AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Souls-like
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escria art | Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game ma... | Jason D. | - | May 23, 2026 | |
The Trials of the Forsaken Knight audioartcode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code... | Clown Logic Games | - | May 23, 2026 | |
Fearia Clicker art | Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made... | Fearia | - | May 23, 2026 | |
SoulBound - Lys Fragments art | We use generative AI tools to create certain visual assets in the game, specifically the game logo and the main menu bac... | Unstable Build | - | May 23, 2026 | |
HELLBENT art | For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to incl... | HELLBENT Team | - | May 23, 2026 | |
The Blade codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
TOOSIN : 투신 artcode | Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover ar... | TEAM NIRIZ | - | May 23, 2026 | |
Malk art | Generative AI was used only for temporary placeholder visuals on this Steam store page. These images are not final game ... | Evertry Games | - | May 23, 2026 | |
時の塔 codeart | This game uses AI to create program code and artwork. | Toru Nakano | - | May 23, 2026 | |
Demon Breaker textaudio | This game uses AI tools for parts of the Steam store page content and voice acting. | Matthew Lalande | - | May 23, 2026 | |
The Remaining general | Uses assets and tools made partially or fully with AI. | Krabbe Studios | - | May 23, 2026 | |
Pravitas artaudio | During the development of this game, a portion of the image resources and background music was created using generative ... | VT Games | - | May 23, 2026 | |
The Gilded Ring codearttext | Generative AI was used during the development of this game to assist in writing portions of the source code and creating... | Alex Wu | - | May 23, 2026 | |
Darkest Path art | AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any suc... | MegaKil Studios | - | May 23, 2026 | |
Lostbound art | While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and ... | Tenkarider | - | May 23, 2026 | |
Barely a Hero textartaudio | AI tools were utilized to assist with text correction and translation. Additionally, AI was used to refine certain artwo... | Adorable Abyss Studio | - | May 23, 2026 | |
Ultimate super boy 超级至尊男孩 general | Part of the promotional content uses generative ai. | WaterGames | - | May 23, 2026 | |
Dynasty Blade art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
Veil Phane - Path to Redemption arttext | Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical... | cc-gamedev | - | May 23, 2026 | |
Runeborne Arena art | This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has... | Trident Project | - | May 23, 2026 | |
Ashikai audiotextart | Voice overs, translations and theme imagery are currently being handled by AI. Voice overs and translations will be comp... | One Isometric Studio | - | May 23, 2026 | |
Rift Diver codetextart | The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text... | Amar Dizdarević | - | May 23, 2026 | |
疯狂玩具屋 artaudio | Some of the art assets and sound effects in this game were created with the assistance of AI tools during development. | Wednesday | - | May 23, 2026 | |
Dungeon of Regret audio | AI Music: The BGM was sampled by AI using human-composed reference tracks and was ultimately refined by a sound designer... | Team 3rdPeople | - | May 23, 2026 | |
Wrath of Skeletar Last Breath artcode | Generative AI was used during development as a supportive tool for creating some artwork and assisting with coding. | Pavel Kubíček/ GravelGames | - | May 23, 2026 | |
Spright general | We use generative AI tools to help develop some in-game and promotional assets. | Studio Wallnut | - | May 23, 2026 | |
Painworld codeart | This project incorporates the use of artificial intelligence tools to assist in development. AI was used to help generat... | kaledanski | - | May 23, 2026 | |
Vanishing In The Island Halphéra art | The achievements and images shown on the store page were generated or modified using AI | Soghoxal | - | May 23, 2026 | |
Void Light artaudio | Certain visual and audio assets were created with the assistance of generative AI tools during development and were manu... | Level 3 Dev | - | May 23, 2026 | |
BROKEN SOUL : Boss Rush art | BROKEN SOUL : Boss Rush is a solo-developed game, and generative AI tools were used during development to assist with th... | DoubleJLabs | - | May 23, 2026 | |
Falling Up audioart | BGM and some game icons will be generated by AI | BGamers | - | May 23, 2026 | |
Shadowbane: Resurgence art | I used AI assistance to create some of the promotional materials used outside the game. | Sichuan Sawanyi Technology Co., Ltd. | 127 | May 23, 2026 | |
Travelers art | ome inventory icons, the in-game orientation map, and a few images used for signs and notes were created with AI assista... | coolgamingcompany | - | May 23, 2026 | |
Crystal Vein text | Proofreading text content | Plus Alpha | - | May 23, 2026 | |
Arcane Souls art | Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the g... | LightningStar | - | May 23, 2026 | |
Crimson Desert art | Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets... | Pearl Abyss | 56k | May 23, 2026 | |
Eternal Knight art | Some User Interface art has been generated using AI. | Profane Games Inc | - | May 23, 2026 | |
The Depths of Despair art | Couple ingame icons. | herbeni | - | May 23, 2026 | |
VELASTER art | Some in-game images were created with the assistance of AI tools. | ODYSSEYER | 77 | May 23, 2026 | |
Spark in the Dark text | Some localized versions of the game may include text translated with the assistance of AI tools. | Stellar Fish | 881 | May 23, 2026 | |
BOGs: Earth vs Sea art | background | Hammerhead Shark | - | May 23, 2026 | |
Pocket Rogues art | Some of the images in the game were created using neural networks, but were later significantly modified (or used only a... | EtherGaming | 543 | May 23, 2026 | |
梦境管理公司之渡魂行者 art | Game‘s cutscenes are generated using AI tools. | MZMCRAFT | - | Mar 18, 2026 | |
The Riff text | This game uses generative artificial intelligence to power dynamic NPC dialogue during gameplay. NPCs can respond to pla... | Theriff Games | - | Mar 18, 2026 | |
Unattached: City of Shadows Prologue audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer... | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Mystic Grove audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some ... | Stefan Grob | - | Mar 18, 2026 | |
The Legend of Wijaya artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of backgrou... | Groovy Zebra Studio | - | Mar 18, 2026 | |
热血屠龙 general | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
TUSK artaudio | As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I ... | NeverCry Studio | - | Mar 18, 2026 | |
Uranium Wars: Apocalypse! audio | The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time. | Giga Raptor | - | Mar 18, 2026 |
285 results
Missing a product? Let us know