AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Ninja
TitleDisclosureCreatorSrcReviewsAdded
Shadow Ninja Run
Store/marketing
art
Generative AI was used to create promotional artwork for the Steam store and community assets, including capsule art, key art, and logo variations. The game itself does not generate AI content during play.
Mingxin
-Jun 29, 2026
Builder Bros
In-game content
artaudiotext
The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.
Neon Planet Studio
-Jun 10, 2026
Descent of Yomi
In-game content
artaudiotext
This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay.
R-each
-Jun 3, 2026
Sabre Hunter: Keep On Moving
In-game content
arttext
For some textures — house windows, a backdrop with the city. For localization.
untold.Soft
-May 23, 2026
Ninja Survivor
Store/marketing
art
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
olyan
-May 23, 2026
忍者刺杀行动
Store/marketing
art
The promotional poster of the store utilized AI technology.
一半世界
-May 23, 2026
The Element Ninjas
In-game content
artaudio
All character and environmental art began as hand-drawn sketches, which were then refined using generative AI before final pixel-perfect editing in Aseprite and Photoshop. The soundtrack originated as original piano compositions, enhanced through Udio for texture, and professionally mixed in Avid Pro Tools. Our intro sequences were hand-drawn and brought to life through Seedance 2.0 animation technology.
Izor Soft
-May 23, 2026
SAMURAI CLICKER Infinite Build Mastery
In-game content
text
The English localization of this game was developed with the assistance of AI translation tools.
Hirameki BigBang
-May 23, 2026
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3
In-game content
The game uses ai for some assets in the game.
Bill Woo
-May 23, 2026
Ninjamboree
In-game content
codetext
AI usage has been very light and, in my opinion, the correct/optimal use of AI. AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that. I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures. Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into.
Euch
-May 23, 2026
Ninja Vs Bomb
In-game content
art
This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Sprem
-Mar 18, 2026
Yelling At Cats: The Game
Store/marketing
art
AI was used to generate the store graphical assets.
MarineMaaan
-Mar 18, 2026
ROBOT RIOT
Store/marketing
art
AI generated logos.
TATAMI TEAM
-Mar 18, 2026
Sura
In-game content
arttext
General AI Usage Disclosure: We use generative AI tools in the following areas of development: Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists. Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy. We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
Crimson Blade
-Mar 18, 2026
The pleasure of immorality
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006a
-Mar 18, 2026
JUST ONE MAN
In-game content
artaudio
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
Raikiri
17Mar 18, 2026
Last Shinobi
In-game content
art
AI was used to enhance the player experience, primarily through asset generation.
Dark Tomato Studio
-Mar 18, 2026
Samurai Aces
Store/marketing
art
Some parts of the game trailer include AI-generated content.
Zerodiv
-Mar 18, 2026
Pixel Shinobi
Store/marketing
art
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
LevelUpStudios
-Mar 18, 2026
戦国英雄譚-Samurai Heroes-
In-game content
art
The character images and other images include AI-generated content. There are no elements generated by AI in real-time.
hizaniya games
44Mar 18, 2026
Fly to Death: Jump or Die
In-game content
art
AI used to create graphics in store
PHTCompany
11Mar 18, 2026
Kunoichi's Cadence
In-game content
art
The main characters and enemies in the game, various items, and backgrounds were all created images.
CodeBlues
-Mar 18, 2026
Banana Ninja VS 100 Mann
Store/marketing
art
AI is used for the steam capsules
MasterHanzi
-Mar 18, 2026
Yogoe Hunter
In-game content
art
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement. Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction. All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
Studio Justice
-Mar 18, 2026
Yokai Survivor
Store/marketing
art
AI is used for some of the game's concept art.
KZ Games
-Mar 18, 2026
99999両
Dev only
code
AI-generated portions of the code.
WINGLAY
-Mar 18, 2026
NINDO 星影の守護者
In-game content
artaudio
This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time. Some artwork: selected visuals such as certain card art and enemy character art. Some music: selected BGM tracks.
MORIKICHIDO
11Mar 18, 2026
Sobakan
Store/marketing
art
AI was used to generate content on the game page (game cover art)
GrubItGames
-Mar 18, 2026
Ghost Infinite Labyrinth
Unclear
Some Paintings.
riinwin
16Mar 18, 2026
Exterminatus: A Grim Odyssey
In-game content
art
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
Victor Sardinha Bexiga
-Mar 18, 2026
Ninja
Store/marketing
art
Promo materials.
Taranau Aliaksei
-Mar 18, 2026
Super Silent Sensei
Store/marketing
art
This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics.
Elmeryn Studios
-Mar 18, 2026
Slashboy
In-game content
arttext
In the game we have a small story, the art for which was generated by AI
Punch Game Project
14Mar 18, 2026
Rogue Samurai: Prologue
In-game content
art
We use AI for capsule image and loading screens.
CO's Entertainment
22Mar 18, 2026
Shinobi Match
Store/marketing
text
We use AI to review our text in the game and on the store page texts.
drmargarido
-Mar 18, 2026
Rebirth of Legal maniac 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEbasalt
-Mar 18, 2026
Phoenix Nirvana Rebirth 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEtiger
-Mar 18, 2026
Phoenix Nirvana Rebirth
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEtiger
-Mar 18, 2026
My Kirin kidney and my beloved teachers 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEdragon
-Mar 18, 2026
My Kirin kidney and my beloved teachers
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEdragon
-Mar 18, 2026
The Rise of the New Han Prince 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
songgame
-Mar 18, 2026
The Rise of the New Han Prince
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKErosefinch
-Mar 18, 2026
Yasuke Simulator
In-game content
artaudio
some Audio and Graphics where created with the help of AI
HistoryAccurateDevelopers
1.9kMar 18, 2026
xukaackque
In-game content
art
Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect.
stone
-Mar 18, 2026
Kaci Foxx Avenging Angel
In-game content
audio
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
KR Clark
-Mar 18, 2026
NINDO
In-game content
art
Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets.
MORIKICHIDO
-Mar 18, 2026
虚衝 - Kyosho
In-game content
arttext
We use generative AI for some textures, models, and pre-translation for multilingual support.
むつむつプロジェクト(Mutsu'pro)
-Mar 18, 2026
Cybernetic Ninja Nuns
Dev only
art
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
Good Bad Guy
-Mar 18, 2026
Fallen Lean
In-game content
art
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
Younes
-Mar 18, 2026
Ninja Former
Store/marketing
art
AI used to generate the steam library images
atCanis
-Mar 18, 2026
69 results
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