AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Psychedelic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Soliton Burst audioartcode | Music and sound effects in Soliton Burst were generated using AI audio tools. Some Steam marketing materials (header cap... | SolitonDev | - | May 23, 2026 | |
content moderator. art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. ... | READY! | - | May 23, 2026 | |
Sacrificium art | The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to... | Agard Games | - | May 23, 2026 | |
Are You A Pilot art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development an... | Carlos Fierro | - | May 23, 2026 | |
SCREAM you LOSE artaudio | Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools. | Burg Game Studio | - | May 23, 2026 | |
Visual novel: Shadows of Ravenhall Castle art | all the pictures are generated by artificial intelligence. | Lil’Stories | 12 | May 23, 2026 | |
Operation Paranoia textaudio | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
Silk Home: echoes of the forbidden art | This game used AI to render pictures. | Guanshen Qi | - | May 23, 2026 | |
Hitchhiking to Hell art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
The Frontrooms audio | This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modi... | Carbonated Rabbit | - | May 23, 2026 | |
Loopfall audiotext | Loopfall uses generative AI for select shipped content: ... | Lukas Korba | - | May 23, 2026 | |
Dream&Robot audio | The dubbing was done using AI | PigZ | - | May 23, 2026 | |
How Much for the Body in the Freezer artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then... | Renka | - | May 23, 2026 | |
WHERE IS MY CAT? artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | May 23, 2026 | |
Backrooms: Into the Hole art | a part of main logo. edited then by hand | Skmaestro | - | May 23, 2026 | |
Who is AI art | This game used AI in background images and the AI's response dataset. | hotarubii | - | May 23, 2026 | |
Torizon Telecom general | Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly cor... | SkagoGames | - | May 23, 2026 | |
A.K.O - Arrow Keys Only text | Used AI to help with localizations | adarkfable | - | May 23, 2026 | |
Patternima audio | Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the c... | mixel | - | May 23, 2026 | |
All Hallows audioart | Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead... | Aardvark Anteater Acoustics | - | May 23, 2026 | |
记忆迷宫 Memory Maze artaudiotextcode | All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Do... | Director Liu | - | May 23, 2026 | |
Aevalore artaudio | Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used g... | Aevalore | - | May 23, 2026 | |
Poopy Pooper art | There are AI generated photos within Poopy Pooper. | ExagonuM | - | May 23, 2026 | |
Eclipse 蝕之夢 audioarttext | A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric laye... | Leaking Pen | - | May 23, 2026 | |
Corporate Board codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support s... | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | May 23, 2026 | |
PyroKite audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
Core Defense 2099 art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
Ashes of Torment art | Generative AI was used to create certain 2D background assets within the game world. This includes some family group pho... | Frostfire Entertainment | - | May 23, 2026 | |
Grandpa's House art | Some menu visuals were created using AI tools and refined by the developer. | Fersel Studio | - | May 23, 2026 | |
Primordio code | Art is all primitives and shaders, claude helped arrange and adapt them from open sources. Claude helped me build a shad... | Philocypher | - | May 23, 2026 | |
Geometry Attack audio | The background music for Geometry Attack was created using Soundraw, an AI-powered music generation tool. All musical tr... | Festa Tech LLC | - | May 23, 2026 | |
Infinite Crosswalk art | "Some of the character images were generated by AI, but then edited in photo editors." | S.P.G | - | May 23, 2026 | |
9 MINUTES AND 59 SECONDS TO HEAVEN textart | God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same... | Fake Carbonara | - | May 23, 2026 | |
ANGLE art | The promotional banner located in the "About This Game" section of the store page was created using AI-generative tools.... | V.B.B | - | May 23, 2026 | |
Paper Dawn: Slumbering wind art | created UI backgrounds | pixscrib | - | May 23, 2026 | |
Bloody detective`s last case text | AI used for generating descriptions of game | Frozen Castle | - | May 23, 2026 | |
Final Rider artaudio | Generative AI was used in a limited capacity during development. It was primarily utilized for prototyping certain text... | Delirium Interactive | - | May 23, 2026 | |
BABA YAGA: Whispers of the BOOM art | Some visual content generated by artists using AI | Violet Sun Studio | - | May 23, 2026 | |
Fallen Evolution artaudio | All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by ha... | Elevations | - | May 23, 2026 | |
Kasasaburo's Secret Fishing Spot codeaudio | Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production.... | 蜃界屋 MIRAGEHOUSE | - | May 23, 2026 | |
Fear Of Mine 001 (Novel) art | Pregenerated arts | NVG Games | 13 | May 23, 2026 | |
Mystic Grove audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some ... | Stefan Grob | - | Mar 18, 2026 | |
A Game About Day Trading code | Claude code was used to generate code. | We Are the Dolphins | - | Mar 18, 2026 | |
Blink Atomic Music audioart | We generate music using AI. Store page art assets were created using AI. | JinCycle | - | Mar 18, 2026 | |
Silent home audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Neon Hole audiocode | Music used in the game is generated by AI. Writing code of the game was supported by AI. | PerceptionEnchanter | - | Mar 18, 2026 | |
eethCross artaudio | I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neu... | eeth | - | Mar 18, 2026 | |
Neo Retroad audiocode | AI Suno Music (Original tracklist by me) AI used as help, to coding some features in Unity | Ben C-3D Games | - | Mar 18, 2026 | |
<Code Breaker> audio | Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I l... | 0x00_0x01_dev | - | Mar 18, 2026 | |
VIGNETTE art | This game contains AI-generated art content. | Loxarc Inc. | - | Mar 18, 2026 |
291 results
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