AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Underground
TitleDisclosureCreatorSrcReviewsAdded
Boungeon
In-game content
artaudiotext
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
LAININ STUDIO
-Jul 13, 2026
南派盗墓传奇
Store/marketing
art
Part of the artwork on our store page was optimized using generative AI.
南派盗墓传奇
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
Miner Survivor
In-game content
art
Some visual assets used in this game were created or assisted using generative AI during development and have been reviewed and edited by the developer before being included in the final game. The game does not use generative AI during gameplay and does not generate content in real time.
cksiow
-Jul 2, 2026
TowerDelivery
In-game content
art
Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay.
AknfoxGames
-Jun 29, 2026
Afterdepth
In-game content
artaudio
Some visual assets and voice audio used in the game were created with the assistance of generative AI tools and subsequently modified, edited, and integrated by the developer. No AI-generated content is created during gameplay. The game contains both AI-generated and human-recorded voice acting. Some AI-generated voice lines are being used during development and may be replaced by human voice performances in future updates.
Dannark Studios
-Jun 29, 2026
Crim Ludus
In-game content
artaudiocode
The game currently relies on AI for some UI Art Assets, programming, and sound effects.
Hawk Vision Games LLC
-Jun 28, 2026
Ore Shatterer
In-game content
art
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
Kornux Games
-Jun 28, 2026
O.M.E.N. | Synthetic Genesis
In-game content
textcode
Generative AI was used as an assistant during development for drafting and editing store-page text, brainstorming, and code assistance. Final game assets, gameplay, implementation, and creative direction are reviewed and edited by the developer. No live-generated AI content is used during gameplay.
The Observable Multiverse
-Jun 28, 2026
骰途地牢
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, including UI icons, skill and relic icons, character portraits and sprites, combat VFX, dungeon tile art, and menu and interface decoration. All generated images were reviewed, edited, and integrated by the development team.
HuangJianJian
-Jun 28, 2026
Throughspire
In-game content
textartaudio
AI was used to help modifying and creating part of text translation / visual / sound assets.
MetaMata
-Jun 28, 2026
Cavernreach
In-game content
audioart
Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable.
Deep Rock Games
-Jun 27, 2026
King of the Black Market
In-game content
artcode
Some of the visual assets and basic scripts in this work were created using generative artificial intelligence. All AI-generated content was ultimately manually modified and rigorously reviewed by the developers.
Off-Route
-Jun 27, 2026
KRAPHIS : DRILLER
In-game content
artaudiotext
This game uses generative AI tools in parts of the development and content creation process. Generative AI was used for concept exploration, drafting some 2D image/audio assets, and organizing text ideas. Final in-game content is reviewed and edited by the development team to ensure quality and consistency before release. We comply with applicable laws and platform policies, and will continue to refine or replace relevant content when needed.
ANIMALZ
-Jun 14, 2026
Chaosborne
In-game content
art
I complete the insufficient parts of my artwork using artificial intelligence.
Mehmet Keskin
-Jun 14, 2026
Mining Miner
In-game content
arttext
AI tools helped making some textures and part of the translations. The game itself runs no AI: nothing is generated while you play, and it never connects to an online service.
Skollheim
-Jun 12, 2026
Crooked
In-game content
artaudiocode
Character portraits, UI icons, and background art in this game were generated using AI image tools (Google Gemini) and then edited, composited, and finalized by the developer. Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. No AI content is generated live during gameplay — all assets are fixed and authored before release.
indie-dir
-Jun 10, 2026
Rockfall
Store/marketing
codeart
AI Usage Disclosure AI tools were used to assist in writing and reviewing portions of the game’s code, as well as for generating early marketing materials. All AI-generated content was reviewed, modified, and finalized by the developer.
Kajter Games
-Jun 9, 2026
The Return
In-game content
artaudio
This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images
YIN WEN CE
-Jun 9, 2026
Spider Subway
In-game content
textcode
Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists.
Bronzeman Socks
-Jun 6, 2026
AccidentHouse
In-game content
art
Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers.
K App.
63Jun 6, 2026
Time Gamers: Guardians of the Marble Man
In-game content
art
This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations.
David Brinkman
-Jun 5, 2026
Blockmind
Store/marketing
art
AI tools were used only for creating promotional visual materials.
Quacky Games
142Jun 3, 2026
DDoD
Dev only
During development, we may use AI-assisted tools to prototype and iterate on content. All assets in the final game are reviewed, refined, or recreated by our team. If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
The Future Entertainment Company
-Jun 3, 2026
Deep Drill Simulator
In-game content
audio
Audio in the development of this game was created using AI tools.
Renvati Games
-Jun 3, 2026
MINERALS: Deep Core Mining
Unclear
art
Base Texture Preparation
THINK & FEEL
-Jun 3, 2026
Rally the Parties
In-game content
arttext
This game uses generative AI for the following elements during development: Visual assets (character, tile, and effect images, title screen artwork, and Steam store assets): Nano Banana Pro (Google Gemini 3 Pro Image) and Qwen Image Edit Map structure and in-game text in general (proper nouns, messages, etc.): Anthropic Claude All generated assets are reviewed by the developer before use, with care taken to avoid intentional reproduction or imitation of third-party copyrighted works.
TK Works
-May 23, 2026
One More Dig!
Store/marketing
arttext
We use artificial intelligence to create the images and text on our store page.
Lance Games
-May 23, 2026
In The Roots Of The Mountain
In-game content
audiocode
The music and majority of the code was make by AI. Code by Grok Music by Sonauto
CaljDev
-May 23, 2026
Drown World
In-game content
artaudiotext
Some UI elements in Drown World (specifically element icons for water, fire, gas, and similar interactive particles) were created using generative AI tools and subsequently edited and refined. Since the element roster is still being finalised and expanded, these icons will be replaced with custom artwork once the full set is locked in. Music stems were generated using AI tools, then edited and arranged by the developer. Localisation was produced with the assistance of generative AI.
Meat Lab
-May 23, 2026
天藻のモズクヒメ
Store/marketing
art
This game uses generative AI (Grok Imagine by xAI) to create visual assets for the Steam store page, including the header, capsules, background images, and logos.
Kazumitsu Ota
-May 23, 2026
REK
In-game content
artaudio
AI is used for some of the experiences art, voices, and textures.
REK
-May 23, 2026
Mine Farm
In-game content
audio
Generative AI was used for background music production.
JHL GAMES
10May 23, 2026
Nytherra
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Winsmoke
-May 23, 2026
POUND SAND
In-game content
artaudio
Some placeholder art, music and sound effects were AI generated
Pixelpocalypse Games
-May 23, 2026
Abyss Cards
In-game content
artaudiocodetext
The game materials are all generated by AI.
Youhooo
-May 23, 2026
记忆迷宫 Memory Maze
In-game content
art
All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency.
Director Liu
-May 23, 2026
Mafia Business Simulator
In-game content
art
AI-generated art objects
Play Games
-May 23, 2026
Bulletball
In-game content
artaudiocode
AI assisted with sound, graphics and code.
Crosscades
-May 23, 2026
Nothing Remarkable Today
Unclear
textcode
Some of the text and code is generated by AI
Constanteer Interactive
-May 23, 2026
Rootbound Enigma
In-game content
art
Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.
AppLossStudio
-May 23, 2026
Dust & Diamonds
In-game content
artaudiotext
Dust & Diamonds is a 100% solo project – I am a solo developer with a degree in Computer Game Design. My greatest passion and strength lies in programming, inventing complex mechanics, and designing engaging gameplay (I have a pretty wild imagination for this!). Unfortunately, I was not blessed with the talent for painting beautiful pictures or composing music. To be able to realize my vision and bring this world to life at all, I utilized Generative Artificial Intelligence (AI) tools. How does the game use AI? Graphics (2D/Pixel Art): A significant portion of the visual assets (character portraits, environment elements, buildings) was generated using AI, and then manually retouched, edited, and combined by me in the game engine to create a cohesive art style with a parallax system. Music and Sound: The musical tracks available in the game were generated by artificial intelligence. Interestingly, this ties perfectly into the game's lore! The "Relics of the Old World" (our 21st century) collected by the goblins are canonically works created by AI before the great cataclysm, carrying the lost wisdom of humanity. I want to be completely honest with you: AI did not write this game for me. All the code in Unreal Engine 5, the logic of the systems, the economy, level design, and the father's sarcastic dialogues are 100% my own human work. AI served solely as a tool that allowed me – a regular guy with an idea – to release a game without the budget for an entire art studio. Thank you for your understanding and support!
SAD Games Studio
-May 23, 2026
Thrill Seeker
Store/marketing
text
I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction. I also localized steam page using it to some languages.
Random Games Generator
-May 23, 2026
Dig Inc.
In-game content
art
AI-generated content is used for some in-game images and Steam library/background artwork
Tematus
-May 23, 2026
Labyrinth of Aetheria
In-game content
text
AI tools were utilized for text translation and proofreading.
Jimineko Games
24May 23, 2026
Spark in the Dark
In-game content
text
Some localized versions of the game may include text translated with the assistance of AI tools.
Stellar Fish
1.1kMay 23, 2026
Visual Novel: Requiem for Noodles
Store/marketing
art
all the pictures are generated by artificial intelligence.
Reanim Games
10Mar 18, 2026
背包地牢
In-game content
art
Some pixel art assets (item icons, monster sprites) were created with AI assistance.
夜喵
-Mar 18, 2026
An Odd Walk: Shinjuku Alley
In-game content
audio
AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip.
BoxLoaf
-Mar 18, 2026
170 results
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