AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: RPGMaker
TitleDisclosureCreatorSrcReviewsAdded
E C L I P S E
In-game content
art
AI is used to aid with coding some plugins, as well as to generate several poses for a character. The process is carried out with care to ensure character's trait integrity between different poses (which I want to give apology, because the closest humanoid thing I can draw myself is stickman) Other than that, absolutely no AI live-generated content is used in any form
konata
-Mar 18, 2026
Misfit: The ReBirth of Death
Dev only
code
Generative A.I. that was used in the game: Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated) Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated) Coding for the Enemy Health Numbers appearing Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself)
Hydyhude
-Mar 18, 2026
聲姿迴響
In-game content
artaudiotextcode
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows: Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists. Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library. Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
Ocean Memory
-Mar 18, 2026
8:00 AM : Still Morning
In-game content
art
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
Azer_
-Mar 18, 2026
之人重生
Store/marketing
textart
Some text and images on the game and store pages are generated by AI
从零通关
-Mar 18, 2026
吞天食地666(二)卧龙传
In-game content
art
“Some of the in-game 2D artwork was created with the assistance of generative AI tools.”
YUANG CHEN
-Mar 18, 2026
FoxQuest
Dev only
code
This game was built by 2 developers, One Human and one AI. Through 9 months of coding FoxQuest is a Replit Race 2 Revenue Finalist and secured $10,000 in AI generative code auditing to help speed up the release of the game. It is worth noting that this is not a Video Game and there are no Story elements for AI to take part in. The use of AI was made to help a Solo Indie Developer work through bugs.
FoxQuest
-Mar 18, 2026
星标4:乐园传说
In-game content
audioart
Some of the music, illustrations, and character designs were created using AI.
暗de刺客
-Mar 18, 2026
Level C-1366
Store/marketing
art
Use AI to generate logo and images
小涵Naiwenel
-Mar 18, 2026
The Oaken Path
In-game content
art
It was used for the artworks of the characters.
Crow's Perch
-Mar 18, 2026
Arena of Suffering
In-game content
artaudio
Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.
Potato Publishing
-Mar 18, 2026
Soul Scar
In-game content
art
The store page uses A.I. images. The title screen of the game also uses an A.I. image
Wolfs Moon Studios
19Mar 18, 2026
刻痕之屿:暖洋上的遗孤
In-game content
art
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
萨摩耶工作室
-Mar 18, 2026
Vita: The Ember Oracle
In-game content
art
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
Desert Tsunami
-Mar 18, 2026
Frankenstein RPG
Unclear
some assets created by AI
Entertainment Software International
-Mar 18, 2026
Lore of Luvarith: The Hollow Crown
Store/marketing
art
Some AI was used to enhance pre-rendered cutscenes and concept art.
ERMedia
-Mar 18, 2026
寂静绮谭:红叶与远山余烬 Silent Tales‌: Vermilion Embers
In-game content
art
Some parts of art resources are rendered with AI.
Hakua Juku
46Mar 18, 2026
Odyssey RPG
Unclear
art
some visual elements created by AI
Entertainment Software International
-Mar 18, 2026
The Legend of Sahur
Live AI
arttext
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
The Legend of Sahur
-Mar 18, 2026
黑神传:悟净
Live AI
text
Part of the screen is assisted by AI.
AURORA STUDIO
-Mar 18, 2026
被遺留的夜幕細語
In-game content
text
The English version of the game was translated using ChatGPT.
弓茶
23Mar 18, 2026
Thesaurus
Unclear
art
Character Arts
Anima Games
-Mar 18, 2026
Closed world
In-game content
art
Character artwork and title screen background.
Starry Sky
12Mar 18, 2026
荒古战纪
Dev only
art
I drew several pictures using AI.
FODK Studio
-Mar 18, 2026
Pixel Pixie
In-game content
artaudio
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
PlayGG.Doctor
27Mar 18, 2026
Fall From Eden
In-game content
art
It was used for the playable characters' artworks.
Valkyria Games
-Mar 18, 2026
断决留存
Unclear
art
Some of the images are generated using AI
铅皬学者
-Mar 18, 2026
Cthulhu Mythos ADV The Isle Of Ubohoth
Unclear
art
Used in the production process of background illustrations.
Gotcha Gotcha Games
32Mar 18, 2026
Chest 寶箱
In-game content
text
The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026.
12atan
23Mar 18, 2026
Artificial Life 2061, Episode 2: Raising The Nieradroid.
In-game content
art
I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.
Joseph Sanz
-Mar 18, 2026
Nemesis - RPG
In-game content
art
Using AI for the store page and store and Steam icons
Ismylife
-Mar 18, 2026
Star Shift Legacy
In-game content
artcode
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
Psychronic Game Studios
-Mar 17, 2026
新世勇者传
In-game content
art
游戏中的部分立绘、CG图为AI生成。
Zzzzz工作室
16Mar 17, 2026
Lonely in the Winter
Store/marketing
art
IA art only on store page
SoyeR
42Mar 17, 2026
34 results
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