AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Psychedelic
TitleDisclosureCreatorSrcReviewsAdded
Septenary
In-game content
art
AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality.
Massicot Studio
-Jul 9, 2026
遗珍拍卖所
In-game content
art
该游戏美术素材以及宣传素材大部分基于ai生成
http://steamcommunity.com/groups/DSDIYY/
-Jul 7, 2026
Cardume
In-game content
codetextartaudio
This game was developed with an AI workflow. Its code (including the shaders and procedural systems that render the visuals and synthesize the audio), its in-game text, and its translations were created with generative AI under the developer's direction and creative choices. No AI model runs during play. All content is drawn and synthesized at runtime by this code, and no pre-rendered AI images, audio, or video ship as assets.
conpixel
-Jul 6, 2026
The Ninth Cycle
In-game content
artaudio
Development/Pre-Generated AI Use Disclosure: During the development process, Generative AI tools were used to assist in the creation of game assets. Specifically, portions of the game props, enemy models, 2D user interface elements, and background music/audio were developed with the assistance of AI tools. All of these assets have undergone a thorough review, manual optimization, and integration through our standard development pipeline to ensure they match the game's unique artistic style and high-quality standards. None of the AI-assisted content infringes upon any third-party copyrights or contains any restricted elements. The final game complies entirely with Steam's content policies.
TidesArt
-Jul 5, 2026
IKANDY
Live AI
art
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY.
L&R Entertainment LLC
-Jul 4, 2026
Daemon Doors
In-game content
artcode
AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game)
CARNIBORA GAMES
-Jul 4, 2026
cutichoria
In-game content
textcode
AI was used to assist with some translations and programming. All artwork and story content were created by human.
PurpleSealJam
-Jul 3, 2026
Smashville Detective Agency
Unclear
AI was used as a tool to assist in creation
Puffy Pup Games
-Jun 28, 2026
AI Slop TCG
In-game content
art
This game uses AI-generated and AI-assisted content as part of its creative process. AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist. That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work. AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer. The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer.
Dev Deiff
-Jun 28, 2026
最完美的作品 In Perfection
Dev only
code
AI-assisted tools were utilized in the optimization process of the game's program code and game design
Moon Blueprint
-Jun 28, 2026
Starship Kepler
In-game content
artaudio
Some store page assets and library assets (marketing banner etc), as well as some artwork and maybe 10% of the sound effects, were created with the assistance of AI. The music is entirely human. No AI music in the game.
Nathan Kramer
-Jun 28, 2026
Kıvam
In-game content
arttext
Kıvam's core — its ebru (paper marbling) simulation, gameplay, design, and direction — is authored by the developer. Generative AI tools were used as assistants in producing some supporting content: store page and marketing imagery, certain visual assets, and drafting/editing of written text, which was then reviewed and finalized by the developer. No AI-generated voice or music is used. The marbling you create in-game is produced by the game's own simulation, not by generative AI.
Gestus
-Jun 27, 2026
CORRUPT.EXE
In-game content
artcode
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
FORGE GAMES
-Jun 27, 2026
Weird Water World
Store/marketing
artcode
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Castle Golborg
-Jun 16, 2026
F.U.N
In-game content
text
Translations/Localization.
DesignationX
-Jun 15, 2026
Astral Boost
Store/marketing
art
The Store page artwork was enhanced by AI.
Blessed Virgin Jerry
-Jun 12, 2026
Nightmares Awake
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
-Jun 12, 2026
BOTMARE
Store/marketing
art
Some image and video clips were created using AI
Junchen Li
-Jun 11, 2026
Dream Strobe
Live AI
artcode
dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
Upside Down Bird
-Jun 11, 2026
No Return Address
Unclear
art
AI was used for image editing.
ASK_GAMES
-Jun 6, 2026
In-game content
arttext
This game uses generative AI during development to assist with the creation of certain visual assets, text content, and localization content. All AI-assisted content has been manually reviewed, edited, integrated, and approved by the developer before being included in the game. The game does not generate AI content during live gameplay.
EarthOnlineLab
-Jun 5, 2026
Cypherpunk
In-game content
artcode
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 4, 2026
Backrooms Dream with Tung Tung Tung Sahur
In-game content
textaudio
This game includes limited use of artificial intelligence in the creation process. Some translations, and a small number of voice lines may have been assisted, refined, or generated using AI tools. Most voice-acted dialogue was recorded traditionally, and the core narrative, writing, and overall creative direction were created by the development team.
Source Byte
-Jun 3, 2026
BlissFlow
In-game content
artaudiotextcode
AI tools were used as production assistants for specific assets. All assets were designed and directed by the developer.
Flownautic
-Jun 3, 2026
BallHole
In-game content
text
Some of the text was translated using AI.
Butterslug Games
-Jun 3, 2026
Final Shelter
In-game content
arttext
The game uses generative AI solely for the creation of certain visual and text assets. AI does not affect gameplay, player behavior, or core game mechanics.
Syndicate Corp.
-Jun 3, 2026
Cambiando
Dev only
code
Bugs in the code were located via AI.
Undeadmitten
-Jun 3, 2026
Dwelling on the Hill
In-game content
textart
It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves.
Apocrifa Labs Interactive
-Jun 3, 2026
content moderator.
In-game content
art
This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. All content was reviewed and curated by the developer. The game does not include live AI generation or user-generated content.
READY!
-May 23, 2026
Sacrificium
Dev only
art
The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to match the game's style, as envisioned by the author.
Agard Games
-May 23, 2026
Are You A Pilot
In-game content
art
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
Carlos Fierro
-May 23, 2026
Pulsewave
In-game content
audioart
Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion. - Select store-page artwork (capsule images, marketing visuals) was AI-generated. All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
Grindare Studio
-May 23, 2026
SCREAM you LOSE
In-game content
artaudio
Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools.
Burg Game Studio
-May 23, 2026
Visual novel: Shadows of Ravenhall Castle
In-game content
art
all the pictures are generated by artificial intelligence.
Lil’Stories
12May 23, 2026
Operation Paranoia
In-game content
audiotext
This game use AI to generate Text, Text To Speak and Translations.
Patryk Basa
-May 23, 2026
Silk Home: echoes of the forbidden
Dev only
code
Generative AI was used during the development process to assist with code training and performance optimization. This application was strictly internal and for development efficiency, and did not directly generate any final game assets (art, sound, or text) that are shipped to players. All player-facing content in the game is originally created by our team.
Guanshen Qi
-May 23, 2026
Hitchhiking to Hell
In-game content
art
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
MM88
-May 23, 2026
The Frontrooms
In-game content
audio
This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay.
Carbonated Rabbit
-May 23, 2026
Loopfall
In-game content
audiotext
Loopfall uses generative AI for select shipped content: • Music — created in collaboration with ElevenLabs. • Sound effects — generated with ElevenLabs Sound Effects. • Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API. All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release.
Lukas Korba
-May 23, 2026
Dream&Robot
In-game content
audio
The dubbing was done using AI
PigZ
-May 23, 2026
How Much for the Body in the Freezer
In-game content
artaudio
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Renka
164May 23, 2026
WHERE IS MY CAT?
In-game content
artaudio
AI was used to create some of the artwork, sprites and music.
NinjaCat
-May 23, 2026
Backrooms: Into the Hole
Store/marketing
art
a part of main logo. edited then by hand
Skmaestro
-May 23, 2026
Who is AI
In-game content
art
This game used AI in background images and the AI's response dataset.
hotarubii
-May 23, 2026
A.K.O - Arrow Keys Only
In-game content
text
Used AI to help with localizations
adarkfable
-May 23, 2026
Simulation Simulator
Live AI
text
This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties.
Morph
10May 23, 2026
Patternima
In-game content
audio
Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the creative process, and all content is curated and integrated by the developer.
mixel
-May 23, 2026
All Hallows
In-game content
audioart
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
Aardvark Anteater Acoustics
-May 23, 2026
记忆迷宫 Memory Maze
In-game content
art
All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency.
Director Liu
-May 23, 2026
Aevalore
In-game content
artaudio
Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it.
Aevalore
16May 23, 2026
307 results
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