Generative AI was used to help write the text in the game and on the store page, including their translations. The game does not generate any AI content during play.
- Creator
- soyukke
- Reviews
- -
- Added
- Oct 12, 2026
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Generative AI was used to help write the text in the game and on the store page, including their translations. The game does not generate any AI content during play.
A few in-game images were generated with an AI image tool and edited by the developer. The game's translations were drafted with AI tools and reviewed by the developer. All other art, sound and design were made by the developer.
Some 2D pixel-art sprites and illustrations (fortune-game icons, items and backgrounds) were created with the help of AI image tools (PixelLab) and then edited and curated by our developer. All game text, fortune logic, code, sound and the cat character animations are made by the developer or licensed (CC0/OFL).
Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans.
Generative AI was used during the development of the game to create and assist with visual assets, including illustrations, UI elements, icons, textures, and promotional artwork. These AI-generated assets were reviewed, selected, edited, and integrated into the game by the developer.
I'm a solo developer and not experienced with 3D art, so I used AI tools for parts of this game: some sound effects were generated with an AI audio tool, the logo and key art (also used for the store artwork and icons) were created with an AI image generator, and about half of the item artwork was made with AI-assisted tools and then reworked. Item names and descriptions and the store page text were written with the help of AI tools and reviewed by me; the translations were also created with the help of AI tools. With support from others, I would like to gradually replace the AI-assisted item artwork with assets made by people.
Generative AI tools assisted with creating content for FluxFall and its promotional materials. The developer revied and refined the results, guiding the creative direction, gameplay design, and final presentation.
Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer: • visual art — the ambient background images and the animated background loop • audio — background music and sound effects Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play. Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI).
Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play.
Parts of this game were made with the help of generative AI during development. - Artwork (item illustrations, backgrounds and interface graphics) was generated with AI tools and then edited and adjusted by hand. - Music and sound effects were created with AI tools. - The source code and the in-game text translations were written with AI assistance. All of it was reviewed by the developer before release. This game does not use generative AI while you play. No content is generated at runtime, and no player data is sent to any AI service.
Generative AI was used to assist in checking script dialogue and concepting store promotional artwork. All code and shaders are executed locally.
Generative AI was used for some artwork, including store capsule images and Steam library artwork.
AI is used solely to assist with development, such as for some localization and the creation of internal tools. The game does not include any features that automatically generate content in real-time during gameplay.
Gemini was used to create two backgrounds that I later blurred and two non-blurred backgrounds for the game's menus. I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Generative AI tools were used during development to assist with programming, debugging, and development iteration. No generative AI is used during gameplay, no live AI-generated content is produced, and the game does not connect to external AI services during play.
This game makes use of generative AI as part of its creation process of art and localization.
This game uses generative AI to assist with multilingual translation and to create some of its in-game music. All related content was generated in advance during development and reviewed and edited by the development team.
We used AI to assist in creating portions of the game text, and leveraged AI tools to translate in-game content into English. All AI-generated content has been manually reviewed and vetted before being finalized for inclusion in the game.
AI was used for the translation of this game.
This game contains pre-generated images and music created using generative AI. No generative AI is used during gameplay.
Generative AI was used to assist with writing portions of the game’s code and store page.
Some sprites started as AI-generated references before being rebuilt in the game's palette and resolution. All English writing is my own; the other nine languages are machine translated. No AI runs in the game itself. Nothing is generated while you play, and it never connects to an AI service.
This game uses generative AI as part of its development process. AI-assisted tools were used to help create and refine some visual assets, UI elements, icons, text drafts, and localization drafts. These materials were reviewed, edited, and integrated by the developer before being included in the game. The game does not generate new AI content in real time during gameplay. All content shown to players is pre-made, reviewed, and included as part of the game build.
Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running.
Musics only.
Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer. No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally.
Petrivore uses AI-assisted tools in parts of its development: some icons and steam assets were made with AI image generation, the in-game text and steam page was translated with AI translation tools. All of it was reviewed and edited by the developer.
Generative AI was used to create and refine some pre-generated visual assets, including the game logo and Steam store capsule artwork. All AI-assisted assets are reviewed, edited, and curated by the developer before inclusion. The game does not generate content during gameplay and does not connect to external AI services.
Coin Cleaner is made by a solo developer with the help of AI tools. Generative AI was used during development to assist in creating some of the game's content - including artwork, music, sound effects, and code - all of which was directed, curated, and reviewed by the developer, and used with appropriate commercial licensing. All AI-assisted content is created ahead of time (pre-generated). The game does not use AI to generate any content or code during gameplay, and does not connect to any external AI service while you play.
AI-generated content is used to create some of the images featured in the game.
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
This application uses AI tools in parts of its development process, including the creation of artwork used in the game and on the store page, the writing of the dialogue text shown by the characters, the tuning of behaviour algorithms, and the translation of the store page into multiple languages. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
During the game design process, we used advanced AI tools to generate some images as creative references and sources of inspiration. The resulting materials were then significantly reworked and refined to create the final visual style. At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.
Al were used to assist with translating text into multiple languages.
Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay.
The game uses Generative AI for the following in a Static manner nothing is dynamically generated I have used some of it for: Some Card Art, Some Event Art and finally Localization - Please try the free demo before purchase if you require a language other than English to see if its workable. Thank you!
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay.
Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including: the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts. These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios. The game itself does not call any AI service during gameplay — all play is fully deterministic.
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience.
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay.
Some image may edit with ai.
AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game.
AI tools were used to assist with certain visual marketing assets, localized text translations, and music production. All generated content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
translation etc
AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch.
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Maru Kaite Dokan! In-game content text | Generative AI was used to help write the text in the game and on the store page, including their translations. The game does not generate any AI content during play. | soyukke | - | Oct 12, 2026 | |
CLACKPOT: Marble Bounce Roguelike In-game content arttext | A few in-game images were generated with an AI image tool and edited by the developer. The game's translations were drafted with AI tools and reviewed by the developer. All other art, sound and design were made by the developer. | gamjadeulkkae | - | Oct 10, 2026 | |
Saju Friend In-game content art | Some 2D pixel-art sprites and illustrations (fortune-game icons, items and backgrounds) were created with the help of AI image tools (PixelLab) and then edited and curated by our developer. All game text, fortune logic, code, sound and the cat character animations are made by the developer or licensed (CC0/OFL). | Noligo Games | - | Oct 9, 2026 | |
Pan, Please! In-game content artaudio | Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans. | BitPick | - | Oct 9, 2026 | |
Oystrike In-game content art | Generative AI was used during the development of the game to create and assist with visual assets, including illustrations, UI elements, icons, textures, and promotional artwork. These AI-generated assets were reviewed, selected, edited, and integrated into the game by the developer. | Mostly Accidental | - | Oct 9, 2026 | |
Scrap Horizon In-game content artaudiotext | I'm a solo developer and not experienced with 3D art, so I used AI tools for parts of this game: some sound effects were generated with an AI audio tool, the logo and key art (also used for the store artwork and icons) were created with an AI image generator, and about half of the item artwork was made with AI-assisted tools and then reworked. Item names and descriptions and the store page text were written with the help of AI tools and reviewed by me; the translations were also created with the help of AI tools. With support from others, I would like to gradually replace the AI-assisted item artwork with assets made by people. | Kattwinkel IT & Games | - | Oct 7, 2026 | |
Flux Fall Store/marketing arttext | Generative AI tools assisted with creating content for FluxFall and its promotional materials. The developer revied and refined the results, guiding the creative direction, gameplay design, and final presentation. | RecursionSplash | - | Oct 7, 2026 | |
Words In Place In-game content artaudio | Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer:
• visual art — the ambient background images and the animated background loop
• audio — background music and sound effects
Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play.
Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI). | lil kooky | - | Oct 6, 2026 | |
Drift Quest In-game content arttext | Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play. | NecoPlanet | - | Oct 4, 2026 | |
Oh My Balance! In-game content artaudiotext | Parts of this game were made with the help of generative AI during development.
- Artwork (item illustrations, backgrounds and interface graphics) was generated with AI tools and then edited and adjusted by hand.
- Music and sound effects were created with AI tools.
- The source code and the in-game text translations were written with AI assistance.
All of it was reviewed by the developer before release.
This game does not use generative AI while you play. No content is generated at runtime, and no player data is sent to any AI service. | MASK Games | - | Oct 3, 2026 | |
Ferrite Runner In-game content textart | Generative AI was used to assist in checking script dialogue and concepting store promotional artwork. All code and shaders are executed locally. | koh-gt | - | Oct 3, 2026 | |
Fair21: Blackjack Store/marketing art | Generative AI was used for some artwork, including store capsule images and Steam library artwork. | Maple Ridge Haven | - | Sep 30, 2026 | |
俺たちのボトルフリップ : Flip or Fade In-game content text | AI is used solely to assist with development, such as for some localization and the creation of internal tools.
The game does not include any features that automatically generate content in real-time during gameplay. | Unagi Tech | - | Sep 29, 2026 | |
Puzzle Arcade Pals In-game content art | Gemini was used to create two backgrounds that I later blurred and two non-blurred backgrounds for the game's menus.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me. | ERMedia | - | Sep 19, 2026 | |
Where's WigglyJiggly Dev only code | Generative AI tools were used during development to assist with programming, debugging, and development iteration. No generative AI is used during gameplay, no live AI-generated content is produced, and the game does not connect to external AI services during play. | CurlyGames | - | Sep 18, 2026 | |
One More Sin In-game content arttext | This game makes use of generative AI as part of its creation process of art and localization. | Robo Goat | - | Sep 18, 2026 | |
Starfall Samurai In-game content audiotext | This game uses generative AI to assist with multilingual translation and to create some of its in-game music. All related content was generated in advance during development and reviewed and edited by the development team. | YANCHA GAMES | - | Sep 3, 2026 | |
Saintess Anno In-game content text | We used AI to assist in creating portions of the game text, and leveraged AI tools to translate in-game content into English. All AI-generated content has been manually reviewed and vetted before being finalized for inclusion in the game. | Triangle Cat Studio | - | Aug 31, 2026 | |
A coin toss roguelike In-game content text | AI was used for the translation of this game. | bigsum | - | Aug 29, 2026 | |
DiceBeast In-game content artaudio | This game contains pre-generated images and music created using generative AI. No generative AI is used during gameplay. | MarchelloDev | - | Aug 29, 2026 | |
Huma Store/marketing codetext | Generative AI was used to assist with writing portions of the game’s code and store page. | Beep | - | Aug 28, 2026 | |
Spell Unbound In-game content arttext | Some sprites started as AI-generated references before being rebuilt in the game's palette and resolution. All English writing is my own; the other nine languages are machine translated. No AI runs in the game itself. Nothing is generated while you play, and it never connects to an AI service. | Alk Games | - | Aug 28, 2026 | |
혼돈의 기록 -한국편- In-game content arttext | This game uses generative AI as part of its development process.
AI-assisted tools were used to help create and refine some visual assets, UI elements, icons, text drafts, and localization drafts. These materials were reviewed, edited, and integrated by the developer before being included in the game.
The game does not generate new AI content in real time during gameplay. All content shown to players is pre-made, reviewed, and included as part of the game build. | Sixstone Games | - | Aug 22, 2026 | |
Fidget Toy Engine In-game content text | Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running. | Fidget Toy Engine Studio | - | Aug 20, 2026 | |
Pachinko Farm In-game content audio | Musics only. | Witchcraft Entertainment | 58 | Aug 19, 2026 | |
Casino Dealer Simulator In-game content arttext | Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer.
No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally. | Umbriel Games | - | Aug 19, 2026 | |
Petrivore In-game content arttext | Petrivore uses AI-assisted tools in parts of its development: some icons and steam assets were made with AI image generation, the in-game text and steam page was translated with AI translation tools. All of it was reviewed and edited by the developer. | Tiny Badger | - | Aug 14, 2026 | |
Dungeon Overtime Store/marketing art | Generative AI was used to create and refine some pre-generated visual assets, including the game logo and Steam store capsule artwork. All AI-assisted assets are reviewed, edited, and curated by the developer before inclusion. The game does not generate content during gameplay and does not connect to external AI services. | Orange Slug Studios | - | Aug 14, 2026 | |
Coin Cleaner In-game content artaudiocode | Coin Cleaner is made by a solo developer with the help of AI tools. Generative AI was used during development to assist in creating some of the game's content - including artwork, music, sound effects, and code - all of which was directed, curated, and reviewed by the developer, and used with appropriate commercial licensing. All AI-assisted content is created ahead of time (pre-generated). The game does not use AI to generate any content or code during gameplay, and does not connect to any external AI service while you play. | OriginalOdd Games | - | Aug 14, 2026 | |
Crystalase In-game content art | AI-generated content is used to create some of the images featured in the game. | Andrei Ivashentsev | - | Aug 11, 2026 | |
BeBalance In-game content arttext | Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play. | Starray | - | Aug 8, 2026 | |
Slacker Hero In-game content arttext | This application uses AI tools in parts of its development process, including the creation of artwork used in the game and on the store page, the writing of the dialogue text shown by the characters, the tuning of behaviour algorithms, and the translation of the store page into multiple languages. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay. | SQOOL | - | Aug 8, 2026 | |
Dog-o-Doku Dev only art | During the game design process, we used advanced AI tools to generate some images as creative references and sources of inspiration. The resulting materials were then significantly reworked and refined to create the final visual style.
At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community. | thinkwithpaws | - | Aug 1, 2026 | |
Celestial 9 In-game content text | Al were used to assist with translating text into multiple languages. | TELO | - | Jul 25, 2026 | |
Oops, All Tanks! In-game content artaudio | Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay. | All Tanks! | - | Jul 23, 2026 | |
Little Adventure Tale In-game content arttext | The game uses Generative AI for the following in a Static manner nothing is dynamically generated I have used some of it for: Some Card Art, Some Event Art and finally Localization - Please try the free demo before purchase if you require a language other than English to see if its workable. Thank you! | TheOilyGooseStudio | - | Jul 19, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
That's Not My Cat! In-game content artaudio | Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay. | Totito | - | Jul 7, 2026 | |
Mora's Cat Scratcher PLUS Store/marketing art | Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including:
the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts.
These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios.
The game itself does not call any AI service during gameplay — all play is fully deterministic. | Cat & Fox | - | Jun 28, 2026 | |
FOCUS In-game content art | FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime. | kuma-hacker | - | Jun 28, 2026 | |
Relax Puzzle In-game content artcode | Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience. | Happy Plus | - | Jun 7, 2026 | |
Cursed Soulless Vagabonds In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Ensorium | - | Jun 3, 2026 | |
Lumber Jax In-game content art | Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay. | Jax Ryan | - | Jun 3, 2026 | |
Bloomtide Unclear art | Some image may edit with ai. | UVWIO Studio | - | May 23, 2026 | |
SHULERO – Dice Roguelike In-game content artaudiocode | AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game. | Airem | - | May 23, 2026 | |
Grind 'Em All In-game content arttextaudio | AI tools were used to assist with certain visual marketing assets, localized text translations, and music production. All generated content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. | wassabiman | - | May 23, 2026 | |
Crystal Ascend In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content. | Zodiac GameLab | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
Rat of Infinity: Idle Clicker In-game content artcode | AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch. | Infinity Labs | 15 | May 23, 2026 | |
Solitaire Deck In-game content text | AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed. | Breach Games | - | May 23, 2026 |