Ear We GoSteamGenerative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game.
- Creator
- Tripawzs
- Reviews
- -
- Added
- Aug 28, 2026
Ear We GoSteamGenerative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game.
BUNGLERS!SteamAI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
それゆけ!パンジャンドラムSteamWe used Claude (Anthropic) during development for the following: - Writing the store page description - Assisting with the translation of in-game text - Generating some simple in-game objects
SIDE OUTSteamSIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand.
Last Paddle StandingSteamArtwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page.
Kennel ChaosSteamIn-game 3D props, audio sound effects, etc.
No Rest for ThievesSteamSome of the art assets in the game were created using AI.
Rior's ArenaSteamAI was utilized for sound design.
Didgeridoo ManSteamGenerative AI is used in this game for tasks such as music generation. As an indie game and a small software development studio, we simply do not have the budget to license a large number of well-known and popular songs. Unfortunately, nothing comes for free – so AI is used as an alternative. AI is also used for tasks such as integrating graphics, music and beat analysis, and translating content. AI can complete time-consuming tasks within minutes that would otherwise take a human several hours. No jobs are being replaced or put at risk through the use of AI in this project. This “crazy game” was still made with lots of love by humans. An AI probably would not have come up with a game idea like this anyway. And because it fits the topic far too well: purely on principle, this disclosure text was of course also written with the help of AI.
Watch My Step!SteamGenerative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
Hubble BubbleSteamWe use generative AI for text only: writing this store page and translating the game's in-game text into the supported languages. Everything else, including all art, animation and audio, is made by hand, and no content is generated while you play.
Nice To Meat YouSteammost of map props
Heist to Meet YouSteamGenerative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup. The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.
DuoFallSteamSome of this game's shipped assets were created with the assistance of generative AI and then manually curated and edited by the developers: background artwork (landscape silhouettes), the current music tracks (temporary, until our hand-crafted soundtrack is finished), and parts of the English localization. No content is generated by AI at runtime, and the game does not connect to any AI services.
Stack Together - To the MoonSteamGenerative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay.
BATTLE MEATINGSteamThe English translation of the store page was created using generative AI.
Door RunnersSteamGenerative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services.
THE BUTCHER WARDSteamGenerative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay.
Five to FireSteam* Some artwork was created with reference to concept images generated by generative AI * Language localization
Game Arena XSteamGame Arena X uses AI-generated content only to a very limited extent. A small number of UI elements were initially created with the assistance of AI, after which they were extensively refined, adjusted, and customized by our in-house design team. All other aspects of Game Arena X — including the platform’s concept, visual design, competitive systems, gameplay features, user experience, and overall development — are entirely original and created by our team.
BlovaSteamSome visual and audio content was created using AI.
Time TrainSteamGenerative AI was used during development to create a small amount of temporary placeholder imagery. AI-generated content is limited to pre-generated visual assets and no AI content is generated during gameplay.
BOOMSTICKSSteamSome current promotional and store page artwork was created with the assistance of generative AI tools.
Tombstone ShowdownSteamAI was used to help generate the visual artwork in the game.
DubbedSteamParts of the written text on this store page were drafted with the help of an AI assistant and then reviewed and edited by us before publishing. No generative AI is used inside the game itself. The artwork, audio and video in Dubbed are made by us or performed by the players, and nothing is generated at runtime.
Nav Singh's StrandedSteamAI is used only for the main menu animation of the game.
Gold Miner: Party RushSteamWe used generative AI tools to assist in creating some assets, including but not limited to upscaling.
闲藏SteamThis game uses an open-source language model (Qwen2.5) bundled with the game to generate real-time NPC dialogue and ambient chatter entirely offline on the player's own machine via llama.cpp. No external server, no third-party API, and no internet connection are required. Players can toggle this feature on or off. The model runs locally using the player's CPU — no data is uploaded, collected, stored, or used for training.
Creative AquariumSteamThe recognizability of painting fish
Don't Wake the KingSteamThe text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
Cozy Classical CrittersSteamThe game does not use AI while you play. Every sentence and every drawing you see in a match is made by the players in the room with you. Some assets in this game were created with generative AI during development. The music was made with Suno as to avoid in copyright issues for streamers/clippers who play the game. Several pieces of cabin furniture and set dressing were generated with Meshy, and the logo and one in-game painting came from OpenAI image generation. The game's 13 language translations were AI-assisted.
Gassed Up!SteamGenerative AI may have been used in creating pre-rendered content for this game. All such content is the result of a human-led artistic and creative process
The Float Never StopsSteamGenerative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
CLAY CLASH: MasterpieceSteamGenerative AI tools were used during development to assist with the creation of selected promotional and visual assets. During gameplay, an AI-based analysis service may also be used to evaluate submitted player-created clay sculptures and determine how closely they match the given challenge.
AMEN: MAYHEMSteamThe game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay.
GalactiballSteamAI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome) Animations, music, game design, and all other elements of creativity are the work of a human exclusively. Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model. No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so.
Run to RunSteamCertain visual assets and sound effects in this game were created with the assistance of generative AI.
BORESteamThis game was developed with help from an AI assistant under human direction and review. No content is AI-generated while the game is running.
Sausage Snap SteamSome store-page text and marketing images (capsules, screenshots, and similar key art) were drafted or generated with generative AI, then selected and edited by the developer. The game itself is a hand-authored Unreal Engine title. Combat, physics, and play are not generated by AI while you play. There is no live generative AI in the build. If later updates include AI-assisted in-game art or audio, this notice will be updated.
Splatter PieceSteamGenerative AI was used only for a small set of supporting assets — some interface icons, a few decorative visuals and some sound effects. It is not used while the game is running, and no part of the gameplay or the paintings depends on it.
Sneak & SnitchSteamGenerative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
Sakura ShirenSteamStore page images are AI generated images
ur roundSteama note on AI: this game is one bloke working very closely with AI tools. the store art and achievement icons are AI-generated images. the code, the procedural music, and the scripts that build the 3D models were written in hands-on AI-assisted sessions. everything is hand-curated - every asset, mechanic and line got reviewed, redone or binned by the developer, usually several times. the robot is never left to its own devices. nothing is generated by AI while you play.
BastardsSteamI used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there!
ESCAPE: FALSE COLORSSteamLeveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.
ProxxySteamThe shop page features marketing images generated using AI
BancetSteamGenerative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALESteamGenerative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
Bio PartySteamCapsule artwork, minigame artwork, and UI assets were created using generative AI.
Cue ChaosSteamGenerative AI was used as a development aid, including assistance with code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ear We Go In-game content audio | Generative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game. | Tripawzs | - | Aug 28, 2026 | |
BUNGLERS! In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emre Şahin | - | Aug 28, 2026 | |
それゆけ!パンジャンドラム In-game content textart | We used Claude (Anthropic) during development for the following:
- Writing the store page description
- Assisting with the translation of in-game text
- Generating some simple in-game objects | WINGLAY | - | Aug 28, 2026 | |
SIDE OUT Dev only arttextcode | SIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand. | antics | - | Aug 28, 2026 | |
Last Paddle Standing In-game content arttext | Artwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page. | TAYN Games | - | Aug 28, 2026 | |
Kennel Chaos In-game content artaudio | In-game 3D props, audio sound effects, etc. | Watashi Games | - | Aug 28, 2026 | |
No Rest for Thieves In-game content art | Some of the art assets in the game were created using AI. | OntologyPlay | - | Aug 28, 2026 | |
Rior's Arena In-game content audio | AI was utilized for sound design. | Lanier Labs LLC | - | Aug 28, 2026 | |
Didgeridoo Man In-game content audiotext | Generative AI is used in this game for tasks such as music generation. As an indie game and a small software development studio, we simply do not have the budget to license a large number of well-known and popular songs. Unfortunately, nothing comes for free – so AI is used as an alternative.
AI is also used for tasks such as integrating graphics, music and beat analysis, and translating content. AI can complete time-consuming tasks within minutes that would otherwise take a human several hours.
No jobs are being replaced or put at risk through the use of AI in this project. This “crazy game” was still made with lots of love by humans. An AI probably would not have come up with a game idea like this anyway.
And because it fits the topic far too well: purely on principle, this disclosure text was of course also written with the help of AI. | Studio Justin Braun | - | Aug 28, 2026 | |
Watch My Step! In-game content textart | Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. | ShadeHell | - | Aug 28, 2026 | |
Hubble Bubble In-game content text | We use generative AI for text only: writing this store page and translating the game's in-game text into the supported languages. Everything else, including all art, animation and audio, is made by hand, and no content is generated while you play. | Parita Games | - | Aug 28, 2026 | |
Nice To Meat You Unclear | most of map props | nbbangsoft | - | Aug 28, 2026 | |
Heist to Meet You Store/marketing art | Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.
The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay. | Emergency Eject Studio | - | Aug 25, 2026 | |
DuoFall In-game content artaudiotext | Some of this game's shipped assets were created with the assistance of generative AI and then manually curated and edited by the developers: background artwork (landscape silhouettes), the current music tracks (temporary, until our hand-crafted soundtrack is finished), and parts of the English localization. No content is generated by AI at runtime, and the game does not connect to any AI services. | zweiVerspielte | - | Aug 25, 2026 | |
Stack Together - To the Moon In-game content art | Generative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay. | Simnetic Game | - | Aug 25, 2026 | |
BATTLE MEATING In-game content text | The English translation of the store page was created using generative AI. | 00SY0U | - | Aug 25, 2026 | |
Door Runners In-game content art | Generative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services. | NineHold | - | Aug 25, 2026 | |
THE BUTCHER WARD Store/marketing art | Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay. | RokugoStudio | - | Aug 25, 2026 | |
Five to Fire In-game content arttext | * Some artwork was created with reference to concept images generated by generative AI
* Language localization | HellAssociation | - | Aug 25, 2026 | |
Game Arena X In-game content art | Game Arena X uses AI-generated content only to a very limited extent. A small number of UI elements were initially created with the assistance of AI, after which they were extensively refined, adjusted, and customized by our in-house design team.
All other aspects of Game Arena X — including the platform’s concept, visual design, competitive systems, gameplay features, user experience, and overall development — are entirely original and created by our team. | Game Arena X | - | Aug 25, 2026 | |
Blova Unclear artaudio | Some visual and audio content was created using AI. | Emberloom Games | - | Aug 25, 2026 | |
Time Train In-game content art | Generative AI was used during development to create a small amount of temporary placeholder imagery. AI-generated content is limited to pre-generated visual assets and no AI content is generated during gameplay. | NestHex Games | - | Aug 25, 2026 | |
BOOMSTICKS Store/marketing art | Some current promotional and store page artwork was created with the assistance of generative AI tools. | NetHex Games | - | Aug 25, 2026 | |
Tombstone Showdown In-game content art | AI was used to help generate the visual artwork in the game. | Mental Studios | - | Aug 25, 2026 | |
Dubbed Store/marketing text | Parts of the written text on this store page were drafted with the help of an AI assistant and then reviewed and edited by us before publishing.
No generative AI is used inside the game itself. The artwork, audio and video in Dubbed are made by us or performed by the players, and nothing is generated at runtime. | Gridiron Duels LLC | - | Aug 24, 2026 | |
Nav Singh's Stranded In-game content art | AI is used only for the main menu animation of the game. | navlikesbunnies | - | Aug 24, 2026 | |
Gold Miner: Party Rush In-game content art | We used generative AI tools to assist in creating some assets, including but not limited to upscaling. | Margarite Entertainment | - | Aug 24, 2026 | |
闲藏 Live AI text | This game uses an open-source language model (Qwen2.5) bundled with the game to generate real-time NPC dialogue and ambient chatter entirely offline on the player's own machine via llama.cpp. No external server, no third-party API, and no internet connection are required. Players can toggle this feature on or off. The model runs locally using the player's CPU — no data is uploaded, collected, stored, or used for training. | SUN JIANXIN | - | Aug 24, 2026 | |
Creative Aquarium Unclear | The recognizability of painting fish | DoodleFish Lab | - | Aug 24, 2026 | |
Don't Wake the King Store/marketing text | The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running. | Shroudbound Studios | - | Aug 24, 2026 | |
Cozy Classical Critters In-game content audioarttext | The game does not use AI while you play. Every sentence and every drawing you see in a match is made by the players in the room with you.
Some assets in this game were created with generative AI during development. The music was made with Suno as to avoid in copyright issues for streamers/clippers who play the game. Several pieces of cabin furniture and set dressing were generated with Meshy, and the logo and one in-game painting came from OpenAI image generation. The game's 13 language translations were AI-assisted. | Joe Hildreth | - | Aug 23, 2026 | |
Gassed Up! In-game content art | Generative AI may have been used in creating pre-rendered content for this game. All such content is the result of a human-led artistic and creative process | kaivvcool | - | Aug 23, 2026 | |
The Float Never Stops Store/marketing art | Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay. | Kiddo Interactive | - | Aug 23, 2026 | |
CLAY CLASH: Masterpiece Live AI art | Generative AI tools were used during development to assist with the creation of selected promotional and visual assets. During gameplay, an AI-based analysis service may also be used to evaluate submitted player-created clay sculptures and determine how closely they match the given challenge. | KW Forge Labs | - | Aug 23, 2026 | |
AMEN: MAYHEM In-game content artaudiotext | The game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay. | Nutty Brain Games | - | Aug 23, 2026 | |
Galactiball In-game content artcodeaudiotext | AI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome)
Animations, music, game design, and all other elements of creativity are the work of a human exclusively.
Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model.
No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so. | Badgerworks Studios | - | Aug 22, 2026 | |
Run to Run In-game content artaudio | Certain visual assets and sound effects in this game were created with the assistance of generative AI. | Team_Ssaw | - | Aug 22, 2026 | |
BORE Dev only | This game was developed with help from an AI assistant under human direction and review. No content is AI-generated while the game is running. | BavelGG | - | Aug 22, 2026 | |
Sausage Snap In-game content arttext | Some store-page text and marketing images (capsules, screenshots, and similar key art) were drafted or generated with generative AI, then selected and edited by the developer.
The game itself is a hand-authored Unreal Engine title. Combat, physics, and play are not generated by AI while you play. There is no live generative AI in the build.
If later updates include AI-assisted in-game art or audio, this notice will be updated. | Wonton Games Limited | - | Aug 22, 2026 | |
Splatter Piece In-game content artaudio | Generative AI was used only for a small set of supporting assets — some interface icons, a few decorative visuals and some sound effects. It is not used while the game is running, and no part of the gameplay or the paintings depends on it. | Lief Studio | - | Aug 22, 2026 | |
Sneak & Snitch In-game content arttext | Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay. | MHMD | - | Aug 22, 2026 | |
Sakura Shiren Store/marketing art | Store page images are AI generated images | Jeremy Caudill | - | Aug 22, 2026 | |
ur round In-game content artaudiocode | a note on AI: this game is one bloke working very closely with AI tools. the store art and achievement icons are AI-generated images. the code, the procedural music, and the scripts that build the 3D models were written in hands-on AI-assisted sessions. everything is hand-curated - every asset, mechanic and line got reviewed, redone or binned by the developer, usually several times. the robot is never left to its own devices. nothing is generated by AI while you play. | ur developer | - | Aug 22, 2026 | |
Bastards Dev only code | I used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there! | Tomorrow Software | - | Aug 22, 2026 | |
ESCAPE: FALSE COLORS In-game content artcode | Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation. | Voss | - | Aug 22, 2026 | |
Proxxy Store/marketing art | The shop page features marketing images generated using AI | Applaunch | - | Aug 22, 2026 | |
Bancet In-game content artaudio | Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game. | Arcerus | - | Aug 22, 2026 | |
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALE In-game content audio | Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic. | TEAM HOJI | - | Aug 22, 2026 | |
Bio Party In-game content art | Capsule artwork, minigame artwork, and UI assets were created using generative AI. | Raptor Entertainment | - | Aug 20, 2026 | |
Cue Chaos Dev only code | Generative AI was used as a development aid, including assistance with code. | Asmon Studio | - | Aug 20, 2026 |