AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Western
TitleDisclosureCreatorSrcReviewsAdded
西部枪手
In-game content
art
AI-generated assets were used for the characters, enemies, and backgrounds.
比岛礁石
-Jul 11, 2026
Les Ombres de Dry Creek
In-game content
art
The visuals in The Shadows of Dry Creek (illustrations and scenes) were generated using generative artificial intelligence tools, then curated and integrated within a consistent art direction aligned with the game’s universe. Some elements may have been manually adjusted or refined to ensure they fit the intended narrative experience.
Pascal Ragaigne
-Jun 28, 2026
Pale Rider
In-game content
audio
This game uses AI-generated content solely for the creation of artificial voices in which voices where either generated with text-to-speech software or AI-generated voices were applied on top of human-recorded voice actors and actresses.
Pal/Ri Productions
-Jun 28, 2026
Frontier Legends
In-game content
art
Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team.
Neojac Entertainment Inc.
51Jun 15, 2026
HORSE CLUB Ride West
In-game content
art
Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team.
Wild River Games GmbH
-Jun 12, 2026
Wild West Miner Simulator: First Gun
In-game content
audiotextart
The music, dialogues, and artworks were partially created using AI tools.
Digital Melody
-Jun 6, 2026
First Colony
Dev only
art
Full release of the game will have NO AI generated content. Currently, I am using AI generated UI images temporarily only during development phase.
Atesh Entertainment, Inc.
-Jun 5, 2026
Afterlife West
Store/marketing
art
This game uses generative AI tools in a limited capacity: 🎨 Marketing & Concept Materials: Some marketing materials, store page assets, and early concept visuals were created or refined using generative AI tools during development. All AI-assisted content was reviewed, edited, and approved by the development team before publication.
violarte
-May 23, 2026
Darkman: Bounty Hunter
In-game content
audio
The voiceover was done using artificial intelligence.
CDIS Lab.
10May 23, 2026
Dali’s Discovery
In-game content
art
This game uses pre-generated visual assets, including images and cinematic sequences created with external tools. These assets are used for environmental storytelling and menu presentation, and do not involve real-time AI generation.
Dali Studios
-May 23, 2026
Alehundred
In-game content
text
AI tools were used to assist with localization and drafting store page descriptions.
Alehundred
-May 23, 2026
The Last Bet
In-game content
art
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
Bavita Studios
-May 23, 2026
Red Rust Pioneers
In-game content
text
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
fish in a bottle
-May 23, 2026
Tumblefire
Unclear
textart
Stories, 2D prop assets, 3D prop assets
Lost Rabbit Digital
-May 23, 2026
Governor of Poker 3
In-game content
arttext
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Playtika Ltd.
6.5kMay 23, 2026
Renegade Cat Marbles
In-game content
artaudio
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
LetsGMOMG
-Mar 18, 2026
Cannon Ball
In-game content
art
The following are AI generated content: Main menu background image
Jasontreks
-Mar 18, 2026
The Fast and the Fallen
In-game content
artaudio
AI tools were used only to generate background images and music for the title/menu screen.
GraveBound Studios
-Mar 18, 2026
Out West
In-game content
art
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
Lone Wanderer Studios
-Mar 18, 2026
99 Lives - Russian Roulette
In-game content
art
Used AI for Game logo and icons
Gamma Games LLC
-Mar 18, 2026
Union Of Rivals
In-game content
Used for testing, validation, and a small selection of in-game assets.
2Play
-Mar 18, 2026
Deadrock Salvation
In-game content
art
During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models
Ghost Machine
37Mar 18, 2026
Save Mr. Peachee
In-game content
artaudio
Ability icons and some music were created with the assistance of AI.
Yamayeu
-Mar 18, 2026
FlashDuels
In-game content
artaudio
To create the pixel art and music of the game
Luis Munoz
-Mar 18, 2026
Epic Game Maker
Store/marketing
art
AI is not used in the game, only for marketing materials
Electricpunch
-Mar 18, 2026
Bull Riding Challenge 4
art
“Pre-Generated AI Content” – Used for promotional materials only
Darie Productions
-Mar 18, 2026
MoonVeil
In-game content
audio
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
GrindGames
-Mar 18, 2026
Blood and Dust
In-game content
artaudiotext
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
PiggyNose Games
-Mar 18, 2026
Wild West Miner Simulator
In-game content
artaudio
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
Digital Melody
-Mar 18, 2026
Ranchbound
Unclear
The game uses AI-generated content.
Eldersong Games
-Mar 18, 2026
Western Gun Shop Simulator
Store/marketing
art
AI is used solely for creating game logo images.
Arafkan Games
18Mar 18, 2026
Mole or Not
In-game content
audio
The promotional video for the game features AI-generated voice.
EY GAMES
14Mar 18, 2026
炎龙骑士传
In-game content
art
Some prop icons and character images are generated using AI.
山海山上
10Mar 18, 2026
Chess, Texas
In-game content
artcode
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
Studio Apollo
26Mar 18, 2026
Undertaker
In-game content
artaudio
decotrative Drawings in-games and Trailer musics are only AI generated contents
Park in sung
-Mar 18, 2026
BlackJack Saloon
In-game content
art
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
Boogygames Studios
-Mar 18, 2026
Ponchorado
In-game content
audio
Ponchorado's music tracks where created with AI assistance.
SEAL.GAMES
-Mar 18, 2026
Shoot Your Pal
In-game content
audio
Artificial intelligence was only used for voiceovers.
glitcH
-Mar 18, 2026
Revolver Gambit
In-game content
art
AI-generated art object
Welch Antony
-Mar 18, 2026
Wild West Supermarket Simulator
Dev only
artcode
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
SunDust
157Mar 18, 2026
Racket Pinball
Unclear
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
NiVision
30Mar 18, 2026
Dreadmark Outlaws
In-game content
textart
AI was used to create marketing materials and for localization.
Phantomedia
-Mar 18, 2026
一個普通的俯視角射擊遊戲
In-game content
audioarttext
The game’s music, graphics, 3D models, and translations are all produced using AI.
Budai
-Mar 18, 2026
Six Chambers
Dev only
art
AI as been used for temporary placeholder images
BojGames
-Mar 18, 2026
Western Justice: Sherrif Simulator
In-game content
art
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
Bearstrike Games
-Mar 18, 2026
Texas Twist Poker 3: Bandit's Run
In-game content
art
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand. No GenAI systems interact with players during gameplay and no visual content is live-generated. The game also does not collect or use player data for AI training or adaptive behavior.
Spontaneous QuirK
-Mar 18, 2026
John W. Beans
In-game content
art
2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
PabloDev
-Mar 18, 2026
Wild West Saloon Simulator
In-game content
audio
We used AI for some of the game songs.
Walty Games
-Mar 18, 2026
Operation Anti-Robot
Store/marketing
art
AI is used to create pictures like the wallpapers
prinzbartu
-Mar 18, 2026
Atonement
In-game content
art
some artwork for the game was edited/generated using AI tools.
Nexus Media
-Mar 18, 2026
84 results
Missing a product? Let us know