25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Ludus MagnaSteam
Disclosure

Ludus Magna uses pre-generated, AI-assisted content created during development. This includes parts of the game's visual content such as character portraits, backgrounds and other illustrations, as well as AI-assisted text and localization. All content is selected, edited and reviewed by the developer before being included in the game. No generative AI content is created while the game is running.

Creator
Ludus Magna
Reviews
-
Added
Oct 12, 2026
Crown of AgesSteam
Disclosure

Generative AI supported the creation of parts of the artwork, sound effects and particular translations, all of which were carefully selected and refined by the developers. No AI content is generated during play.

Creator
Lunvero Studio
Reviews
-
Added
Oct 10, 2026
History Experience: RomeSteam
Disclosure

As a small independent team working with a limited budget, we use AI-generated English voiceover for the in-game narration.

Creator
BlackBird Studios
Reviews
-
Added
Oct 10, 2026
We're Gonna DieSteam
Disclosure

I've wanted to make games for as long as I can remember but could never learn to code, so AI helped write the code. Some 3D models started as AI-generated base meshes that were then reshaped and repainted by hand, and the arena announcer is an AI voice reading lines we wrote. Everything else is hand-made or licensed.

Creator
Delusional
Reviews
-
Added
Oct 7, 2026
RatiatorSteam
Disclosure

Ratiator is made by a small independent studio, and generative AI is one of the tools that lets a tiny team build a world this big. Every piece of AI-assisted content was directed, selected and refined by us to match our own art direction and design. Artwork: backgrounds, UI elements, event illustrations, icons and key art were created with AI image tools from our concepts and art direction, then curated, edited and assembled by hand. 3D models: our rats and their household-junk weapons and armour started as AI-generated 3D models built from our concept art. We then rigged, fitted, animated and tuned them with our own tools, so every rat moves and fights the way we designed it. Animation: a few short cinematic clips and the living light in some backgrounds (flickering lanterns, flowing water) were made with AI video tools and blended into our original paintings. Writing: story and event texts were drafted with the help of an AI writing assistant, then edited and shaped by us to fit the world and its humour. Nothing in the game is generated by AI while you play. Every fight, rat and story event is driven by the game's own systems, and no player data is sent to any AI service.

Creator
Akando Games
Reviews
-
Added
Oct 1, 2026
Age of Dynasty & DustSteam
Disclosure

Parts of this game were made with the help of generative AI tools: - 3,928 of the 6,608 character portraits were created with generative AI tools and then selected and retouched by a person. The other 2,404 are historical images from public archives such as Wikimedia Commons, and 276 reuse an existing picture. - The title-screen key art was created with generative AI. - The character biographies and historical event texts were written with the assistance of generative AI, based on historical sources, and edited by the developer. - The English, Japanese and Traditional Chinese translations were produced with the assistance of generative AI. No content is generated by AI while the game is running.

Creator
wailfate
Reviews
-
Added
Sep 30, 2026
Ruin Upon RuinSteam
Disclosure

Coding was done with help of generative artificial intelligence. Music was downloaded online from copyright free assets. Art was done by myself with some vfx done with help of generative artificial intelligence. All translations were done by AI, because I don't speak that many languages... I hope in future people can help me translate all these

Creator
Hobbyist Moon
Reviews
-
Added
Sep 28, 2026
Knights Of The Four KingdomsSteam
Disclosure

During the development of this game, AI tools were used to assist in creating some game assets and promotional materials for the store, as well as to assist in writing and optimizing some program codes. All the AI-assisted content was manually screened, adjusted, integrated, tested, and finally reviewed by the developers.

Creator
二十五
Reviews
-
Added
Sep 24, 2026
Gods of the Arena: Blood & SandSteam
Disclosure

Developer Note on AI Assistance: Gods of the Arena: Blood & Sand is crafted using a hybrid development approach, combining human game design, rigorous combat programming, and hand-tuned mechanics with generative AI tools for concept ideation and visual asset workflows.

Creator
Aeterna Nexus
Reviews
-
Added
Sep 16, 2026
Sarmatian HeroesSteam
Disclosure

Generative AI tools were used to create and edit selected pre-rendered visual assets, animations, and marketing materials. The game does not use live-generated AI content during gameplay.

Creator
Kajetan Hrynczuk
Reviews
-
Added
Sep 12, 2026
Arena Blues - Requiem for 35Steam
Disclosure

Generative AI tools were used during development to generate some 3D model assets, textures, and sounds. All AI-generated content was pre-rendered and reviewed before being included in the game build. No live generative AI is used during gameplay.

Creator
CodeBlues
Reviews
-
Added
Aug 7, 2026
Koryos : Sons Of MarsSteam
Disclosure

For complete transparency with our players, here is our stance on how this game is built: 1. Human Craftsmanship First Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution. 2. Bridging the Resource Gap Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you. 3. Moving Forward, Never Backward Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward. The Bottom Line We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support.

Creator
CosmicTwin
Reviews
-
Added
Jul 22, 2026
The Ludus: Ashes Over PompeiiSteam
Disclosure

Generative AI tools are used during development for the creation and refinement of certain visual assets, animations, music, sound effects and voice content. AI-assisted workflows are also utilized for localization support, historical research, narrative iteration and code review. All AI-generated material is manually reviewed, edited and integrated into the final game experience by the developer.

Creator
Badadam Studios
Reviews
-
Added
Jun 4, 2026
Centurion's GambitSteam
Disclosure

All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.

Creator
iebaz
Reviews
-
Added
May 23, 2026
PrimusSteam
Disclosure

AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.

Creator
Ethan Clarke
Reviews
-
Added
May 23, 2026
Ludus Magnatus: Gladiator Manager SimulatorSteam
Disclosure

Generative AI has been used only for the following things but will be replaced before the full release: -Voice announcements at the start of the battle -A few GUI elements and buttons

Creator
Contec Games
Reviews
-
Added
Mar 18, 2026
The Grand PraetorSteam
Disclosure

Certain art assets and localization in this game were created with the assistance of AI.

Creator
ColaCatGames
Reviews
-
Added
Mar 18, 2026
ArenaSteam
Disclosure

Some of the art for Arena has been generated using AI.

Creator
30 Minute Games
Reviews
-
Added
Mar 18, 2026
Ludus ManagerSteam
Disclosure

I used AI for just basic Notification images or basic UI images. Nothing more than that.

Creator
WARSONG ENTERTAINMENT
Reviews
-
Added
Mar 18, 2026
DuoQSteam
Disclosure

DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.

Creator
The Duo Crew
Reviews
61
Added
Mar 18, 2026
Lyerion ClashSteam
Disclosure

Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voices.

Creator
mo1ok
Reviews
-
Added
Mar 18, 2026
Gladiator RumbleSteam
Disclosure

Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience. Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation. Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools. While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision.

Creator
Razvan Serban
Reviews
-
Added
Mar 18, 2026
Abyss RingSteam
Disclosure

Language Translation, Skill Icons, Cooking Illustrations

Creator
Northern Studio LLC
Reviews
-
Added
Mar 18, 2026
Anno 117: Pax RomanaSteam
Disclosure

AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.

Creator
Ubisoft Mainz
Reviews
5.4k
Added
Mar 18, 2026
NecuratuSteam
Disclosure

Some icons are modified generated AI images. The rest of the content is made by people.

Creator
Tobop Productions
Reviews
-
Added
Mar 18, 2026
The New RomeSteam
Disclosure

There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.

Creator
Pendulum Interactive
Reviews
-
Added
Mar 18, 2026
For the Glory of Gods TCGSteam
Disclosure

Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.

Creator
TattooedApps
Reviews
-
Added
Mar 18, 2026
Rome Idle: LegacySteam
Disclosure

Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.

Creator
White Oak Games
Reviews
-
Added
Mar 18, 2026
Jesus UncrossedSteam
Disclosure

I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc

Creator
VR-EXODUS
Reviews
-
Added
Mar 18, 2026
Roman Triumph: Survival City BuilderSteam
Disclosure

This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues. All other visual assets, including key art and god depictions, are hand-crafted.

Creator
Coreffect Interactive
Reviews
718
Added
Mar 18, 2026
Fall of an EmpireSteam
Disclosure

The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements.

Creator
JG Games
Reviews
68
Added
Mar 18, 2026
Long Live CaesarSteam
Disclosure

Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence.

Creator
Yury Khovansky
Reviews
52
Added
Mar 18, 2026
44 results
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