AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: On-Rails Shooter
TitleDisclosureCreatorSrcReviewsAdded
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
Pluck Em!
Dev only
artcode
Assets and most of the coding was done through AI tools
Hidden Spark Games
-Jun 28, 2026
Trolley Dilemma
In-game content
art
AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer.
Seven Level Games
-Jun 16, 2026
Tailbreak
Dev only
artcode
We augment studio art and engineering with AI-related tooling.
Dead Drop Studios LLC
-Jun 10, 2026
Railbreak DX
In-game content
artcode
Art and engineering assets created by our studio are augmented with AI tooling and processes.
Dead Drop Studios LLC
-Jun 10, 2026
Assassin Of Aliens
Store/marketing
art
game logo and menu items made with ai tools
Saylor Games
10May 23, 2026
Torizon Telecom
Dev only
code
Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly corrected or used for reference.) All other resources and fonts are available It reveals that AI has not been used at all.
SkagoGames
-May 23, 2026
Bulletball
In-game content
artaudiocode
AI assisted with sound, graphics and code.
Crosscades
-May 23, 2026
Let it ride!
Store/marketing
art
Results Screen image is AI generated
Retro Decadance
-May 23, 2026
Mega Roids
Store/marketing
art
The art used for the Steam storefront contains images generated by AI
PSD Labs LLC
-May 23, 2026
Laser Planet
Store/marketing
art
This game uses artificial intelligence tools during development. AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer. AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Laser Planet Games
-May 23, 2026
Space Runner X
In-game content
art
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
AnomalyVN Studio
-Mar 18, 2026
郑成功传 Clash of Armadas: Koxinga
Unclear
text
UI,Log , and descrption
铭记历史
-Mar 18, 2026
Thunderhawk: Danger Close
In-game content
arttext
Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, and dialog. Roughly 95% of the game's total content is human-authored, including all models, sound effects, music, and code. A detailed AI-generated content disclosure can be found on our website.
Funagen Games
-Mar 18, 2026
MG
In-game content
art
AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps.
Bruce Scott
-Mar 18, 2026
Sniper Reaction
Dev only
code
Small portion of code is generated using AI
Saitama
-Mar 18, 2026
Gaussian Mansion
In-game content
art
This game is an experimental pilot project commissioned by World Labs, the creators of Marble AI technology. I used their AI as a tool for producing scenes and landscapes. The creative process always began with my spatial planning and, in many cases, my own hand-drawn sketches. These were translated into a realistic image style using generative AI and ultimately used by Marble AI to create the final scenes under my strict artistic direction.
José Tijerín
-Mar 18, 2026
Before I Come In
In-game content
artaudio
This game uses AI image generation as the primary method for creating game images.(By Midjounry) This game uses AI generation as the primary method for creating game music.(By SUNO)
Ambrus Studio
-Mar 18, 2026
Death Flags: The Beginning of the End – Chapter I
In-game content
artcode
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
Disaster Project
-Mar 18, 2026
电音弹道
In-game content
artaudiocode
Some code, assets, and music are AI-assisted.
MindFlow
12Mar 18, 2026
Googunners!
In-game content
art
Googunners uses upgrade card art that is generated by Midjourney, and then authored in post. Outiside of the updgrade cards art, everything else is human created.
Tayden
37Mar 18, 2026
Guardian of Altai
In-game content
artaudio
AI was used in the creation of 2D artwork, as well as music and sound effects in the game.
Surreal Overflow
18Mar 18, 2026
Rogue Cave
Store/marketing
art
The game logo has been enhanced using AI.
Rogue Gecko
-Mar 18, 2026
TRYTKA
Unclear
art
SI was used to edit some images
Trytka Games
-Mar 18, 2026
Way To Hell
Store/marketing
art
Game logo and menu image made with ai tool
Valkeala Software
12Mar 18, 2026
Picnic In The Zone
Store/marketing
audio
Sounds for marketing.
Zsolt Feher
-Mar 18, 2026
Abrez
Store/marketing
art
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
Haruka Nitaka
-Mar 18, 2026
Full Steam Undead
In-game content
artaudio
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
Crooks Peak
-Mar 18, 2026
Medieval Archer Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Alien Shooters
In-game content
art
AI generated artwork is used inside the game
Frame Sixty LLC
-Mar 18, 2026
IcoNick Duster - Planets Defender
Unclear
art
Some Graphics, icons or design
ima shouganai
-Mar 18, 2026
Spitfire - Moonpie´s Mission
In-game content
artaudio
steam capsule and library images & some music are made with help of ai.
Sculptyfix
44Mar 18, 2026
Smokkehed
Store/marketing
art
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
Tynepunk
-Mar 18, 2026
DOGENSTEIN
In-game content
audio
AI Voiceover, AI Soundtrack
Marc Leclerc
-Mar 18, 2026
Survivor Redemption
Store/marketing
art
Promotional image generated by discord
Lao Liang
-Mar 18, 2026
天海之域
In-game content
art
The in-game mech, with its icon partially generated by AI.
NO_BUFF
-Mar 18, 2026
DUELANT
In-game content
audio
AI was used to process the voice of the voice actor.
GamePunk Studio
-Mar 18, 2026
Booty Barrage
Store/marketing
text
The description on the store page was created with the help of chatgpt
Quinfinity Creations
-Mar 18, 2026
Sex Goddess Punishment
In-game content
art
This game use generative artificial intelligence to pre-rendered art for the game, This includes the game itself, the storepage, and any Steam community assets or marketing materials.
HMS Game
-Mar 18, 2026
Interactive Gun Range
In-game content
art
Contains AI generated background art and 2D portraits/illustrations.
Poleaxe Games LLC
-Mar 18, 2026
Artificial Wings
In-game content
art
We used generative AI to generate part of the 2D background art and manually corrected it.
Starry Seaweed Game Studio Ltd.
-Mar 18, 2026
BeachHead Rogue
In-game content
art
We use generative AI to create pre-rendered character images as a starting point, which are then meticulously refined and enhanced using image editing tools. The final assets combine the creative touch of digital hand-drawing with generative AI, resulting in high-quality, polished visuals.
Digital Fusion Inc.
16Mar 18, 2026
42 results
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