AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Organizing
TitleDisclosureCreatorSrcReviewsAdded
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
Declutterer
In-game content
text
AI was used for some item names, descriptions, and localization.
XUKONGDAYING
-Jun 30, 2026
Game Master Club Simulator
In-game content
art
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
EdgeRun
-Jun 30, 2026
OFS
In-game content
art
OFS is made by a solo developer using a hybrid, human-led production pipeline. Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it. Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game. As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result.
Cold Narrative
-Jun 29, 2026
Jigsaw Diorama: The Alchemist and the Eclipse
In-game content
artaudio
This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials.
Base Metal Games Inc.
-Jun 28, 2026
Warehouse Simulator
In-game content
art
Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
Aulryght
-Jun 28, 2026
Comfort Food: A Taste of Courage
In-game content
audio
OST is AI-Generated
Horrorverse
-Jun 28, 2026
Tidy Up: Spaceship
In-game content
artcode
ChatGPT/Codex was used to assist with writing and editing code. One main menu background image was generated using ChatGPT. All AI-assisted work was reviewed by the developer.
GreatDani
-Jun 27, 2026
Expat Manager
In-game content
art
AI-assisted tools were used to create selected graphical assets, concept artwork and marketing materials. All generated content was reviewed, modified and integrated by the developer. No AI-generated content is created during gameplay.
CIP Dynamics
-Jun 16, 2026
Orbsmith
art
Some 2D visual assets in Orbsmith — including item icons, enemy artwork, environment backgrounds, UI elements, and store page imagery — were created using generative AI tools as part of an iterative pipeline involving custom prompts, human curation, and post-processing in Photoshop. All gameplay code, game design, mechanics, balancing, item systems, and audio are created by the developer without generative AI. No AI content is generated live during gameplay. All assets are static and shipped with the build.
Giroshima
-Jun 14, 2026
Proper Puzzles
In-game content
art
All images were obtained from Magnific Premium which hosts user submitted and AI generated images.
Gritty Bits Games
-Jun 11, 2026
Electronics Reseller Simulator
Store/marketing
art
AI-generated content was used for the Steam Store images.
HY Indie Game
-Jun 10, 2026
Order Picker Simulator
In-game content
textartcode
AI was used to fix, write, format and translate Steam Store Page and in-game text to various languages; to generate sprites and textures; as coding assistant
trushkeen
-Jun 9, 2026
Supermarket Chaos
In-game content
arttext
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
BunnyHop
985Jun 6, 2026
Cozy Archivist Simulator
In-game content
text
AI-assisted localization
Pan
-Jun 3, 2026
Concrete & Credit: Developer Tycoon
In-game content
art
Generative AI was used during the development process to create static 2D illustrations of various types of buildings that serve as project previews in the game interface. Marketing resources (storage capsules) were also created using AI to generate images.
KONTORA Indie
-Jun 3, 2026
bossMan
Dev only
codetext
bossMAN uses generative AI as part of a user-directed software-development workflow. Some store, brand, or visual materials may have been created or refined with AI-assisted tools and reviewed by the developer before use. During use, bossMAN may display, organize, summarize, route, or help review AI-generated development output from a separately installed and authenticated user-configured backend, such as Codex, or a user-configured local LLM runtime if supported. This may include coding plans, project summaries, code review notes, command proposals, implementation guidance, documentation drafts, and source-code suggestions. bossMAN does not include ChatGPT, Codex, OpenAI API access, AI usage credits, paid AI subscriptions, local LLM runtimes, model files, or model licenses. AI-generated output may be incomplete, incorrect, or unsuitable for a user's project, and users should review it for accuracy, relevance, and project fit before using or applying it.
coolnames
-Jun 3, 2026
Arms Dealer Simulator
In-game content
text
AI was used solely for translation and localization purposes (store page and in-game text).
PearlyOrca
-May 23, 2026
Mall Together
Store/marketing
art
This game contains AI-generated content on the game cover.
Business Tycoon
-May 23, 2026
Unclaimed: Loot or Junk
Store/marketing
art
Generative AI was used to create the game's cover art.
NipoBox
-May 23, 2026
Crabgrass
Store/marketing
art
Most game assets are from itch.io and customized in Aseprite. A few, such as the capsules are courtesy of Geoff Hinton and co.
bSoftGames
-May 23, 2026
Maid Cafe Simulator
In-game content
textart
During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards.
Accelix
-May 23, 2026
Video Store Simulator
Store/marketing
art
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
Playback Studios
-Mar 18, 2026
Librarian: Tidy Up the Arcane Library!
In-game content
arttext
The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up. AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.
ArtRising
12.3kMar 18, 2026
Weed Supermarket Simulator
In-game content
audioart
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
DreamWay Games
274Mar 18, 2026
Hypermarket Simulator
In-game content
art
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
Croissant Games
347Mar 18, 2026
Organized Inside
In-game content
audiotext
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
Meox Studio
1.8kMar 18, 2026
Mech Builder
In-game content
art
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs. UPDATE: More designs were given to me by people in the community which are made by AI. Please be aware that some assets in the game are made by AI, along with some images on the store page.
Don Pachi
495Mar 18, 2026
28 results
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