AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Spaceships
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Starship Crafter - Prologue In-game content art | During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page. | RyseSoft | - | Jul 11, 2026 | |
No Man's Mines In-game content art | This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, certain icons, and the game logo. All core gameplay, code, systems, and world generation are built by hand. AI is used only as a support tool for visual assets, and all generated content is reviewed and edited before use. | Auscan Games | - | Jul 8, 2026 | |
最后的飞船 In-game content artaudiotext | AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques.
The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators. | 正常游戏 Normal Games | - | Jun 30, 2026 | |
Trenite Engineer In-game content art | Some assets are generated by Meshy.ai | Gryzly22 | - | Jun 27, 2026 | |
Starminer In-game content arttext | Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored. | CoolAndGoodGames | 1.7k | Jun 3, 2026 | |
Celestial Routes In-game content audioarttext | The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools. | Unpredictable Games | - | May 23, 2026 | |
Aether Oblivion In-game content art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc. | Ex Nihilo Entertainment | - | May 23, 2026 | |
Periapsis: Gravity Slingshot In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | May 23, 2026 | |
Infinite Empire In-game content art | Yes, I use AI tools to help build this game, and I'm not going to pretend I don't.
I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game.
Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be. | Better Tools LLC | - | May 23, 2026 | |
Space Tormentor Dev only | AI was used as help to develop this Game with resolving bugs etc. | SpeedStealth | - | Mar 18, 2026 | |
StarshipFighter In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Daniel Walasinski | - | Mar 18, 2026 | |
Starhound: War On The Frontier In-game content art | AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI. | Mars Equinox | - | Mar 18, 2026 | |
UltraGalactic In-game content artaudiotext | AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages.
All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods. | Seven Dragons Studios | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 In-game content art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
Cosmic Gold Rush In-game content artcode | AI tools were used as part of the development process to assist with artwork and coding. All final assets and gameplay content are human-curated and implemented. | Prospera Mentis | - | Mar 18, 2026 | |
Stellar Industrialist In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
TerrApocalipse In-game content art | We use AI to generate some graphic assets. | StDesign | - | Mar 18, 2026 | |
Deepest Blue Store/marketing art | Main title splash picture partially AI generated. | Steve Turner | - | Mar 18, 2026 | |
Spaceship Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
Hired Stars Unclear artaudio | Some images and voice over. | Mark Kaps | - | Mar 18, 2026 | |
Rocket Simulator Store/marketing art | Capsule images and library images contain AI artwork | Digital Traveller Praha | - | Mar 18, 2026 | |
SpaceFire Fury In-game content art | to create the sketches of what would later be the sprites of the game. | Ballantine Elizondo Soto | - | Mar 18, 2026 | |
Spaceship Tactics Unclear art | Some images are created using AI. | Nuvoin Games GmbH | - | Mar 18, 2026 | |
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
Lonely tiny spaceship In-game content art | A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies | Lonely bro | 12 | Mar 18, 2026 | |
Stars Survivor In-game content art | Some static graphical elements were created with generative AI | Cosmix | - | Mar 18, 2026 | |
Space Survivor In-game content audio | The voices of the crew are generated using AI. | M329 | - | Mar 18, 2026 | |
Silver Waffle In-game content text | Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being. | Steve Yrjänä | - | Mar 18, 2026 | |
AstroForge: Space Pirates In-game content art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
Stellar Settlers In-game content arttext | In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text) | Tinymice Entertainment | 730 | Mar 18, 2026 | |
Hell Galaxy In-game content audio | Disclaimer on AI-Generated Voice Content
Some character voice lines in this game were generated using AI-based voice synthesis tools. All AI-generated content has been reviewed and curated by human developers to ensure quality, consistency, and appropriateness.
For specific characters, the use of AI-generated voices was chosen intentionally to align with the game's lore and thematic direction. | Italian Games Factory | 57 | Mar 18, 2026 | |
Asteroid Colony In-game content art | Some icons for resources are created using AI technology. | Christian Lutnik | - | Mar 18, 2026 | |
Void Grimm In-game content art | AI tools were used in the creation of some of the 2D art. | Ravery | 11 | Mar 18, 2026 | |
Jump Space In-game content audio | Pre-generated voice cloning/Text-To-Speech where it makes sense creatively.
Placeholders will be replaced by real voice acting as development continues. | Keepsake Games | 7.5k | Mar 18, 2026 | |
Infinity: Battlescape In-game content audioart | Text to speech and some pre-rendered portraits. | I-Novae Studios, LLC | 635 | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 |
37 results
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