AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Rome
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Centurion's Gambit artaudio | All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated a... | iebaz | - | May 23, 2026 | |
Primus artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and n... | Ethan Clarke | - | May 23, 2026 | |
Euro3v3 textaudio | AI was used to help with localizing texts and voice lines. | Epoch Games Palma | 182 | May 23, 2026 | |
Catjong: Purrfect Empire art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator artaudio | AI has been used only for the following things but will be replaced before the full release: -Loading Screens -Voice an... | Contec Games | - | Mar 18, 2026 | |
The Grand Praetor arttext | Certain art assets and localization in this game were created with the assistance of AI. | ColaCatGames | - | Mar 18, 2026 | |
炎龙骑士传 art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
Arena art | Some of the art for Arena has been generated using AI. | 30 Minute Games | - | Mar 18, 2026 | |
Ludus Manager art | I used AI for just basic Notification images or basic UI images. Nothing more than that. | WARSONG ENTERTAINMENT | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
DuoQ text | DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That tra... | The Duo Crew | 55 | Mar 18, 2026 | |
Lyerion Clash artaudio | Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voi... | mo1ok | - | Mar 18, 2026 | |
Gladiator Rumble audioart | Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that... | Razvan Serban | - | Mar 18, 2026 | |
True Roman art | Assisted in stages of the design process with models referencing both ancient and renaissance art. | Phantom Axis Studios | - | Mar 18, 2026 | |
Abyss Ring arttext | Skill Icon, Language Translation, UI image | Northern Studio LLC | - | Mar 18, 2026 | |
Anno 117: Pax Romana general | AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft an... | Ubisoft Mainz | 4.7k | Mar 18, 2026 | |
Fall of an Empire: Path to the Throne art | Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements. | JG Games | - | Mar 18, 2026 | |
Necuratu art | Some icons are modified generated AI images. The rest of the content is made by people. | Tobop Productions | - | Mar 18, 2026 | |
The New Rome art | There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They ... | Pendulum Interactive | - | Mar 18, 2026 | |
For the Glory of Gods TCG artcode | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent... | TattooedApps | - | Mar 18, 2026 | |
Rome Idle: Legacy art | Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manua... | White Oak Games | - | Mar 18, 2026 | |
Crowd Control VR art | - Page Artwork AI using Dallee3. Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 | |
Jesus Uncrossed artaudio | I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "R... | VR-EXODUS | - | Mar 18, 2026 | |
Roman Triumph: Survival City Builder art | This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios... | Coreffect Interactive | 698 | Mar 18, 2026 | |
Res Publica art | Artwork placeholders | Hinkel Games | - | Mar 18, 2026 | |
Fall of an Empire textart | The game features a small local language model used to generate dynamic storylines and events based on character traits ... | JG Games | 51 | Mar 18, 2026 | |
Long Live Caesar text | Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using ge... | Yury Khovansky | 51 | Mar 18, 2026 |
27 results
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