Golden Bay: Desktop AquariumSteamA large number of AI‑generated assets are used in this game. However, every asset has undergone extensive manual adjustments.
- Creator
- Emerge Game
- Reviews
- -
- Added
- Aug 28, 2026
Golden Bay: Desktop AquariumSteamA large number of AI‑generated assets are used in this game. However, every asset has undergone extensive manual adjustments.
RIPGRAZESteamSome title and UI illustration assets were created with image generation tools during development, then selected and implemented by the developer. Audio is procedurally synthesized in-engine and is not generative-AI music. The game does not generate AI content at runtime.
Aquarium DaysSteamSome graphics, music, and translations were initially generated by AI and subsequently revised by humans.
Zombie Fish TankSteamStore and Library creatives were enhanced using AI. Store descriptions were created and translated using AI.
MolluscariumSteamThe store capsule artwork and some in-game assets were created using generative AI. All AI-generated content was reviewed by the developer
NautusSteamGenerative AI is used to assist with research or as rough internal placeholders. No AI-generated art, animation, music, text, or in-game live generation is used. All game content is created, shaped, reviewed, and approved by our team.
Beach Manager SimulatorSteamSelected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools. The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play.
Aqua Scrap: Deep CleanSteamGenerative AI was used as part of the development process to create and refine some pre-rendered 2D artwork, including icons, item and character sprites, backgrounds, UI elements, and marketing images. All AI-assisted assets were reviewed and curated by the developer before inclusion. The use of third-party assets were also used in the creation which got refined. No content is generated by AI during gameplay, and the game does not connect to any external AI services.
Bottom DollarSteamI used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother. I also used Ai to upscale assets for the steam page banners.
MUTARIUMSteamGenerative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships.
I_NORISteamThe game uses an AI system developed in-house, allowing Nori to understand and respond to what you say in real time, while remembering the conversations you’ve shared. Generative AI is used exclusively for Nori’s dialogue, voice, and interactive responses. All artwork, models, music, and narrative text in the game are created by human artists and writers. The game contains no AI-generated artwork.
Desktop Pet AquariumSteamGenerative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running.
Long DivesSteamDevelopment of this game used AI under human direction and review for the code and game text.
Kayak Photography SimSteamAI tool assisted in translating the store page into 15 different languages. We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
DeepclaimSteamDeepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer.
プールサイドの記憶SteamSome assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.
Hetero-GenesisSteamDuring the development of this game, we utilized generative AI tools to assist in the following areas: Code Development: Portions of game logic and system code were generated with AI assistance. All AI-generated code has been manually reviewed, adjusted, and integrated into the final product to ensure stability and performance. Multilingual Text Translation (English): The English localization—including UI, dialogues, and prompts—was initially drafted using AI translation. These drafts were then proofread and polished by professional translators to ensure natural language flow and cultural appropriateness. All AI-generated content has undergone rigorous human review and testing to meet our quality standards and deliver a great player experience. If you have any questions, please feel free to contact the developers.
RapaxSteamSome background music
SaltySteamSome artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay.
TidewrackSteamAI-generated 3D models for characters and objects in the game.
walstad loomSteamClaude etc. were heavily used for the creation of this product.
AquavaleSteamAI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team.
Dive Log: A Focus VoyageSteamAI tools were used during development for programming assistance, and multilingual localization.
Deep Blue SushiSteamAI tools were used only during the concept development stages. All final content was reviewed and edited by the development team. All artwork used on the Steam store page was created by freelance 2D artists.
Lagan Salvage RunSteamAll visual assets and store page copy that ship with the product were created using generative AI tools during development, then reviewed and edited by the developer. This includes: card illustrations, creature and hazard art, UI iconography, and backgrounds within the game; the Steam capsule and header images; and the written store page description. Store page screenshots are unaltered captures of the running game. No content is generated at runtime; all assets are static and baked into the build. Procedural systems in the game (seeded board layout, salvage rolls) are deterministic algorithms, not generative AI.
Princess Vs Zombies: Mermaid CurseSteamGenerative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency.
Aquasushi CatSteamAquasushi Cat was created in collaboration between a human developer and AI tools. • Music and songs were generated locally using AI (ComfyUI). • Parts of the game's code — including the code that procedurally draws the hand-styled vector graphics — were written with the help of an AI assistant (Claude). • The in-game localization (English and Japanese) and store text were produced with AI assistance. • A small number of sound effects were AI-generated; most sounds were recorded by the developer. All content was directed, reviewed and finalized by a human developer. No AI content is generated live during gameplay.
Aquaculture SimulatorSteamSome of this game's assets were created with generative AI tools and then integrated by hand: the fish models, the facility hall, and the tanks. Some in-game text, the tutorial and the customer emails, was written with the help of an AI language model. All other assets (music, sound, icons, textures, remaining UI) are hand-made or CC0. Every game system, the water simulation, koi grading, economy, customer and calendar logic, is hand-written code. No generative AI runs at runtime; nothing is generated live while you play.
AquaDeskSteamThis game uses generative AI for some pre-generated content. Specifically, generative AI tools were used in the creation of some in-game background/wallpaper assets and some in-game background music. All such content has been reviewed, selected, and edited by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
我的钓鱼世界2Steam本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
Water is HeavySteamsome assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c
Mutant TideSteamSome 2D art assets in MutantTide (including promotional key art) were created with the assistance of AI based pixel art tools. All game design, code, systems, and gameplay were hand crafted by the developer. No AI generated content is produced live during gameplay.
Sorry, You’re on the MenuSteamGenerative AI tools were used to assist with initial translations of localization texts and as a starting point for a limited number of visual concepts. All AI-assisted translations were manually reviewed and edited. The visual concepts were substantially reworked and adapted by the developer to match the game’s original art style before being included in the final game.
Water Polo Manager 2026SteamThis game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service.
Meow Squad: Incremental FishingSteamGenerative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
AkwariumSteamSome 2D artwork in Akwarium (characters, UI, environments, and store images) was created with generative AI tools, then reviewed and refined by the developer. No gameplay content is generated by AI in real time.
ARC AquariumSteam2D art and some in-game text were made with generative AI tools and hand-edited.
Code RescueSteamWe use AI for Code Optimization.
Gone ExploringSteamSome in-game visual assets contain text translated with the assistance of AI tools
Enchanted OceansSteamA.I. was used to help create promotional imagery for the game.
Weird Water WorldSteamCertain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Lofi LagoonSteamThis work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization.
DeepSeaIdle: Infinity AbyssSteamSome sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements.
AquasimSteamGenerative AI tools were used during development for limited asset creation and coding assistance.
The Abyss BelowSteamThis game utilizes AI-assisted text localization.
Silent Wreckage|寂靜沉輪SteamAI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI were used to assist in generating some concepts, translations, voiceovers, and distant model processing.
My Little OceanSteamThe game is self-funded at this stage, and your support helps us afford professional human-made services. Thank you! Content made with AI help: - Store capsule - Store localization - Player character 3D model.
Last Dive: Echo TrenchSteamThis title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
CHOMP CHOMP CarnageSteamPortions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.
Fish SlayerSteamAI were used to assist with translating text into multiple languages.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Golden Bay: Desktop Aquarium In-game content art | A large number of AI‑generated assets are used in this game. However, every asset has undergone extensive manual adjustments. | Emerge Game | - | Aug 28, 2026 | |
RIPGRAZE In-game content art | Some title and UI illustration assets were created with image generation tools during development, then selected and implemented by the developer. Audio is procedurally synthesized in-engine and is not generative-AI music. The game does not generate AI content at runtime. | Hullspark | - | Aug 26, 2026 | |
Aquarium Days In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | Aug 26, 2026 | |
Zombie Fish Tank Store/marketing text | Store and Library creatives were enhanced using AI.
Store descriptions were created and translated using AI. | boombit | - | Aug 24, 2026 | |
Molluscarium In-game content art | The store capsule artwork and some in-game assets were created using generative AI. All AI-generated content was reviewed by the developer | PiqFocus Interactive | - | Aug 24, 2026 | |
Nautus Dev only artaudiotext | Generative AI is used to assist with research or as rough internal placeholders. No AI-generated art, animation, music, text, or in-game live generation is used. All game content is created, shaped, reviewed, and approved by our team. | Magic Design Studios | - | Aug 24, 2026 | |
Beach Manager Simulator Store/marketing art | Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools.
The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play. | E&Y Studio | - | Aug 16, 2026 | |
Aqua Scrap: Deep Clean In-game content art | Generative AI was used as part of the development process to create and refine some pre-rendered 2D artwork, including icons, item and character sprites, backgrounds, UI elements, and marketing images. All AI-assisted assets were reviewed and curated by the developer before inclusion.
The use of third-party assets were also used in the creation which got refined.
No content is generated by AI during gameplay, and the game does not connect to any external AI services. | Obsessive Games | - | Aug 14, 2026 | |
Bottom Dollar In-game content art | I used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother.
I also used Ai to upscale assets for the steam page banners. | Devin P. | - | Aug 13, 2026 | |
MUTARIUM In-game content artcodetext | Generative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships. | Lativille | - | Aug 13, 2026 | |
I_NORI Live AI text | The game uses an AI system developed in-house, allowing Nori to understand and respond to what you say in real time, while remembering the conversations you’ve shared. Generative AI is used exclusively for Nori’s dialogue, voice, and interactive responses.
All artwork, models, music, and narrative text in the game are created by human artists and writers. The game contains no AI-generated artwork. | Nori Labs | - | Aug 13, 2026 | |
Desktop Pet Aquarium In-game content artcode | Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running. | Sayachi-maru Games | - | Aug 13, 2026 | |
Long Dives Dev only codetext | Development of this game used AI under human direction and review for the code and game text. | KazooKat | - | Aug 11, 2026 | |
Kayak Photography Sim Store/marketing text | AI tool assisted in translating the store page into 15 different languages.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | Pixelpeak | - | Aug 11, 2026 | |
Deepclaim Live AI artaudiotext | Deepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer. | chasethelightgames | - | Aug 10, 2026 | |
プールサイドの記憶 In-game content artaudiocode | Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content. | SF Create | - | Aug 10, 2026 | |
Hetero-Genesis In-game content codetext | During the development of this game, we utilized generative AI tools to assist in the following areas:
Code Development: Portions of game logic and system code were generated with AI assistance. All AI-generated code has been manually reviewed, adjusted, and integrated into the final product to ensure stability and performance.
Multilingual Text Translation (English): The English localization—including UI, dialogues, and prompts—was initially drafted using AI translation. These drafts were then proofread and polished by professional translators to ensure natural language flow and cultural appropriateness.
All AI-generated content has undergone rigorous human review and testing to meet our quality standards and deliver a great player experience. If you have any questions, please feel free to contact the developers. | Tianyang Studio | - | Aug 8, 2026 | |
Rapax Unclear audio | Some background music | 大複 | - | Aug 8, 2026 | |
Salty In-game content art | Some artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay. | Garrack Gaming Studios | - | Aug 6, 2026 | |
Tidewrack In-game content art | AI-generated 3D models for characters and objects in the game. | OverLKD Studio | - | Aug 5, 2026 | |
walstad loom Unclear | Claude etc. were heavily used for the creation of this product. | sleepingox | - | Aug 5, 2026 | |
Aquavale Dev only art | AI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team. | Sword & Llama | - | Aug 4, 2026 | |
Dive Log: A Focus Voyage In-game content text | AI tools were used during development for programming assistance, and multilingual localization. | Aegithalos Studio | - | Aug 4, 2026 | |
Deep Blue Sushi Dev only art | AI tools were used only during the concept development stages. All final content was reviewed and edited by the development team. All artwork used on the Steam store page was created by freelance 2D artists. | PaperPixel Games | 96 | Aug 3, 2026 | |
Lagan Salvage Run In-game content arttext | All visual assets and store page copy that ship with the product were created using generative AI tools during development, then reviewed and edited by the developer. This includes: card illustrations, creature and hazard art, UI iconography, and backgrounds within the game; the Steam capsule and header images; and the written store page description. Store page screenshots are unaltered captures of the running game. No content is generated at runtime; all assets are static and baked into the build. Procedural systems in the game (seeded board layout, salvage rolls) are deterministic algorithms, not generative AI. | Drumlin | - | Aug 2, 2026 | |
Princess Vs Zombies: Mermaid Curse In-game content arttext | Generative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency. | Mermie Studio | - | Aug 2, 2026 | |
Aquasushi Cat In-game content audiocodetext | Aquasushi Cat was created in collaboration between a human developer and AI tools.
• Music and songs were generated locally using AI (ComfyUI).
• Parts of the game's code — including the code that procedurally draws the hand-styled vector graphics — were written with the help of an AI assistant (Claude).
• The in-game localization (English and Japanese) and store text were produced with AI assistance.
• A small number of sound effects were AI-generated; most sounds were recorded by the developer.
All content was directed, reviewed and finalized by a human developer. No AI content is generated live during gameplay. | Studio Bachfisch | - | Jul 31, 2026 | |
Aquaculture Simulator In-game content arttext | Some of this game's assets were created with generative AI tools and then integrated by hand: the fish models, the facility hall, and the tanks. Some in-game text, the tutorial and the customer emails, was written with the help of an AI language model. All other assets (music, sound, icons, textures, remaining UI) are hand-made or CC0. Every game system, the water simulation, koi grading, economy, customer and calendar logic, is hand-written code. No generative AI runs at runtime; nothing is generated live while you play. | Kellwright Studios | - | Jul 23, 2026 | |
AquaDesk In-game content artaudio | This game uses generative AI for some pre-generated content. Specifically, generative AI tools were used in the creation of some in-game background/wallpaper assets and some in-game background music. All such content has been reviewed, selected, and edited by the developer before being included in the game. The game does not use live-generated AI content during gameplay. | Kanadelier | - | Jul 22, 2026 | |
我的钓鱼世界2 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | - | Jul 18, 2026 | |
Water is Heavy In-game content art | some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c | Dryroad | - | Jul 18, 2026 | |
Mutant Tide In-game content art | Some 2D art assets in MutantTide (including promotional key art) were created with the assistance of AI based pixel art tools. All game design, code, systems, and gameplay were hand crafted by the developer. No AI generated content is produced live during gameplay. | Saltghost | - | Jul 17, 2026 | |
Sorry, You’re on the Menu In-game content textart | Generative AI tools were used to assist with initial translations of localization texts and as a starting point for a limited number of visual concepts. All AI-assisted translations were manually reviewed and edited. The visual concepts were substantially reworked and adapted by the developer to match the game’s original art style before being included in the final game. | Blue Ember Point | - | Jul 17, 2026 | |
Water Polo Manager 2026 In-game content arttextaudio | This game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service. | BOSSMADE Games | - | Jul 15, 2026 | |
Meow Squad: Incremental Fishing In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists. | Happy Universe Studios | - | Jul 11, 2026 | |
Akwarium In-game content art | Some 2D artwork in Akwarium (characters, UI, environments, and store images) was created with generative AI tools, then reviewed and refined by the developer. No gameplay content is generated by AI in real time. | JONE | - | Jul 8, 2026 | |
ARC Aquarium In-game content arttext | 2D art and some in-game text were made with generative AI tools and hand-edited. | ACA Games | 13 | Jul 1, 2026 | |
Code Rescue Dev only code | We use AI for Code Optimization. | Mennen Games | - | Jun 28, 2026 | |
Gone Exploring In-game content textart | Some in-game visual assets contain text translated with the assistance of AI tools | BCRC | - | Jun 28, 2026 | |
Enchanted Oceans Store/marketing art | A.I. was used to help create promotional imagery for the game. | Maritima Games | - | Jun 28, 2026 | |
Weird Water World Store/marketing artcode | Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer. | Castle Golborg | - | Jun 16, 2026 | |
Lofi Lagoon In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 12, 2026 | |
DeepSeaIdle: Infinity Abyss In-game content audio | Some sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements. | HIGHKICKSTUDIO | - | Jun 8, 2026 | |
Aquasim Dev only artcode | Generative AI tools were used during development for limited asset creation and coding assistance. | Heaven Machine | - | May 23, 2026 | |
The Abyss Below In-game content text | This game utilizes AI-assisted text localization. | Broken Relay | 39 | May 23, 2026 | |
Silent Wreckage|寂靜沉輪 textaudioart | AI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI
were used to assist in generating some concepts, translations,
voiceovers, and distant model processing. | DeepEcho | - | May 23, 2026 | |
My Little Ocean In-game content arttext | The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model. | Palmirion Games | - | May 23, 2026 | |
Last Dive: Echo Trench In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Trenchveil Studio | 16 | May 23, 2026 | |
CHOMP CHOMP Carnage In-game content art | Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer. | Llamaplay | - | May 23, 2026 | |
Fish Slayer In-game content text | AI were used to assist with translating text into multiple languages. | easymemo(悬厘) | - | May 23, 2026 |