Disclosure Analysis
AI was used to generate and assist with some in-game artworks, but no runtime AI features are disclosed.
Some artworks on the gameplay to explain the story are generated by A.I
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
Highlights are auto-detected and may not be fully accurate. Report an issue
Tags
Disclosure History
Oleander-X uses AI-assisted tools to create and iterate on some pre-generated 2D visual assets, such as title/splash imagery, icon concepts, UI/background references, and selected marketing images. These assets are manually selected, adjusted, and integrated by the developer. The game does not include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.