AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Trains
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TRAINCORE In-game content art | AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | Jul 11, 2026 | |
IRON RAIL GIRLS : 最終列車のドライジーネ In-game content artaudio | We have used AI to create some of the background artwork and BGM. | もりのあるまち | - | Jul 9, 2026 | |
Next Station is... In-game content artaudio | Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools. | Kura Games | - | Jul 7, 2026 | |
Cargo Protocol: Cyberpunk Trains Dev only art | Some of the images in the game were generated using AI during the prototype stage. Such assets may be present in the game up until the release of the demo (inclusive). During the development process, we gradually get rid of generated assets and replace them with hand-made ones. By the time of the official release, all generated content will be removed. This is a normal process for developing an indie game. | Flat Lab | - | Jul 4, 2026 | |
This Little World Store/marketing artcode | This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art. | nash.audio | - | Jul 3, 2026 | |
Normile Unclear audio | The informant's AI audio files are used on trains. | SomeBadScripter | - | Jul 3, 2026 | |
Last Rail Dev only codeart | AI tools were used in a limited capacity during the development of the game, primarily to assist with certain programming tasks and the creation of temporary assets.
No AI-generated content is created in real time while playing the game. | Benar'd Games | - | Jun 28, 2026 | |
Love Train In-game content arttextaudio | Generative AI Disclosure
Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer.
The game does not include real-time generative AI features during gameplay. | MadMole | - | Jun 27, 2026 | |
Trolley Dilemma In-game content art | AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer. | Seven Level Games | - | Jun 16, 2026 | |
The Line Must Not Stop In-game content text | As an indie project, this game uses machine translation for some of the languages.
No AI was used for the source text, artwork or sound. | ArcoDev | - | Jun 9, 2026 | |
Spider Subway In-game content textcode | Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists. | Bronzeman Socks | - | Jun 6, 2026 | |
Not a Trolley Problem! In-game content arttext | 1. In-game artwork
Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT
(image generation) and further edited, retouched, and composed by the developer in the final art pipeline.
2. Store page and marketing graphical assets
Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI
ChatGPT, and further edited, retouched, and composed by the developer before upload.
3. In-game localization
Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy.
Runtime behavior:
- No generative AI models are bundled with or called from the shipped game binary.
- All AI-generated content is pre-rendered and baked into final assets at build time.
- No user inputs are sent to any AI service during gameplay. | NEOTOLIS LLC | - | May 23, 2026 | |
Cozy Coasters In-game content arttext | AI assistance was used in creating some 2D & 3D assets, plus portions of text. | Mercior Games | - | May 23, 2026 | |
Travelling Home: Ever After In-game content artaudio | The development of this game involved the use of generative AI tools to assist in producing art and music assets included in the game content. | Pulucat | - | May 23, 2026 | |
Rally TS Dev only code | Some additional support in development, there is no dynamic generated code | 1337Interactive | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
Havenrail Unclear art | I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of release, I’ll try to remove all AI-generated images from the Steam page and from some textures in the game. | Punchers | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
His Last Film In-game content text | Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project. | Static Frame | - | May 23, 2026 | |
Bulletball In-game content artaudiocode | AI assisted with sound, graphics and code. | Crosscades | - | May 23, 2026 | |
荒原列车 Wasteland Train: Conductor In-game content audio | The background music and some sound effects were generated by AI. | Jinye | - | May 23, 2026 | |
Rails & Rivals In-game content art | Wallpapers in this game include AI-generated work. | Creahive Games | - | May 23, 2026 | |
鉄道運行管理シミュレーション In-game content artcode | 本ゲームでは、ストアページの画像素材、ゲーム本編のグラフィック素材、およびプログラムの一部にAIによる生成ツールを活用しています。 | たでぃまる | - | May 23, 2026 | |
Speed Rivals - Model Trains In-game content textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems. | BabelGames | - | May 23, 2026 | |
Train Goes Right Unclear text | Text translations. | Molecular Cohesion | - | May 23, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
Engine Of Chaos In-game content text | UI translations provided by an LLM. | Bitrot Games | - | Mar 18, 2026 | |
Train Towers Unclear | Everything. | pb | - | Mar 18, 2026 | |
The Tram In-game content textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
烧烤列车 In-game content art | Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game. | Youxin | - | Mar 18, 2026 | |
Out West In-game content art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators. | Lone Wanderer Studios | - | Mar 18, 2026 | |
Express 404 Store/marketing art | AI was used as a helper tool for the concept art production for this project. | Yominoid | - | Mar 18, 2026 | |
Union Of Rivals In-game content | Used for testing, validation, and a small selection of in-game assets. | 2Play | - | Mar 18, 2026 | |
Save Mr. Peachee In-game content artaudio | Ability icons and some music were created with the assistance of AI. | Yamayeu | - | Mar 18, 2026 | |
Hunted Within: The Metro In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 Dev only | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression. | James Bradley | - | Mar 18, 2026 | |
City Transport Simulator 2026 In-game content audio | Introduction videos use an ai-generated voice. | ViewApp | 423 | Mar 18, 2026 | |
Colorado Rail Game In-game content art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon In-game content art | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually. | Apoksoft | - | Mar 18, 2026 | |
ExoTrain In-game content art | Some UI icons were created using AI. | Harpoon Games | - | Mar 18, 2026 | |
Wild West Miner Simulator In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools. | Digital Melody | - | Mar 18, 2026 | |
Oxygen Train In-game content artaudio | OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time. | OxygenTech Limited | 602 | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ Store/marketing art | Some images are created using AI. | Cham-gaming | - | Mar 18, 2026 | |
Constracktion In-game content art | One of the sky textures is AI-generated. | Lapioware | 58 | Mar 18, 2026 | |
Loopstructor 2: Skyspine In-game content text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools. | Pone Games | - | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Chill Train - Densha no kuni In-game content art | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 1.9k | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 |
69 results
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