AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Rome
TitleDisclosureCreatorSrcReviewsAdded
Misplaced
In-game content
art
The document images in this game were generated with AI assistance.
G-Yao
-Jul 8, 2026
Airplane Flight Simulator : EVO
Store/marketing
art
Some Store Page assets were modified and or enhanced with generative AI.
Ovilex Software
-Jun 9, 2026
The Ludus: Ashes Over Pompeii
In-game content
artaudiotextcode
Generative AI tools are used during development for the creation and refinement of certain visual assets, animations, music, sound effects and voice content. AI-assisted workflows are also utilized for localization support, historical research, narrative iteration and code review. All AI-generated material is manually reviewed, edited and integrated into the final game experience by the developer.
Badadam Studios
-Jun 4, 2026
Trakonius
In-game content
art
Only several 2D icons are generated with AI.
Edvar Studio
285Jun 3, 2026
Centurion's Gambit
In-game content
artaudio
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
iebaz
-May 23, 2026
Primus
In-game content
artaudiocode
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
Ethan Clarke
-May 23, 2026
Catjong: Purrfect Empire
In-game content
art
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Best Place Apps
-Mar 18, 2026
Ludus Magnatus: Gladiator Manager Simulator
In-game content
audioart
Generative AI has been used only for the following things but will be replaced before the full release: -Voice announcements at the start of the battle -A few GUI elements and buttons
Contec Games
-Mar 18, 2026
The Grand Praetor
In-game content
arttext
Certain art assets and localization in this game were created with the assistance of AI.
ColaCatGames
-Mar 18, 2026
炎龙骑士传
In-game content
art
Some prop icons and character images are generated using AI.
山海山上
10Mar 18, 2026
Arena
In-game content
art
Some of the art for Arena has been generated using AI.
30 Minute Games
-Mar 18, 2026
Ludus Manager
In-game content
art
I used AI for just basic Notification images or basic UI images. Nothing more than that.
WARSONG ENTERTAINMENT
-Mar 18, 2026
Tegula - Rise of the Roman Republic
In-game content
audio
Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build.
Restless Toucan
-Mar 18, 2026
DuoQ
Live AI
text
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
The Duo Crew
61Mar 18, 2026
Lyerion Clash
In-game content
artaudio
Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voices.
mo1ok
-Mar 18, 2026
Gladiator Rumble
In-game content
audioart
Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience. Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation. Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools. While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision.
Razvan Serban
-Mar 18, 2026
Abyss Ring
In-game content
textart
Language Translation, Skill Icons, Cooking Illustrations
Northern Studio LLC
-Mar 18, 2026
Time Jump
general
No Ai was harmed in the making of this title.
cosmic stairway
-Mar 18, 2026
Anno 117: Pax Romana
In-game content
artaudiotext
AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
Ubisoft Mainz
5.2kMar 18, 2026
Fall of an Empire: Path to the Throne
In-game content
art
Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements.
JG Games
-Mar 18, 2026
Necuratu
In-game content
art
Some icons are modified generated AI images. The rest of the content is made by people.
Tobop Productions
-Mar 18, 2026
The New Rome
Dev only
art
There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.
Pendulum Interactive
-Mar 18, 2026
For the Glory of Gods TCG
Live AI
art
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
TattooedApps
-Mar 18, 2026
Rome Idle: Legacy
In-game content
art
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
White Oak Games
-Mar 18, 2026
Crowd Control VR
Store/marketing
art
- Page Artwork AI using Dallee3. Everything else has been made by our studio.
Celosya Games
-Mar 18, 2026
Jesus Uncrossed
In-game content
artaudio
I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc
VR-EXODUS
-Mar 18, 2026
Roman Triumph: Survival City Builder
In-game content
art
This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues. All other visual assets, including key art and god depictions, are hand-crafted.
Coreffect Interactive
718Mar 18, 2026
Res Publica
Unclear
art
Artwork placeholders
Benjamin Meyer
-Mar 18, 2026
Fall of an Empire
Live AI
arttext
The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements.
JG Games
68Mar 18, 2026
Long Live Caesar
In-game content
text
Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence.
Yury Khovansky
52Mar 18, 2026
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