AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Poker
TitleDisclosureCreatorSrcReviewsAdded
Big House
In-game content
artaudio
This game uses generative AI tools to create visual assets, audio, and to assist with development. No AI content is generated during gameplay.
SemiWeirdDude
-Jul 11, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
Final Table
In-game content
textart
The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI. The game's 2D artwork was also created using generative AI image tools.
Phocus Games
-Jul 9, 2026
Line Go Up
Store/marketing
art
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
Daniel Cazzaniga
-Jul 8, 2026
花札夜行
In-game content
artaudiotext
This game uses AI to generate back ground illustrations (except Characters), Music, Translatrion, and Scripts.
urur
-Jul 6, 2026
Feierabend Poker
In-game content
textartaudio
Feierabend Poker is developed by a solo creator with the help of AI tools. The story and character dialogue are written with AI assistance and then reviewed and edited by the developer. The game's visuals are 2D vector graphics drawn directly in code rather than produced by image generators, and all sound is created procedurally in code. No AI generates content live while you play.
Emberholm Games
-Jul 6, 2026
Dice in Wonderland
In-game content
art
Some artwork and visual assets in this game were created with the assistance of generative AI tools during development. No AI content is generated during gameplay.
Feelosophy
-Jul 5, 2026
Revolith
In-game content
art
As a solo developer, some assets started with AI assistance. I personally handled all final design and polish.
Demodex Games
-Jul 1, 2026
DEBTMASTER
Unclear
codeart
Code and Art
Zeus
-Jun 30, 2026
Suits of Fantasia
In-game content
artaudio
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
kero
-Jun 16, 2026
中国棋牌博物馆
In-game content
art
Some promotional art assets, such as posters and icons, were created with the assistance of generative AI. These materials are used only for marketing and store presentation purposes.
Yandra Studio
-Jun 12, 2026
Trickster
In-game content
artcodetext
The developers of Trickster used generative AI technology to create content for this game. All in-game content was generated with the assistance of generative AI tools. This content is pre-generated and included in the game build; the game does not generate any AI content live during gameplay, and it does not connect to any external or third-party AI services. All AI-generated content was reviewed and curated by our team to align with our quality standards and applicable rights and regulations.
Maksym Sysenko
-Jun 11, 2026
Roulette Salon - The Ultimate Casino Roulette Simulator
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
TheVegasLab.com
-Jun 10, 2026
AI Slop
In-game content
arttextcodeaudio
Warning: This game contains trace amounts of human effort—mostly restricted to pressing "Ctrl+C" and "Ctrl+V." In the spirit of our title, "AI Slop" was created using generative artificial intelligence for practically every asset, line of code, and marketing material in existence. Here is exactly how we let the machine do our jobs: - Art & Assets: Every single visual asset, from the UI to the 6-fingered anime girls and the melting hands of our characters, was generated using text-to-image AI tools. No digital painters were harmed in the making of this game, because we didn't hire any. - Narrative & Writing: The dialogue, item descriptions, and this very disclosure statement were generated by LLMs. We simply prompted a chatbot to "be funny and cynical" and copied the output without editing the typos. - Code & Mechanics: The logic powering our card games and botnet automation was largely assembled by AI coding assistants. If the game crashes, please blame the algorithm, as our "lead developer" is actually just a prompt engineer. - Music & Sound: The background tracks were generated by synthetic audio engines to ensure a continuous stream of procedurally generated slop-lofi beats. We believe in a future where humans do not have to create things, freeing us up to spend more time looking at screens. We hope you enjoy consuming this premium, 100% synthetic digital garbage.
Recoil Mojo
-Jun 7, 2026
娱游暇日
In-game content
audio
The background music (BGM) in this game is AI-generated.
芝兰之室
-Jun 6, 2026
Sorte
Unclear
art
AI was used to create some graphical elements.
NullBrigade
-Jun 3, 2026
Bardo
In-game content
text
Some language translations were reviewed by AI.
TaaroBravo
-Jun 3, 2026
Vegas Hold'em: Ultimate Casino Hold'em Poker Collection With Strategy Trainer
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
TheVegasLab.com
-Jun 3, 2026
Hold'em Fold'em Poker
In-game content
artcode
Generative AI tools were used during development to assist with portions of the game’s code and to create some visual assets. All AI-generated content has been reviewed and modified by the development team to ensure quality and consistency with the game’s design. Where possible, we prioritize the use of original, human-created assets. We take care to ensure that all content included in the game complies with applicable intellectual property and content guidelines.
Longdog Games
-Jun 3, 2026
Gamba God
In-game content
text
AI is used to help with Chinese-Simplified translation
Tea Bone Studio
-Jun 3, 2026
SHULERO – Dice Roguelike
In-game content
artaudiocode
AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game.
Airem
-May 23, 2026
SHOWHAND
In-game content
audioart
Generative AI was used only in a limited capacity for some sound effects and Steam store page marketing assets. The game does not contain any real-time AI-generated content during gameplay.
WINDUP
-May 23, 2026
Relic Reaver
Dev only
arttext
One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions.
Collective One
-May 23, 2026
Cat's Showdown
In-game content
codetext
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
CH86
-May 23, 2026
MONOPOLY Poker
In-game content
arttext
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Playtika Ltd.
2.4kMay 23, 2026
Vegas Infinite by PokerStars
Dev only
art
Some assets in Vegas Infinite were created with the assistance of generative AI tools during development.
Lucky VR Inc.
7.1kMay 23, 2026
Joker Madness 🃏
In-game content
artaudio
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
BadGafiGames
-Mar 18, 2026
Dragon Ace Casino
In-game content
art
Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists.
GameSpring Inc.
22Mar 18, 2026
Poker Train
In-game content
art
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
TTLCIC
26Mar 18, 2026
RoadHouse Manager
In-game content
audioart
RoadHouse Manager was made by single human being who used 2026 tools including making music, 3D models and a small amount of 2d art in lieu of hiring other humans of which the broke solo developer could not afford to do at this time, but will if for the sequel if you buy his game a bunch of times, he promises.
gameboardgames
-Mar 18, 2026
30 results
Missing a product? Let us know