AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Real-Time with Pause
TitleDisclosureCreatorSrcReviewsAdded
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Rebirth Scroll: Naihe
In-game content
art
Generative AI tools were utilized during the development process to assist in the creation of certain in-game art assets. Specifically, this includes character portraits, environmental backgrounds, item icons, and foundational visual elements for some of the user interfaces. All initial AI-generated materials have undergone rigorous manual review, selection, and post-production refinement by the developer, ensuring they contain no inappropriate or policy-violating content. The game does not feature any content generated by real-time AI computation.
烂游戏
-Jun 27, 2026
MONji
In-game content
text
I (the developper) am a former artist with poor skills in technical aspects of game development such as coding. In that regard, AI was used mainly to fasten the process of development of the game such as: - help for technical aspects when I couldn't do it due to my limited skills. - generate a database of random text events based on my own texts and mood that I want for the game. The game contains hundreds of different events that I couldn't afford to write all of them in such a short time. Events are then all checked and corrected by myself to ensure they all fit within the game. I am not proud of using AI as I am directly concerned by it as an artist myself. But this was my only chance to fulfil my dream of making my own game in a limited time and I want to be transparent with the players that might feel uncomfortable with it. No AI was used for any other part of the game such as art or sound effects.
da-dam
-Jun 3, 2026
Shape Wars
Dev only
code
Game created using AI for coding purposes.
Lefler Iosif
-May 23, 2026
RUPTURR
In-game content
code
AI was used to assist with the generation of map data as well as the review of part of the source code
Aikon Interactive
-May 23, 2026
Imperial Kingdoms
In-game content
textcode
This game does not contain any AI-generated visual or audio assets. AI tools were used solely as development assistance for: • Translation assistance • Text proofreading and wording suggestions • Code review, debugging, and programming assistance • Brainstorming and general development support All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
BaroxxTech
-Mar 18, 2026
Arcade Warlord
In-game content
art
Some 2D images were generated or improved with AI.
eVdaimon Games
-Mar 18, 2026
Quill & Sword: Fate of Eryndor
In-game content
art
Game contains images generated by AI.
gunesustunalp
-Mar 18, 2026
Catch the Light
Live AI
text
The app uses AI to create personalized daily recommendations and to generate adaptive reading texts.
Hugglebit
-Mar 18, 2026
Seres Universalis:Three Kingdoms
In-game content
art
Some character portraits were generated with AI assistance.
Boqi Island
-Mar 18, 2026
Ranchbound
Unclear
The game uses AI-generated content.
Eldersong Games
-Mar 18, 2026
战国之影
In-game content
text
I use Deepseek to generate AI dialogues in character dialogues in the game, but the story background is my own original creation. Others did not use AI
李小鹏的个人开发
-Mar 18, 2026
Samurai Conqueror
In-game content
art
Some AI generated images are used in this game.
Miura Production
-Mar 18, 2026
Uncharted Sectors
In-game content
artcodetext
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests). Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
Luc Toupense
-Mar 18, 2026
Arinoa: Conquest
In-game content
artcode
AI was used for the following: Character art. Some miscellaneous art like dungeon tiles, and items. Assist with coding.
Alternate
-Mar 18, 2026
Trade Conquest
Store/marketing
art
Some Images will be AI Generated
GrandPaw Games
67Mar 18, 2026
MetalMercs
In-game content
art
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits. All other gameplay visuals are manually crafted.
RetroAction Games
-Mar 18, 2026
Extinction Day
In-game content
textart
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
DryGin Studios
-Mar 18, 2026
Hero of Fate
In-game content
audioart
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
Planescape Game Studio
483Mar 18, 2026
Elengard: Ascension
In-game content
audio
All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided.
Stèphano M. M. G.
107Mar 18, 2026
New Home: Medieval Village
In-game content
audio
AI-generated music will be used starting from the EA v0.61 update and in subsequent versions.
Mustafa Caner Tonbul
187Mar 18, 2026
Lost Technology
In-game content
art
AI-generated images are used for the backgrounds of the Story Event Phases.
Studio 4D
563Mar 18, 2026
Stellaris
In-game content
artaudiotext
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Paradox Development Studio
76.2kMar 18, 2026
VoltHaven
In-game content
art
This game uses AI generated images, mostly for background and object illustrations.
ARTillery
-Mar 18, 2026
DSS war party
In-game content
artaudiotext
Chat GPT is used to search for programming solutions and to generate names. AI is used to translate to other languages than English. The paintings are prepared with a mixed canvas of AI images, 3D models, photos, textures and other paintings. And is then manually painted over, together with some filters and effects. Generated audio melodies, voices and sound filters for game events are used.
vikingfabian
95Mar 18, 2026
25 results
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