AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Underwater
TitleDisclosureCreatorSrcReviewsAdded
Meow Squad: Incremental Fishing
In-game content
art
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
Happy Universe Studios
-Jul 11, 2026
Akwarium
In-game content
art
Some 2D artwork in Akwarium (characters, UI, environments, and store images) was created with generative AI tools, then reviewed and refined by the developer. No gameplay content is generated by AI in real time.
JONE
-Jul 8, 2026
ARC Aquarium
Unclear
The game's graphics and software are powered by artificial intelligence.
ACA Games
-Jul 1, 2026
Code Rescue
Dev only
code
We use AI for Code Optimization.
Mennen Games
-Jun 28, 2026
Gone Exploring
In-game content
textart
Some in-game visual assets contain text translated with the assistance of AI tools
BCRC
-Jun 28, 2026
Enchanted Oceans
Store/marketing
artcode
Generative A.I. was used to help with with coding and promotional imagery.
Maritima Games
-Jun 28, 2026
Weird Water World
Store/marketing
artcode
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Castle Golborg
-Jun 16, 2026
Lofi Lagoon
In-game content
artaudiotext
This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization.
SF Create
-Jun 12, 2026
DeepSeaIdle: Infinity Abyss
In-game content
audio
Some sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements.
HIGHKICKSTUDIO
-Jun 8, 2026
Aquasim
Dev only
artcode
Generative AI tools were used during development for limited asset creation and coding assistance.
Heaven Machine
-May 23, 2026
The Abyss Below
In-game content
text
This game utilizes AI-assisted text localization.
Broken Relay
39May 23, 2026
Silent Wreckage|寂靜沉輪
textaudioart
AI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI were used to assist in generating some concepts, translations, voiceovers, and distant model processing.
DeepEcho
-May 23, 2026
My Little Ocean
In-game content
arttext
The game is self-funded at this stage, and your support helps us afford professional human-made services. Thank you! Content made with AI help: - Store capsule - Store localization - Player character 3D model.
Palmirion Games
-May 23, 2026
Last Dive: Echo Trench
In-game content
textart
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Trenchveil Studio
16May 23, 2026
DEEP DIVER
In-game content
art
AI was used in the game cover image.
PEGAX Studios
-May 23, 2026
CHOMP CHOMP Carnage
In-game content
art
Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.
Llamaplay
-May 23, 2026
Fish Slayer
In-game content
text
AI were used to assist with translating text into multiple languages.
easymemo(悬厘)
-May 23, 2026
黄泉園(Yomi no Sono)
Dev only
主に制作作業のアシスタント、パッケージの制作補助。
Karam Works
-May 23, 2026
Sovereign Strike: Submarine Supremacy
Store/marketing
textaudio
This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets.
Pepper Games
-May 23, 2026
ARTDINK GAME LOG:アクアノートの休日
In-game content
art
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
ARTDINK
-May 23, 2026
Break, Then Upgrade
In-game content
artaudio
This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay.
Slime15
-May 23, 2026
Cleaning The Ocean
Store/marketing
art
AI used to generate Steam Store page artwork.
Nasheik
-May 23, 2026
Black Submarine
In-game content
artaudiotextcode
Generative AI was used during development to assist in the creation of: Assets: Textures, Sound Effects, Music, and Voice. Development: Code and Narrative Text. All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
fShark Games
-May 23, 2026
Morse Depths: WWII
In-game content
art
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Sasunia Game Studio
-Mar 18, 2026
To The Deep
In-game content
audioart
We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools.
kay56
-Mar 18, 2026
LOGBOOK: Beneath the Storm
In-game content
artaudiocodetext
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Pink Iceberg Games
-Mar 18, 2026
PIECES OF THE DEEP 〜海底遺産回収録〜
In-game content
art
This game uses generative AI in a limited, supportive role during parts of the development process. Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work. The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
CoMuCreator
-Mar 18, 2026
My Fish Friend
In-game content
art
Achievement icons are developed using GenAI image generation
Your Future Heroes LLC
-Mar 18, 2026
POOLSIDE VIGIL
In-game content
art
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
Glare Games
-Mar 18, 2026
Midnight Aquarium: Idle Clicker
In-game content
audio
The songs are made by suno ai
Taytay
-Mar 18, 2026
猫船长与环球渔场
In-game content
art
During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists.
Happy Universe Studios
788Mar 18, 2026
Deep Extraction Inc.
In-game content
art
In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose.
Depth Charge Interactive
-Mar 18, 2026
Oceanarium Fishing
In-game content
textart
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
DodoModo
-Mar 18, 2026
Blobbymite: Hero Of Power
Dev only
code
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
BlobbymiteGames
-Mar 18, 2026
Protecting seagrass 保护海草
Store/marketing
art
The cover was produced using AI
gamescdk
-Mar 18, 2026
Salmon Tower
In-game content
codeaudio
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
Oolong Studios
36Mar 18, 2026
MioAquaria
In-game content
art
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
Pixellore Inc
-Mar 18, 2026
Idle Sailor
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
18Mar 18, 2026
Ocean Fishooter
Dev only
art
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
FALA PTE. LTD.
10Mar 18, 2026
Lost Diver
In-game content
textart
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
Editmode
-Mar 18, 2026
Escape: Immersion
In-game content
A small portion of the content in the game was created using AI, but the majority was developed by our team.
AzDimension, Royal Games
-Mar 18, 2026
Hadal
In-game content
artaudio
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
CoralHeavens
-Mar 18, 2026
Hook of Abyss
Store/marketing
This game contains some AI-generated content on store page.
废土钓鱼队 Wasteland Fishermen
-Mar 18, 2026
Subnautic Raider
In-game content
artaudio
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Vandhall
-Mar 18, 2026
Why's It Getting DARKER?!
In-game content
art
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Kenan'sGames
-Mar 18, 2026
Cave Crave VR
In-game content
audio
In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors.
3R Games S.A.
113Mar 18, 2026
Little island
In-game content
arttext
We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail.
Fantasy Vortex
-Mar 18, 2026
Pixel Aquarium
In-game content
codeaudio
We use AI for some code implementation, as well as for minor asset and SFX additions
Purple Sector
-Mar 18, 2026
钓鱼牌
In-game content
art
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
JianBingGaming
-Mar 18, 2026
Dockside Dreams – Fish & Cook Simulator
Store/marketing
art
AI-generated content used only for Steam capulse image.
C51 Games
21Mar 18, 2026
102 results
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