AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Superhero
TitleDisclosureCreatorSrcReviewsAdded
Great Sword 25k: Evil Invasion
In-game content
art
Characters, monsters, some buildings, CG images, and logos were generated using AI. The characters and some 3D building models were created by V2Fun, and the materials are licensed for commercial use under the CC BY 4.0 license.
大番茄
-Jul 7, 2026
FYP Ride the Feed
In-game content
artaudio
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.
Andrew
-Jul 3, 2026
The Shadow
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 28, 2026
Sexy Psychologist's Wild Office Kiss
In-game content
arttext
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
810129526
-Jun 16, 2026
MEGAKO☆PUNCH!
In-game content
textaudio
We use AI translation tools such as DeepL for localization. We use an AI-generated voice tool for sound effects.
物部モノ子
-Jun 4, 2026
Call of Toys: Tower Defense
Store/marketing
art
AI-generated images from the Steam store (3D version of the game's 2D creatures)
Bakart Games - Rômulo
-May 23, 2026
Manifest Moonfall 月球坠落
In-game content
art
Some enemy artwork in this game was created with the assistance of generative AI tools (Midjourney), followed by human curation and post-processing.
吃了就睡工作室
-May 23, 2026
Max's Jungle Odyssey
In-game content
audioart
Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players.
Fernando Garrido García-Manso
-May 23, 2026
BEAUTY OR THE BEAST
Dev only
textcodeartaudio
How I use AI: To have it translated. To have it coded. To have the Impressionist-style-like paintings I painted transformed into accurate, precise images. To have the songs I composed enhanced with various instruments.
YOSKEANS
-May 23, 2026
大建周世
In-game content
text
Localized content utilizes AI
laodongligong
-May 23, 2026
Bianhe River Monster
In-game content
text
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
DREADMARCH
In-game content
art
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
MM88
21Mar 18, 2026
Memory alteration
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-Mar 18, 2026
DIY AI Perfect Girlfriend
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
LIN YIPENG
-Mar 18, 2026
ShotSun Man & His Beauties
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007b
-Mar 18, 2026
Sexy female ghost love me
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006
-Mar 18, 2026
Beauties love my quantum entanglement wine
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0001b
-Mar 18, 2026
AIZASIA
In-game content
art
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
LLC Onisino
-Mar 18, 2026
機魂同盟:英雄集結
In-game content
art
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
ANRSproject
-Mar 18, 2026
Professor mother-in-law begged me to get pregnant
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
CHEN JIAWEI
-Mar 18, 2026
ALYUP
In-game content
art
Some art assets were generated by AI.
HashMO Interactive
-Mar 18, 2026
Ekoman
In-game content
text
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
Stronsiyum
-Mar 18, 2026
SuperEats
In-game content
Some assets utilize AI.
PoisonGames
-Mar 18, 2026
折翼
In-game content
artaudio
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
TEBO_TEAM
26Mar 18, 2026
Evil Superhero Simulator
Store/marketing
art
The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist.
Superhero Central
14Mar 18, 2026
Infinite Lives
In-game content
arttext
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here: https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5 Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI. - I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used. - The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum. - AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series. - AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with. - My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
MDickie
200Mar 18, 2026
Mega Mouse
Store/marketing
art
AI was used for Steam page assets.
OMEGABYTE
-Mar 18, 2026
Robbing Time
In-game content
text
The game uses AI tools for translations.
Monday Squid
16Mar 18, 2026
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR
In-game content
art
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
Lirili Larila Studios
-Mar 18, 2026
Heroes Unhinged
In-game content
audio
The character voices and music used in the game were generated by ai.
Peculiar Arts
-Mar 18, 2026
Superhero Simulator
In-game content
audio
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
mightyraccoon! Studios
811Mar 18, 2026
Supreme Heroes
In-game content
art
AI used in conjunction with 3D software for art and models.
The Robot
-Mar 18, 2026
Santa Gamepaper
Store/marketing
art
Store page capsule was generated using AI.
Nadia JuM GameN
-Mar 18, 2026
Espectro A Batalha Da Mente
In-game content
artaudiotext
Declaration of AI-Generated Content for Steam Review Dear Steam Review Team, I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years. I confirm that: All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation. The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators. The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights. No real-time AI generation occurs within the game; all content was pre-rendered before submission. I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary. Thank you for your time and consideration. Best regards, Bruno Mizael Lima da Silva Email: mizaelalguem@gmail.com Game Title: Espectro: A Batalha da Mente
AlguemBonitinho
-Mar 18, 2026
Lone Warrior's Fist
In-game content
art
Using AI to assist in creating some image assets
CreatiCell Games
11Mar 18, 2026
Supernatural Power Troll
Live AI
text
As NPCs encounter events during the game, it is used to generate their speech.
Jack Le Hamster
-Mar 18, 2026
Medieval Hero's
Store/marketing
arttext
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
Trottomatic
-Mar 18, 2026
Call of Heroes: Tower Defense
Store/marketing
art
Artificial Intelligence used to create the game's cover image.
Bakart Games - Rômulo
-Mar 18, 2026
City: Battle Ground
In-game content
artaudio
Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
Redduckstudio
-Mar 18, 2026
Shiba Knight
Store/marketing
art
The game above is using Openai to inform you that it has been used for photos and images of the game
New Game World
-Mar 18, 2026
Muhaboy
In-game content
arttext
We used ChatGPT to generate some game menu icons and to translate the text.
Yadrёna Games
12Mar 18, 2026
Skyline Savior
Unclear
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
Beyond Horizon Games
-Mar 18, 2026
Jab Juggernauts
Store/marketing
art
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
Dynamic Programming
-Mar 18, 2026
ATTENZIONE PICKPOCKET
In-game content
audiotextart
The trailer's music is AI-generated. Translations into languages other than Italian (including some dialects). Various textures (such as posters within the game).
Serio Studio
-Mar 18, 2026
Jesus Christ Simulator
In-game content
art
The game's menu screen is AI-Generated, because unfortunately I am not a digital artist. Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :(
MenoraSan
164Mar 18, 2026
CyberHoney
Store/marketing
art
We used AI in the background of the promotional image, and there is no AI drawing in the game.
aliothgame
28Mar 18, 2026
フレッシュチャージRURU
In-game content
art
Used for pre-rendering some backgrounds
Kanno Develop
-Mar 18, 2026
Fighters Forge
In-game content
audio
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
Chaotix
-Mar 18, 2026
Super Chroma Bots : SEASON ONE
In-game content
text
Some parts of the story were written with assistance using Chat GPT.
NecroCatic Games
-Mar 18, 2026
Magical Mic Duel: Senpai, Hear My Spell
In-game content
art
Generative AI was used to create variations of character, UI and background images.
ReLU Games, Inc.
446Mar 18, 2026
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