AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Souls-like
TitleDisclosureCreatorSrcReviewsAdded
Rolling Star
Dev only
code
Hired as an assistant for writing programming code. They weren't of much use.
Atelier Nuclear
-Jul 8, 2026
Bravemech: The Century War
In-game content
arttextaudio
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Bravemech Studio
-Jul 7, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Chains of Eternis
Unclear
art
AI Artwork
Blade Art Games
-Jul 2, 2026
Ninja Noboken Episode 2
In-game content
textartaudio
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
Gabriel Lopez
-Jun 30, 2026
HODULGAP
In-game content
art
Some visual assets in HODULGAP were created with the assistance of generative AI tools during development, including early concept art, sprite bases, icons, and visual effects. These assets are manually edited, simplified, cleaned up, and adjusted by the developer before being included in the game. HODULGAP does not use AI to generate content during gameplay. Music and sound effects are sourced from non-AI asset libraries.
Maekim Studio
-Jun 30, 2026
Arenfall
In-game content
art
Some of the game's visual assets (boss artwork, item icons, background illustrations) and store page imagery were created using generative AI tools, then integrated and refined by hand. Gameplay design, balancing, and integration are done manually.
Enjoy
-Jun 28, 2026
Microcosm
In-game content
textcode
The in-game interface text is translated into the supported languages using AI / machine translation. Parts of this store page description were drafted with AI. Parts of the source code were written with the help of an AI coding assistant.The in-game interface text is translated into the supported languages using AI. Parts of this store page description were drafted with AI. Parts of the source code were written with the help of an AI coding assistant.
tifu.xyz
-Jun 28, 2026
O Último Brasileiro
In-game content
audio
Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me.
Estúdio Coração
-Jun 28, 2026
The Purge of the Crystals
Store/marketing
art
Ai was solely used in the creation of capsule art. The artwork is a stylized version of a rendered 3D image directly from Unity.
Poetic Visuals
-Jun 28, 2026
Tear of Stars
In-game content
art
This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality
SevenPearls
-Jun 28, 2026
Solo Leveling: ARISE OVERDRIVE
In-game content
text
Generative AI technology is used in a supplementary capacity during the localization of select languages. Any such languages are indicated in the in-game language selection menu.
Netmarble Neo
3kJun 27, 2026
至尊传说之屠龙战神
Store/marketing
art
We only used AI to assist in generating game promotional materials.
屠龙战神
-Jun 16, 2026
STEAM TRIGGER
In-game content
art
A Quick Note on AI Tools: To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created. Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
x-climb Inc.
-Jun 12, 2026
67 Simulator
Dev only
It helped me with some integrations
DreamHelix
-Jun 9, 2026
The Magic Master
In-game content
artaudiotext
Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits.
BERCAMILAN
-Jun 9, 2026
Saga of Yurina
In-game content
text
We utilize generative AI tools as part of our development process to assist in the creation of dialog background.
FIVE DUCK GAMES
-Jun 7, 2026
Runika: A World of Little Legends
In-game content
textart
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
Pascal Dittrich
88Jun 3, 2026
Trakonius
In-game content
art
Only several 2D icons are generated with AI.
Edvar Studio
285Jun 3, 2026
Descent of Yomi
In-game content
artaudiotext
This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay.
R-each
-Jun 3, 2026
Isle Of Nexaryth
In-game content
art
Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer.
Tugay Saydam
-Jun 3, 2026
Dungeon Monster Master
In-game content
art
Some graphics (including certain illustrations and character elements) were created using generative AI
Jin Studio
-Jun 3, 2026
Stock Shock
Unclear
artcode
Use AI to generate images or code
めてお
-Jun 3, 2026
Crown Of Blight
In-game content
art
AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed.
Nyammkatan
-Jun 3, 2026
Auredis: Vaelen's Requiem
Store/marketing
We used AI for the game store page. And AI tools for the game development.
AGE Zero
-Jun 3, 2026
Escria
In-game content
art
Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game makes enough money to afford artist drawings. Contact me if you volunteer.
Jason D.
-May 23, 2026
The Trials of the Forsaken Knight
In-game content
artaudiocode
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
Clown Logic Games
-May 23, 2026
Fearia Clicker
In-game content
art
Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input. The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion.
Fearia
-May 23, 2026
SoulBound - Lys Fragments
In-game content
art
We use generative AI tools to create certain visual assets in the game, specifically the game logo and the main menu background image.
Unstable Build
-May 23, 2026
HELLBENT
Dev only
art
For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to include these assets in the final build on release.
HELLBENT Team
-May 23, 2026
The Blade
Unclear
codeaudio
代码和BGM
阿桑工作室
-May 23, 2026
TOOSIN : 투신
In-game content
artcode
Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience.
TEAM NIRIZ
11May 23, 2026
Malk
In-game content
art
Generative AI was used only for temporary placeholder visuals on this Steam store page. These images are not final game content and will be replaced with original artwork created by our artists before release.
Evertry Games
-May 23, 2026
時の塔
In-game content
artcode
This game uses AI to create program code and artwork.
Toru Nakano
-May 23, 2026
Demon Breaker
In-game content
textaudio
This game uses AI tools for parts of the Steam store page content and voice acting.
Matthew Lalande
-May 23, 2026
The Remaining
Unclear
Uses assets and tools made partially or fully with AI.
Krabbe Studios
-May 23, 2026
Pravitas
In-game content
artaudio
During the development of this game, a portion of the image resources and background music was created using generative AI.
VT Games
-May 23, 2026
Darkest Path
Dev only
art
AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any such assets are replaced through our production pipeline by our artists.
MegaKil Studios
-May 23, 2026
Lostbound
Dev only
While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and polished to ensure the highest level of creative integrity and our personal touch.
Tenkarider
-May 23, 2026
Barely a Hero
In-game content
textartaudio
AI tools were utilized to assist with text correction and translation. Additionally, AI was used to refine certain artwork, as well as to generate certain audio elements. All other aspects of the project, from creative direction and story to core gameplay and scripting, represent the dedicated, hand-crafted effort of a solo developer.
Adorable Abyss Studio
-May 23, 2026
Ultimate super boy 超级至尊男孩
Store/marketing
art
Part of the promotional content uses generative ai.
WaterGames
-May 23, 2026
Dynasty Blade
In-game content
art
Just Several Pictures in Dialogue
XyGame
-May 23, 2026
Veil Phane - Path to Redemption
In-game content
arttext
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency. Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
cc-gamedev
-May 23, 2026
Runeborne Arena
Dev only
artcode
This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience.
Trident Project
-May 23, 2026
Ashikai
In-game content
audiotext
Voice overs and translations are currently being handled by AI. Voice overs and translations will be completely replaced by true actors by the 1.0 release.
One Isometric Studio
-May 23, 2026
Rift Diver
Store/marketing
codetextart
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
Amar Dizdarević
-May 23, 2026
疯狂玩具屋
In-game content
artaudio
Some of the art assets and sound effects in this game were created with the assistance of AI tools during development.
Wednesday
-May 23, 2026
Dungeon of Regret
In-game content
audio
AI Music: The BGM was sampled by AI using human-composed reference tracks and was ultimately refined by a sound designer.
Team 3rdPeople
-May 23, 2026
Wrath of Skeletar Last Breath
Dev only
artcode
Generative AI was used during development as a supportive tool for creating some artwork and assisting with coding.
Pavel Kubíček/ GravelGames
-May 23, 2026
Wallpaper Animator
Live AI
art
Wallpaper Animator uses generative AI to create animated wallpapers on demand. When you create a wallpaper, your text prompt (and, for animations, the source image) is processed by third-party AI services from OpenAI (still images) and Google (video animations). Prompts and images are checked by automated moderation before generation, and content that breaks the rules (including NSFW material, real people, and protected characters or brands) is rejected. Players can publish their AI-generated wallpapers to the in-app community gallery, and every published wallpaper can be reported in the app. Generated content may vary in quality and accuracy. No personally identifying information is sent to the AI providers.
Kinett
19May 23, 2026
295 results
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