AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Underground
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rally the Parties arttext | This game uses generative AI for the following elements during development: Visual assets (character, tile, and effect ... | TK Works | - | May 23, 2026 | |
NULL DUN artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, ... | SF Create | - | May 23, 2026 | |
One More Dig! arttext | We use artificial intelligence to create the images and text on our store page. | Lance Games | - | May 23, 2026 | |
In The Roots Of The Mountain audiocode | The music and majority of the code was make by AI. Code by Grok Music by Sonauto | Caleb Kendal | - | May 23, 2026 | |
Drown World artaudiotext | Some UI elements in Drown World (including icons and buttons), along with all capsule and library art, were created usin... | Meat Lab | - | May 23, 2026 | |
天藻のモズクヒメ art | This game uses generative AI (Grok Imagine by xAI) to create visual assets for the Steam store page, including the heade... | Kazumitsu Ota | - | May 23, 2026 | |
REK artaudio | AI is used for some of the experiences art, voices, and textures. | REK | - | May 23, 2026 | |
Mine Farm audio | Generative AI was used for background music production. | jiholee1210 | - | May 23, 2026 | |
Nytherra artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was revie... | Winsmoke | - | May 23, 2026 | |
Abyss Cards general | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
记忆迷宫 Memory Maze artaudiotextcode | All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Do... | Director Liu | - | May 23, 2026 | |
Mafia Business Simulator art | AI-generated art objects | Play Games | - | May 23, 2026 | |
Bulletball audioartcode | AI assisted with sound, graphics and code. | Crosscades | - | May 23, 2026 | |
MOVILLIA audioarttext | MOVILLIA integrates advanced neural synthesis and procedural generation to deliver a high-fidelity subterranean experien... | XDSYPHER | - | May 23, 2026 | |
Nothing Remarkable Today textcode | Some of the text and code is generated by AI | Constanteer Interactive | - | May 23, 2026 | |
Rootbound Enigma art | Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (s... | AppLossStudio | - | May 23, 2026 | |
Thrill Seeker codetext | I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total ni... | Random Games Generator | - | May 23, 2026 | |
Labyrinth of Aetheria text | AI tools were utilized for text translation and proofreading. | Jimineko Games | - | May 23, 2026 | |
Spark in the Dark text | Some localized versions of the game may include text translated with the assistance of AI tools. | Stellar Fish | 881 | May 23, 2026 | |
Visual Novel: Requiem for Noodles art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
背包地牢 art | Some pixel art assets (item icons, monster sprites) were created with AI assistance. | NightCat | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley audio | AI was only used to generate some sound effects. Everything else including all music and artwork was made without using ... | BoxLoafEnd | - | Mar 18, 2026 | |
Prison Freak art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures we... | OrcaLab Studios™ | - | Mar 18, 2026 | |
Static Condition artaudiotext | Static Condition utilizes generative AI to assist in creating certain environmental textures, audio elements, and locali... | Static Game Labs | - | Mar 18, 2026 | |
1K-Nights textart | Generative AI tools were employed to assist with localization and the creation of some art assets. | TokishigeMasaki | - | Mar 18, 2026 | |
The Long Mine text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
The Excavation : Beneath The Cathedral text | Some in-game written notes were initially drafted with AI assistance and later refined by the developer. | Wyrmfang Forge | - | Mar 18, 2026 | |
ARALSK 7 audioart | We used generative AI tools to assist in creating the game's soundtrack and some ambient background audio to enhance the... | MIR GAMES | - | Mar 18, 2026 | |
Portal Fall art | Our current build utilizes generative tools for specific visual assets to help our small team maintain a consistent aest... | Double Jester | - | Mar 18, 2026 | |
Riches in the Deep art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and ... | Berk Arifoglu | - | Mar 18, 2026 | |
CHWÆST: A Creeping Parasite Horror codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | 14 | Mar 18, 2026 | |
Planet of Lava – Save the Planet arttext | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial inte... | Leschev Game Studio | - | Mar 18, 2026 | |
Dirty Business art | Some graffiti textures were created using AI, BASED ENTIRELY ON OUR OWN original in-game/licenced assets. No copyrighted... | Plan Dirty Games | - | Mar 18, 2026 | |
Marzu textart | This game uses AI tools during development to help generate some dialogue text and pre-rendered promotional materials. A... | Paras Mehra | - | Mar 18, 2026 | |
Rabbit vs Mole arttextaudio | AI-generated content includes: * Promotional graphics for the Steam Store page. (GPT) * UI icons and game main icon. (GP... | Atrox Studio | - | Mar 18, 2026 | |
NoWay textart | Generative AI was used only as a supportive tool during development for creating some store page text and visuals; the g... | TwinPaws | - | Mar 18, 2026 | |
Miner's Nook arttextaudiocode | The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as ... | 三百兩 | - | Mar 18, 2026 | |
Veil: Project Conductor arttext | Character illustrations and background scenes were created using AI. The text was translated from Russian into other lan... | Rebro Broni | - | Mar 18, 2026 | |
Far Below art | This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fi... | Small Rock Studios | - | Mar 18, 2026 | |
COLLAPSE COMPANY code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 20 | Mar 18, 2026 | |
Blobbymite: Hero Of Power code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some... | BlobbymiteGames | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
Caves of Madness art | We are a small group of creators, and we don’t have the funds to hire professional or semi-professional artists. That’s ... | Forgotten Games | - | Mar 18, 2026 | |
Apocalyptic Love artaudiotextcode | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by Hype... | HypeTales21 | - | Mar 18, 2026 | |
Hardcore and Death art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 74 | Mar 18, 2026 | |
Mutate! Fight! Purr! art | We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our ... | Sandman Team | - | Mar 18, 2026 | |
InfinityMine art | We use AI generation tools to create some 2D assets (icons, UI materials, textures, etc.) and 3D assets (Tool's model). ... | HayaseWorks | - | Mar 18, 2026 | |
Hell Loop art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Idle Rat: Island Digger art | Some promotional artwork and visual assets for this game were created with the help of AI tools. | Whiskerbit | - | Mar 18, 2026 | |
Hollows Of Rogue art | Game application icon and splash screen's initial concepts were generated using Stable Diffusion | r618 | - | Mar 18, 2026 |
149 results
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