar 18, 2026
TEMPEST : Tower of Probatio
In-game content
art
Partial of cards adopted AI generated textures.
New Normal Soft Inc.
62Mar 18, 2026
Math & Topology
In-game content
text
LLM was used to translate the text into different languages.
Panthera Titanium
-Mar 18, 2026
Kingmaker Academy: Warrior's Duels
In-game content
art
The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets.
2dragontails
21Mar 18, 2026
Farm Wars
In-game content
artaudio
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Defity[3]
45Mar 18, 2026
Hard Glide
In-game content
artaudio
During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting.
Oleg Antipov
13Mar 18, 2026
Dice Of Olympus
In-game content
art
We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode.
Bathyscaphe Studio, Charivari
12Mar 18, 2026
46 results
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