AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Ninja
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sabre Hunter: Keep On Moving arttext | For some textures — house windows, a backdrop with the city. For localization. | untold.Soft | - | May 23, 2026 | |
Ninja Survivor art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created us... | olyan | - | May 23, 2026 | |
忍者刺杀行动 general | The promotional poster of the store utilized AI technology. | UNITY2019 | - | May 23, 2026 | |
The Element Ninjas artaudio | All character and environmental art began as hand-drawn sketches, which were then refined using generative AI before fin... | Izor Soft | - | May 23, 2026 | |
SAMURAI CLICKER Infinite Build Mastery text | The English localization of this game was developed with the assistance of AI translation tools. | Hirameki BigBang | - | May 23, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 general | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
Ninjamboree textcodeartaudio | AI usage has been very light and, in my opinion, the correct/optimal use of AI. AI has been predominately used in the f... | Euch | - | May 23, 2026 | |
Ninja Vs Bomb art | This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assiste... | Sprem | - | Mar 18, 2026 | |
Yelling At Cats: The Game art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
ROBOT RIOT art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
The pleasure of immorality general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006a | - | Mar 18, 2026 | |
JUST ONE MAN art | Some UI placeholders have been made with AI. The store page capsule art background contains AI generated content. | Raikiri | - | Mar 18, 2026 | |
Last Shinobi general | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
Samurai Aces general | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Pixel Shinobi art | Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated ... | LevelUpStudios | - | Mar 18, 2026 | |
戦国英雄譚-Samurai Heroes- art | The character images and other images include AI-generated content. There are no elements generated by AI in real-time. | hizaniya games | 40 | Mar 18, 2026 | |
Fly to Death: Jump or Die art | AI used to create graphics in store | PHTCompany | 11 | Mar 18, 2026 | |
Kunoichi's Cadence art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
Banana Ninja VS 100 Mann general | AI is used for the steam capsules | MasterHanzi | - | Mar 18, 2026 | |
Yogoe Hunter art | All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and qu... | Studio Justice | - | Mar 18, 2026 | |
Yokai Survivor art | AI is used for some of the game's concept art. | KZ Games | - | Mar 18, 2026 | |
99999両 code | AI-generated portions of the code. | WINGLAY | - | Mar 18, 2026 | |
NINDO 星影の守護者 artaudio | This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer a... | MORIKICHIDO | 10 | Mar 18, 2026 | |
Sobakan art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Ghost Infinite Labyrinth art | Some Paintings. | riinwin | 16 | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of ... | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Ninja general | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Super Silent Sensei art | This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Slashboy art | In the game we have a small story, the art for which was generated by AI | Punch Game Project | 14 | Mar 18, 2026 | |
Rogue Samurai: Prologue art | We use AI for capsule image and loading screens. | CO's Entertainment | 19 | Mar 18, 2026 | |
Shinobi Match text | We use AI to review our text in the game and on the store page texts. | drmargarido | - | Mar 18, 2026 | |
Rebirth of Legal maniac 2 general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKEbasalt | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth 2 general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKEtiger | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKEtiger | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers 2 general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKEdragon | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKEdragon | - | Mar 18, 2026 | |
The Rise of the New Han Prince 2 general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | songgame | - | Mar 18, 2026 | |
The Rise of the New Han Prince general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKErosefinch | - | Mar 18, 2026 | |
Auctus audio | In-game music generated with the help of AI. | Solid Entertainment | - | Mar 18, 2026 | |
Yasuke Simulator audioart | some Audio and Graphics where created with the help of AI | HistoryAccurateDevelopers | 1.9k | Mar 18, 2026 | |
Knights of the Apocalypse artaudio | Our game uses artificial intelligence in a limited way, mainly to enhance the visual experience. AI is used to generate ... | Sirius Morning Star | - | Mar 18, 2026 | |
xukaackque art | Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then sha... | stone | - | Mar 18, 2026 | |
Kaci Foxx Avenging Angel audio | Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of th... | KR Clark | - | Mar 18, 2026 | |
NINDO arttext | Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. Th... | MORIKICHIDO | - | Mar 18, 2026 | |
虚衝 - Kyosho arttext | We use generative AI for some textures, models, and pre-translation for multilingual support. | むつむつプロジェクト(Mutsu'pro) | - | Mar 18, 2026 | |
Cybernetic Ninja Nuns art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the g... | Good Bad Guy | - | Mar 18, 2026 | |
Fallen Lean general | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was ex... | Younes | - | Mar 18, 2026 | |
Ninja Former art | AI used to generate the steam library images | atCanis | - | Mar 18, 2026 | |
RandoJumper art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
Manga Ninja art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 |
67 results
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