AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Short
TitleDisclosureCreatorSrcReviewsAdded
A Night Duty
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
96Jul 8, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
Love Joy Happiness
In-game content
text
I use AI to localize game into other languages then English and Czech.
Jindřich Skeldal
-Jul 6, 2026
Helmet
In-game content
arttext
Generative AI was used as a production tool to help create and refine some static visual assets, including illustrations, backgrounds, CG images, promotional artwork, and Steam library images. It was also used to assist with translation drafts. All final assets and text were reviewed and edited manually before being included in the game.
gerafko
-Jun 30, 2026
Alien Bloom
In-game content
text
Localization was done via A.I.
Bestwood Studios
-Jun 29, 2026
Mora's Cat Scratcher PLUS
Store/marketing
art
Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including: the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts. These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios. The game itself does not call any AI service during gameplay — all play is fully deterministic.
Cat & Fox
-Jun 28, 2026
Sweetie Candy Maze: Blackberry
In-game content
art
The background images and blackberry pictures are pre-rendered AI art.
Cute Hannah's Games
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
ESKINITA
In-game content
audio
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Machu
12Jun 12, 2026
Into the Planet's Flesh
Store/marketing
text
Localizing the steam page for non-English languages
Chugget
-Jun 12, 2026
Chronime Puzzle: Girls
In-game content
art
The background images and girls pictures are pre-rendered AI art
Quantum Quiver Games
-Jun 11, 2026
Are you human?
In-game content
art
Some visual assets, such as icon/key art variations, may be generated or assisted using generative AI tools and then reviewed/edited by the developer before inclusion. The game does not use live generative AI during gameplay.
lee09lee26
-Jun 9, 2026
Clairvoyage: The Lighthouse
In-game content
text
Localization powered by AI
Volpe Software
-Jun 4, 2026
Glaring Flaw
In-game content
arttext
Generative AI tools were used in a limited and supportive capacity during the development of this project. AI-generated imagery served primarily as visual reference material for the creation of certain 2D assets and textures. In addition, ChatGPT was utilized to assist with language translation, provide guidance during the debugging process, and support the setup and written presentation of the game’s Steam store page.
BASE FINIAL
-Jun 3, 2026
Decline
In-game content
art
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
Ronaldo Campos
-Jun 3, 2026
Far Mining
In-game content
text
The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans.
LostVolBytes
138Jun 3, 2026
Cursed Soulless Vagabonds
In-game content
art
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Ensorium
-Jun 3, 2026
Uncle Otto's Mansion
In-game content
text
The only use of AI has been to translate the game subtitles and menus. The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages.
Henano
19Jun 3, 2026
NZ78
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jun 3, 2026
Ore Legacy
Store/marketing
art
Generative AI was used to enhance the game's steam page artwork.
Keplerium Games
-May 23, 2026
Neon Fantasy: Dinosaurs
In-game content
art
The puzzle images pre-rendered AI art
Quantum Quiver Games
-May 23, 2026
Today Tomorrow and the Next
In-game content
art
AI was used to make the paint streaks in the main menu and pause menu.
cloud__d
-May 23, 2026
The Tenth Minute
In-game content
artaudiotext
This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay.
XU S.A Studio
-May 23, 2026
Week of the MEP
In-game content
art
Some backgrounds were generated using AI.
Mars Equinox
-May 23, 2026
Sweetie Candy Maze: Coral Peach
In-game content
art
The background images and peaches pictures are pre-rendered AI art.
Cute Hannah's Games
-May 23, 2026
Kitty Krush
In-game content
text
AI was used to aid in translations into 11 Languages. This game was coded by a human. All gameplay, design, and creative direction are fully handcrafted by myself.
The Slanted Room
-May 23, 2026
Souls Divided
In-game content
arttext
AI used for artwork and logo that used in Steam page. In-game, placeholder narrative dialogue sounds are AI generated and will be replaced further in development.
Stormdeep INC.
-May 23, 2026
The door has doubts
Dev only
text
Help with text grammar correction and structuring. Corrections was reviewed, edited, and approved by the developer.
wrongchairstudio
-May 23, 2026
Click & Curate: Idle Photography
In-game content
art
> All primary game content, including the photography and gameplay mechanics, is handcrafted and features real-world imagery. AI was used solely to assist in the creation of a few UI icons, which were then manually polished and edited.
Arymagdus
-May 23, 2026
Crownhold
In-game content
art
AI was used during development to generate placeholders, graphics & variation of existing developer-made assets.
Tobias Mikula
-May 23, 2026
Space Memory: Fairies
In-game content
art
The background images and fairies pictures are pre-rendered AI art
Quantum Quiver Games
-May 23, 2026
Click Build Repeat
In-game content
art
Some of the models were made with AI.
Don Pachi
-May 23, 2026
A Dogday Odyssey
In-game content
text
AI was utilized to assist with text creation and localization.
PananaGleen
-May 23, 2026
The Last Survivor
In-game content
arttext
This game uses generative artificial intelligence (AI) in limited aspects of its development. Some background images in the game were created with the assistance of AI tools. In addition, AI was used to help translate in-game text into multiple languages. All AI-generated content has been reviewed and integrated by the developer to ensure quality and consistency.
HeFei Potato
-May 23, 2026
Farewell to my Playground
In-game content
art
AI was used only for creating a small number of store page promotional images (capsule and marketing visuals). All in-game content, including gameplay, visuals, and assets, was created manually by the developer or uses properly licensed assets. No AI is used during gameplay.
Sloped Armour Games
-May 23, 2026
Farm the Fame
In-game content
text
Automatic translation (google translate) tools are used for the translation of long texts.
Longthread
-May 23, 2026
The Tape: Origins
In-game content
art
Some prop textures for 3D assets in the game were created with the assistance of AI tools.
Alex X
-May 23, 2026
Death Denied
In-game content
text
Generative AI was used for localization.
Maroš Berdis
-May 23, 2026
Held
Unclear
text
translation etc
Sense of Games Inc.
-May 23, 2026
Nightsoil
In-game content
text
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
Minuscule Mayhem
13May 23, 2026
Angel Devil Machine - Episode 1: The Princes and the Prototype
In-game content
artaudio
ADM Team AI Statement: In this project, AI has only been used as a supporting tool in production. We recognize AI as a powerful production support tool, but we will always honour the final human touch and the essential primacy of real-human creativity in everything that we produce: (1) Some textures and artwork were AI assisted, but as with our studio policy, it was creatively altered by human hand throughout the production process before final in-game use. (2) Most of the voice acting is human, but in some cases AI was used due to the specific nature of the characters acted (cyborgs etc.). In this project, all creative ideas and I.P. are the product of real-human origin. Apart from that, some production processes may have been assisted by AI before human alteration for final use.
Baron Marcus
-May 23, 2026
Toad Land
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-May 23, 2026
Mars I.D.L.E.
In-game content
codeaudio
The developers of this game have used AI for coding and creating voices for marketing only.
Pixel Hound Game Studio
-May 23, 2026
Look to the Birds
Store/marketing
art
Placeholder steam capsule involved AI in the creation process
Soltorch Games
-May 23, 2026
Mine? Tower!
In-game content
textcode
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
CH86
-May 23, 2026
Solitaire Deck
In-game content
text
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
Breach Games
-May 23, 2026
Laila
Dev only
code
review some code and some ideation
KabreetGames
-May 23, 2026
Lovely Anime Puzzle: Autumn
In-game content
art
The background images and girls pictures are pre-rendered AI art
Blender Games
-Mar 18, 2026
Sweetie Candy Maze: Lime
In-game content
art
The background images and lime pictures are pre-rendered AI art.
Cute Hannah's Games
-Mar 18, 2026
The Legend of Chalkvania
In-game content
art
Some store artwork was generated with AI and then edited and finalized by the developer. All gameplay, code, and in-game assets are created manually.
Crocodilligator Games
-Mar 18, 2026
198 results
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