AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Nostalgia
TitleDisclosureCreatorSrcReviewsAdded
FOLLOWSPOT — A Detective Story
In-game content
artaudio
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
kero
-Jul 13, 2026
梦乡
In-game content
audio
Some sound effects were generated by AI.
J-Bean Studio
-Jun 28, 2026
Dream to Millennium | 梦回千禧
In-game content
art
some textures were generated with AI
男人40玩说唱
-Jun 28, 2026
Collector
Store/marketing
art
just for art
hubel
-Jun 8, 2026
KUMANO
In-game content
artaudio
This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asset placement, implementation, direction, programming, writing, stage design, and overall creative decisions are handled by the developer.All AI-assisted content is pre-generated during development. The game does not generate AI content in real time during gameplay.[3D Models]- Tripo AIAI-generated models are used as a base for some 3D assets. The developer performs mesh editing, scaling, texture and normal map adjustments, placement, and in-game implementation.[Music & Sound]- SUNO AIUsed to assist music production based on the developer's original motifs, samples, and creative direction.- ElevenLabsUsed for sound effect generation.All AI-generated content is used within the scope permitted by each tool's commercial usage terms.
moly
-May 23, 2026
Arthur’s Tale
In-game content
art
Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production.
Cleaver Studio
-May 23, 2026
Formula: RPG
In-game content
art
Environment icon assets, unused in the final game.
omziGizmo
-May 23, 2026
Liminal:Childhood Memories
In-game content
text
To ensure that the story and atmosphere resonate perfectly with players across all languages, AI was used in the game's localization process.
Threshold Interactive
-May 23, 2026
Analog - MIRROR
In-game content
art
Some of the images and artwork in this game were made with the help of generative AI tools.
Adouson
-May 23, 2026
Hidden Deep
In-game content
art
During Early Access some AI generated images may be used as placeholders, for example during the loading screens.
Cogwheel Software
1.8kMay 23, 2026
Backrooms Stories: The End
In-game content
artaudio
Some of the background images and sound effects in this game were initially created using AI generation tools.
liminal_games
-Mar 18, 2026
Thunderhawk: Danger Close
In-game content
arttext
Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, and dialog. Roughly 95% of the game's total content is human-authored, including all models, sound effects, music, and code. A detailed AI-generated content disclosure can be found on our website.
Funagen Games
-Mar 18, 2026
Liminal:Escape Route
In-game content
audio
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
Threshold Interactive
16Mar 18, 2026
STRIKERS 1945
Store/marketing
art
Some parts of the game trailer include AI-generated content.
Zerodiv
13Mar 18, 2026
Ropes
Unclear
art
AI was used to generate assets for the game/marketing during development.
CGAPPS
-Mar 18, 2026
Eternal Afternoon
In-game content
arttext
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
Alex Klexber
378Mar 18, 2026
Quiz Pinball: The Quiz You Didn't Know You Needed
In-game content
text
AI tools were used during development for prototyping, text correction, and translation support. No AI-generated images or assets are present in the final game or on the store page. All visual and gameplay content is original and created by the developer.
Tilt Bob Studio
-Mar 18, 2026
INK ENIGMA: Hidden Object Challenges
Store/marketing
art
We used AI to create Achievement images.
AVGAM
-Mar 18, 2026
Holiday in Europe: Czech Adventure Collector's Edition
In-game content
art
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Do Games Limited
-Mar 18, 2026
Holiday in Europe: Netherlands Dreams Collector's Edition
In-game content
art
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Do Games Limited
-Mar 18, 2026
Launching Over It
In-game content
artaudio
One image based on a photo and one musical track.
Talitos Games
18Mar 18, 2026
The Shadow Cosmos
In-game content
text
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
MadMedois
-Mar 18, 2026
Metal Slugger Ops
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Card Bundler: Complete Collection
In-game content
artaudio
Contains AI-generated art, sound effects and music
Neon Cocoa
-Mar 18, 2026
Langit Lupa: Office Wars
Store/marketing
art
Some images in the store page are generated with AI
NinetySix Studios
-Mar 18, 2026
Speed Rivals - Slot Racing
In-game content
art
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
BabelGames
11Mar 18, 2026
Gold Miner: Return to Glory
In-game content
art
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Rokito Games
17Mar 18, 2026
Tablets of Power
Store/marketing
art
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
Dillon!
-Mar 18, 2026
Settle and Battle: New Empires
In-game content
audio
The game utilizes a mix of traditional audio and AI-generated sound effects.
Attic Games Studio
-Mar 18, 2026
Aiphobia
In-game content
art
A very small part of the environment textures is generated by AI.
Andes Interactive
-Mar 18, 2026
Neon Highways
In-game content
text
AI-generated texts and translations are partly used for the game and for marketing material.
Flowbit Studio
14Mar 18, 2026
Backrooms Stories
In-game content
artaudio
Some of the background images and sound effects in this game were initially created using AI generation tools.
liminal_games
-Mar 18, 2026
Anomalum
Store/marketing
art
Artificial intelligence was used in the cover photo and visuals of the game.
Leonn Camayo
37Mar 18, 2026
Reflex Unit : Strike Ops
In-game content
artaudio
AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack.
ROBOSARU Games
55Mar 18, 2026
Soccer Online: Ball 3D
In-game content
artaudiotext
Translation into some languages (in the game and on the store page) and some of the store page assets ​​were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
Unusualsoft
936Mar 18, 2026
Vampire vs Devil
In-game content
text
Translation into some (but not all) languages (in the game and on the store page) ​​was made with the assistance of AI.
Unusualsoft
-Mar 18, 2026
ANOIX
In-game content
text
Store page translation into some languages was made with the assistance of AI.
Unusualsoft
36Mar 17, 2026
Ball 2D: Soccer Online
In-game content
textart
Translation into some languages (in the game and on the store page) and some of the store page assets ​​were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Unusualsoft
194Mar 17, 2026
Head Goal: Soccer Online
In-game content
textart
Translation into some languages (in the game and on the store page) and some of the store page assets ​​were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Unusualsoft
159Mar 17, 2026
39 results
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