Generative AI was used during development to assist in creating store page promotional artwork and in-game music.
- Creator
- Yi
- Reviews
- -
- Added
- Oct 7, 2026
Public Steam disclosure research 24,658 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used during development to assist in creating store page promotional artwork and in-game music.
Generative AI tools were used during development to assist in creating some visual and promotional assets, which were selected, edited, and integrated by the developer. The game does not use generative AI to generate content during gameplay.
As a solo developer, I’ve used AI to generate initial beta translations for the UI and text to help bring the game to more regions.
Generative AI was used during development to help create some pre-generated quiz questions and visual artwork used in the game and its promotional materials. These are fixed assets prepared before release. The game does not generate content with AI during gameplay.
Generative AI tools were used during development to assist in the creation of selected visual, audio, and text assets. All AI-assisted content was reviewed, curated, and integrated by the development team. The game does not generate AI content during gameplay.
Trivia Mania was designed, directed, reviewed and tested by a solo developer. AI tools supported the drafting, editing and fact-checking of the questions and answers, and helped make the game's art and sound. No AI is embedded in the game and nothing is generated while you play.
AI is used to assist with programming, graphics creation and translations.
AI-generated content is used on the store page.
Translations to all languages except English and Spanish were generated by AI.
AI tools assisted historical card wording, interface and rules text, Japanese translations, and original procedural game and marketing artwork. Cards include source references. No generative AI runs during gameplay.
Generative AI tools were used during development to help create portions of the artwork and promotional imagery, prerecorded voice-over, and some game text and localization. These materials are prepared in advance. The game does not generate AI content during gameplay or connect to external generative AI services.
Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.
Artwork, video and voice performances in this game were created with generative-AI tools and selected and edited by the author; the writing was drafted with AI assistance and reviewed by the author. Nothing is generated while you play.
The word catalog (word lists, definitions, hints, fun facts and emoji clues) was drafted with the help of AI tools and then reviewed and edited by the developers. No AI-generated content is created at runtime, and the game contains no AI-generated art, voice, or music.
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets.
All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills.
The game uses AI assets.
Some of the game's art and audio assets were generated using AI, and the promotional images on the store page are based on AI-generated content.
Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
Localization - Translations
The game to contain art assets generated by artificial intelligence
Generative AI tools were used during development to assist with creating some music and UI graphic assets, as well as to provide coding suggestions and troubleshooting support. All AI-assisted content was reviewed, edited where necessary, and integrated by the developer. The game does not generate AI content during gameplay.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
AI was used to help generate the visual artwork in the game.
Музыка, а так же некоторые изображения были сгенерированы с помощью ИИ
English Localisation
Only using AI for game code development
Some pre-generated game assets, artwork and translations were created or assisted using generative AI. All AI-generated content has been reviewed, edited and integrated by the developer. QuizForge does not use generative AI to create live in-game content during gameplay.
This game contains game assets created with machine learning technology and refined through human review and editing. Developed by Hayden-Fisher Technologies, Inc. (an independently owned tech consulting and engineering corporation).
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
AI chat powered by DeepSeek.
The voice reading the quiz questions uses synthetic speech.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets.
Some of the code was written with the assistance of Codex.
In keeping with the game's premise, many of the in-game AI opponent's answers — along with question prompts, post-game flavor text, and portions of the French localization — were written with the help of generative AI, reviewed and directed throughout by the developer.
The store page and library artwork for GeoPinQuest (capsule images, library assets, and application icons) was created using generative AI image tools. Inside the game itself, no AI-generated content is used - country outlines come from a public GeoJSON dataset, city and locality data from Geoapify's public locality dump, and the Earth surface texture from NASA's Blue Marble imagery. The game does not use AI at runtime and does not connect to any external AI services.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
Generative AI was used in some of the 3D models.
Some of the visual art in this game including card, Relic, and background artwork was created with the help of generative AI tools during development. All AI generated content was reviewed, curated, and edited by the developer to fit the game's style and quality standards.
Generative AI was only used to review some code and fix bugs.
I used it a ton for programming, and images.
Generative AI tools were used during development and marketing to assist with ideation, drafting, rewriting, and visual exploration for IN & OUT. All final content included in the game, store page, screenshots, capsules, trailers, and marketing materials is reviewed, selected, edited, and approved by the development team before publication. The game does not use live-generated AI content at runtime. No player input is sent to an AI service, and no gameplay, puzzle, narrative, visual, audio, or localization content is generated dynamically by AI while the game is running.
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
I use AI for the music
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Astrology 101 In-game content artaudio | Generative AI was used during development to assist in creating store page promotional artwork and in-game music. | Yi | - | Oct 7, 2026 | |
Physics Exam Trainer Store/marketing art | Generative AI tools were used during development to assist in creating some visual and promotional assets, which were selected, edited, and integrated by the developer. The game does not use generative AI to generate content during gameplay. | ZHANG DONG | - | Oct 6, 2026 | |
Trivia Mayhem In-game content text | As a solo developer, I’ve used AI to generate initial beta translations for the UI and text to help bring the game to more regions. | Zayd Jahangiri | - | Oct 4, 2026 | |
QUIZ BREAKER In-game content arttext | Generative AI was used during development to help create some pre-generated quiz questions and visual artwork used in the game and its promotional materials. These are fixed assets prepared before release. The game does not generate content with AI during gameplay. | DIG GAMES | - | Oct 3, 2026 | |
SCREW IT! In-game content artaudiotext | Generative AI tools were used during development to assist in the creation of selected visual, audio, and text assets. All AI-assisted content was reviewed, curated, and integrated by the development team. The game does not generate AI content during gameplay. | 352 Interactive | - | Oct 3, 2026 | |
Trivia Mania Dev only textartaudio | Trivia Mania was designed, directed, reviewed and tested by a solo developer. AI tools supported the drafting, editing and fact-checking of the questions and answers, and helped make the game's art and sound. No AI is embedded in the game and nothing is generated while you play. | Trivia Mania | - | Oct 1, 2026 | |
Casino School In-game content arttextcode | AI is used to assist with programming, graphics creation and translations. | netmin games GmbH | - | Sep 30, 2026 | |
Sudoku Kingdom Store/marketing | AI-generated content is used on the store page. | FWGames | - | Sep 30, 2026 | |
Golden Trivia Show In-game content text | Translations to all languages except English and Spanish were generated by AI. | Majorariatto | - | Sep 30, 2026 | |
Dates at the Table In-game content textart | AI tools assisted historical card wording, interface and rules text, Japanese translations, and original procedural game and marketing artwork. Cards include source references. No generative AI runs during gameplay. | Luka Yeaman | - | Sep 28, 2026 | |
Quiz Bang! In-game content artaudiotext | Generative AI tools were used during development to help create portions of the artwork and promotional imagery, prerecorded voice-over, and some game text and localization. These materials are prepared in advance. The game does not generate AI content during gameplay or connect to external generative AI services. | Joyolt Studio | - | Sep 28, 2026 | |
MEMOLOGY: CHINESE MEMES In-game content art | Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans. | Piece Of Voxel | - | Sep 27, 2026 | |
Doc Tommy: The Vig In-game content artaudiotext | Artwork, video and voice performances in this game were created with generative-AI tools and selected and edited by the author; the writing was drafted with AI assistance and reviewed by the author. Nothing is generated while you play. | Echelon Create LLC | - | Sep 24, 2026 | |
Word Link In-game content text | The word catalog (word lists, definitions, hints, fun facts and emoji clues) was drafted with the help of AI tools and then reviewed and edited by the developers. No AI-generated content is created at runtime, and the game contains no AI-generated art, voice, or music. | Brain Boost Ninja | - | Sep 21, 2026 | |
Dinosaur Quiz Trivia - Prehistoric Brain Challenge In-game content textart | Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets. | Cray8eve Games | - | Sep 18, 2026 | |
MadKeys In-game content artcode | All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills. | Song | - | Sep 15, 2026 | |
A Letter Game In-game content | The game uses AI assets. | BIG DREAMS GROUP | - | Sep 14, 2026 | |
言葉遠征 ~~日语学习RPG~~ In-game content artaudio | Some of the game's art and audio assets were generated using AI, and the promotional images on the store page are based on AI-generated content. | KonaGames | - | Sep 12, 2026 | |
MEMOLOGY: THE 2000s In-game content art | Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans. | hannibalnotdead | - | Sep 12, 2026 | |
Artifact Tracer In-game content art | Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies. | RabbitHole | - | Sep 6, 2026 | |
Emo Lisa In-game content text | Localization - Translations | Playshare Ventures S.R.L. | - | Sep 6, 2026 | |
Console Space In-game content art | The game to contain art assets generated by artificial intelligence | Piece Of Voxel | - | Sep 3, 2026 | |
That Cloud Looks Like In-game content audioartcode | Generative AI tools were used during development to assist with creating some music and UI graphic assets, as well as to provide coding suggestions and troubleshooting support. All AI-assisted content was reviewed, edited where necessary, and integrated by the developer. The game does not generate AI content during gameplay. | GamJangJangi | - | Sep 1, 2026 | |
Marry Anyone In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 28, 2026 | |
Tombstone Showdown In-game content art | AI was used to help generate the visual artwork in the game. | Mental Studios | - | Aug 25, 2026 | |
Party Link In-game content audioart | Музыка, а так же некоторые изображения были сгенерированы с помощью ИИ | Link IT | - | Aug 22, 2026 | |
Dinonid In-game content text | English Localisation | Inclusive Gaming GmbH | - | Aug 22, 2026 | |
四季餐厅 Dev only code | Only using AI for game code development | 安道尔的风 | - | Aug 20, 2026 | |
QuizForge In-game content arttext | Some pre-generated game assets, artwork and translations were created or assisted using generative AI. All AI-generated content has been reviewed, edited and integrated by the developer. QuizForge does not use generative AI to create live in-game content during gameplay. | Howling Wolf Games | - | Aug 20, 2026 | |
PENCILS DOWN™ In-game content art | This game contains game assets created with machine learning technology and refined through human review and editing. Developed by Hayden-Fisher Technologies, Inc. (an independently owned tech consulting and engineering corporation). | Hayden-Fisher Technologies, Inc. | - | Aug 20, 2026 | |
Door Code In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 8, 2026 | |
Road to FIRE In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 7, 2026 | |
君と最後の放課後 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 7, 2026 | |
Mumu: 3D Desktop Mummy Live AI text | AI chat powered by DeepSeek. | Mumu | - | Aug 5, 2026 | |
日本一周漢字の旅 In-game content audio | The voice reading the quiz questions uses synthetic speech. | G-MODE | - | Aug 5, 2026 | |
謎好きサンタからの挑戦状 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 4, 2026 | |
無名から伝説のアイドルへ In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 4, 2026 | |
Bible Quiz Trivia - Do you know your Bible? In-game content textart | Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets. | Cray8eve Games | - | Aug 2, 2026 | |
桌面塔罗 Desktop Tarot Dev only code | Some of the code was written with the assistance of Codex. | SpaceWizard64 | - | Aug 1, 2026 | |
Turing Heads In-game content text | In keeping with the game's premise, many of the in-game AI opponent's answers — along with question prompts, post-game flavor text, and portions of the French localization — were written with the help of generative AI, reviewed and directed throughout by the developer. | Groundbreakers | - | Jul 30, 2026 | |
GeoPinQuest In-game content art | The store page and library artwork for GeoPinQuest (capsule images, library assets, and application icons) was created using generative AI image tools. Inside the game itself, no AI-generated content is used - country outlines come from a public GeoJSON dataset, city and locality data from Geoapify's public locality dump, and the Earth surface texture from NASA's Blue Marble imagery. The game does not use AI at runtime and does not connect to any external AI services. | Richard Folea | - | Jul 25, 2026 | |
ブラック研究室からの脱出 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Jul 25, 2026 | |
Snitch Switch In-game content art | Generative AI was used in some of the 3D models. | Talya Games | - | Jul 23, 2026 | |
Datum In-game content art | Some of the visual art in this game including card, Relic, and background artwork was created with the help of generative AI tools during development.
All AI generated content was reviewed, curated, and edited by the developer to fit the game's style and quality standards. | Letteis | - | Jul 18, 2026 | |
Numble Dev only code | Generative AI was only used to review some code and fix bugs. | PlaywithK | - | Jul 15, 2026 | |
Heavens Gate Unclear artcode | I used it a ton for programming, and images. | Slick | - | Jul 15, 2026 | |
In & Out In-game content arttext | Generative AI tools were used during development and marketing to assist with ideation, drafting, rewriting, and visual exploration for IN & OUT.
All final content included in the game, store page, screenshots, capsules, trailers, and marketing materials is reviewed, selected, edited, and approved by the development team before publication.
The game does not use live-generated AI content at runtime. No player input is sent to an AI service, and no gameplay, puzzle, narrative, visual, audio, or localization content is generated dynamically by AI while the game is running. | KASTEN | - | Jul 14, 2026 | |
KEBAB CLICKER: El Imperio del Dürüm In-game content arttextcode | The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static. | Cristian albala tortosa | - | Jul 9, 2026 | |
Two Clubs One Player In-game content arttext | Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay. | Enseke | - | Jul 6, 2026 | |
Word Quest In-game content audio | I use AI for the music | Alpha ASTRO | - | Jul 5, 2026 |