AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Trains
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Not a Trolley Problem! arttext | 1. In-game artwork Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini an... | NEOTOLIS LLC | - | May 23, 2026 | |
Cozy Coasters arttext | AI assistance was used in creating some 2D & 3D assets, plus portions of text. | Mercior Games | - | May 23, 2026 | |
Travelling Home: Ever After artaudio | The development of this game involved the use of generative AI tools to assist in producing art and music assets include... | Pulucat | - | May 23, 2026 | |
Trainferno artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voi... | INDIELLIGENT | - | May 23, 2026 | |
Havenrail art | I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of rel... | Punchers | - | May 23, 2026 | |
Master the Track art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-genera... | MadMoose Softworks | - | May 23, 2026 | |
His Last Film text | Generative AI tools were used during the development of this game to assist in the localization of in-game text and stor... | Static Frame | - | May 23, 2026 | |
Bulletball audioartcode | AI assisted with sound, graphics and code. | Crosscades | - | May 23, 2026 | |
荒原列车 Wasteland Train: Conductor audio | The background music and some sound effects were generated by AI. | Jinye | - | May 23, 2026 | |
Rails & Rivals art | Wallpapers in this game include AI-generated work. | Creahive Games | - | May 23, 2026 | |
鉄道運行管理シミュレーション artcode | 本ゲームでは、ストアページの画像素材、ゲーム本編のグラフィック素材、およびプログラムの一部にAIによる生成ツールを活用しています。サウンドにはAI生成素材を使用していません。 | たでぃまる | - | May 23, 2026 | |
Nile Express art | The Logo on the Steam Page was created using help of AI. | Roland Mueller | - | May 23, 2026 | |
Speed Rivals - Model Trains textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of ... | BabelGames | - | May 23, 2026 | |
Train Goes Right text | Text translations. | Molecular Cohesion | - | May 23, 2026 | |
Rescue Team: Legion of Destruction art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated cont... | Game Mixer | - | Mar 18, 2026 | |
Engine Of Chaos text | UI translations provided by an LLM. | Bitrot Games | - | Mar 18, 2026 | |
Train Towers general | Everything. | pb | - | Mar 18, 2026 | |
The Tram textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
ARALSK 7 audioart | We used generative AI tools to assist in creating the game's soundtrack and some ambient background audio to enhance the... | MIR GAMES | - | Mar 18, 2026 | |
Last Convoy arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
烧烤列车 art | Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-ass... | Youxin | - | Mar 18, 2026 | |
Out West art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI too... | Lone Wanderer Studios | - | Mar 18, 2026 | |
Express 404 art | AI was used as a helper tool for the concept art production for this project. | Yominoid | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
Save Mr. Peachee artaudio | Ability icons and some music were created with the assistance of AI. | Yamayeu | - | Mar 18, 2026 | |
Hunted Within: The Metro art | This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with genera... | LRDev Games | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
City Transport Simulator 2026 audio | Introduction videos use an ai-generated voice. | ViewApp | - | Mar 18, 2026 | |
Colorado Rail Game art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon arttext | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievem... | Apoksoft | - | Mar 18, 2026 | |
ExoTrain art | Some of UI icons was created using AI | Harpoon Games | - | Mar 18, 2026 | |
Wild West Miner Simulator artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game'... | Digital Melody | - | Mar 18, 2026 | |
Oxygen Train artaudio | In terms of game content, although our team excels at music creation and painting—with skills in music arrangement and o... | OxygenTech Limited | 57 | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ art | Some images are created using AI. | Cham-gaming | - | Mar 18, 2026 | |
Constracktion art | One of the sky textures is AI-generated. | Lapioware | 57 | Mar 18, 2026 | |
Loopstructor 2: Skyspine text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has ... | Pone Games | - | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Chill Train - Densha no kuni general | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
Train Sim World® 6 audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is... | Dovetail Games | 1.1k | Mar 18, 2026 | |
Struggle artcode | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Blitzkrieg Express audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 110 | Mar 18, 2026 | |
Full Steam Undead artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
Rage Room: Catharsis art | Store cover images | Revino Games | - | Mar 18, 2026 | |
Calm Before the Storm art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Waste Force artaudio | Some background object textures Background Music | H.O.P.E | - | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
Steam Revolution: The Age of Rail arttext | Portrait photos are generated by Midjourney. Text of the characters was edited with help of ChatGPT. | Partially Differentiated Games | - | Mar 18, 2026 | |
TimeTrain art | Some art assets created partially using AI | Crowbot Games | - | Mar 18, 2026 | |
Metrogether audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everythi... | camelCase Games | 13 | Mar 18, 2026 | |
Transfer textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked ... | Maximus Aktypis | - | Mar 18, 2026 |
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