AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Wholesome
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Universalia Dev only | I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant.
I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators.
Thank you. | Roberto Schiavulli | - | Jul 11, 2026 | |
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike Store/marketing textart | AI tools were used to assist in creating some store page descriptions and game graphics. | TheVegasLab.com | - | Jul 11, 2026 | |
Harbourlight In-game content artcode | This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction. | TaoAndChalk_ | - | Jul 11, 2026 | |
Belly Jeans Unclear artcode | Code, Art | Dan Gant | - | Jul 11, 2026 | |
Sudokiller In-game content text | This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team. | Tranqui Games | - | Jul 9, 2026 | |
MuDustry Tycoon In-game content art | Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision. | secretivedev | - | Jul 9, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
Camping Keeper In-game content audio | The soundtrack of Camping Keeper was created with the help of generative AI tools. | Studio Durand | - | Jul 8, 2026 | |
Ant Workers Simulator text | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily. | Achimphang Studio | - | Jul 8, 2026 | |
All About Chopsticks text | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily. | Achimphang Studio | 177 | Jul 8, 2026 | |
Cake & Bake In-game content audio | As a small indie team, we utilized AI technologies during development to deliver the best possible experience within our limited resources. AI was used as a supportive tool to assist with software development and to generate certain audio elements beyond our team's capacity. Thank you for your understanding and support! | Vormela Interactive | - | Jul 7, 2026 | |
That's Not My Cat! In-game content artaudio | Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay. | Totito | - | Jul 7, 2026 | |
A Short & Simple Pixel Love Story In-game content art | AI-assisted tools were only used during the creation of certain visual assets. These assets were reviewed, edited, modified, and integrated by the developer. The game's story, characters, world, gameplay design, dialogue, and creative direction were entirely created by the developer. | nesposoft | - | Jul 7, 2026 | |
Medovox In-game content artaudio | AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer. | TrixionX Studios | - | Jul 7, 2026 | |
Pocket Aquarium 方寸水族 In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jul 7, 2026 | |
Naya: The Forgotten Path Dev only code | AI-assisted tools were used to support the development of some programming elements in the game. | L.S.F | - | Jul 5, 2026 | |
Meme Farm In-game content art | Some of the artwork in Meme Farm was generated using AI tools and then selected, edited, and integrated into the game by the developer. | fjeed | - | Jul 4, 2026 | |
Darning In-game content artcode | Some of this game's code and the tools that procedurally generate its visual assets were created with the assistance of an AI development assistant. All output was reviewed, edited, and tested by the developer. The game contains no AI-generated artwork from image-generation models, and no AI runs during gameplay. | Small Comforts | - | Jul 3, 2026 | |
Mora's Cat Scratcher PLUS Store/marketing art | Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including:
the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts.
These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios.
The game itself does not call any AI service during gameplay — all play is fully deterministic. | Cat & Fox | - | Jun 28, 2026 | |
memu is space cat In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 28, 2026 | |
Dream to Millennium | 梦回千禧 In-game content art | some textures were generated with AI | 男人40玩说唱 | - | Jun 28, 2026 | |
Live Fishing In-game content art | Some artistic elements in the game were created with the assistance of AI tools to achieve the highest visual aesthetic. | Live Water Studio | - | Jun 28, 2026 | |
记忆收藏家 · The Memory Mender In-game content artaudio | This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are
called at runtime. | Xiang | - | Jun 28, 2026 | |
Lofi Lagoon In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 12, 2026 | |
Toy's Dream In-game content audio | Background music by : Suno AI | Sathu99 | - | Jun 11, 2026 | |
FlyMuse Unclear | This game contains a neural network model. | XieXing Game | - | Jun 10, 2026 | |
Memory Farm Unclear arttext | Multilingual content and some graphical assets. | Yuzu Game Studio | - | May 23, 2026 | |
Livin' the Cream: Ice Cream Simulator In-game content arttext | Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools. | Clover Rock Games | - | May 23, 2026 | |
Lofi Cozy Room In-game content text | The game uses AI-assisted translation to localize in-game text into multiple languages. All other content is created by human developers using licensed assets. | Bloomery | - | May 23, 2026 | |
Hero of the Kingdom IV In-game content text | We have utilized AI tools during development to help make our peaceful sanctuary accessible to players worldwide in their native languages. All AI-assisted elements fall under pre-generated content:
In-Game Translations: Game texts and quests were translated from the Slovak original using AI. We actively work with community volunteers to review these. Any languages that have not yet undergone human verification are clearly marked within the game settings as AI/machine translations.
Marketing Copy: AI was used extensively to draft and translate store descriptions and marketing materials for international storefronts (without subsequent human verification).
The core game design, mechanics, storyline, and atmosphere are entirely our own original work. AI served purely as a technical tool to deliver faster localization. | Lonely Troops | - | May 23, 2026 | |
Cozy Liora In-game content art | This game uses AI-generated visuals. | RedenelGO | 38 | May 23, 2026 | |
Paws and Shine Dev only codeart | During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements. | Mert Emir Erte | - | May 23, 2026 | |
Block By Block Tycoon Store/marketing code | This game uses AI as an aid in the marketing and coding process. | Evion Studios | - | May 23, 2026 | |
Pokorama Unclear codeart | - coding
- posters | Plays Well | - | May 23, 2026 | |
Zwamman In-game content arttext | The images for the steam store were created using concept images, some of which were ai-generated.
And the text for the steam store page was translated using google translate. Except for english, dutch/nederlands, and german/deutsch. | Baardmoeder | - | May 23, 2026 | |
1001 Cats: Purrsian Nights In-game content codetextartaudio | None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations. | Secret Snack Studio | - | May 23, 2026 | |
Look to the Birds Store/marketing art | Placeholder steam capsule involved AI in the creation process | Soltorch Games | - | May 23, 2026 | |
CozyCatsFit In-game content audio | AI-generated audio resources | CozyPuzzleGames | 12 | Mar 18, 2026 | |
Perfectdom In-game content art | Some images in the game were generated using AI. | Team T1 | - | Mar 18, 2026 | |
A day at preschool In-game content text | AI were used to assist with translating text into multiple languages. | 酸菜小笋很下饭 | - | Mar 18, 2026 | |
Room to Breathe In-game content textart | As a solo developer I used Generative AI to localization the game, along with some Icons :) | Spyra_Labs | - | Mar 18, 2026 | |
Kat Kat: The Food Truck In-game content audio | AI was used in the creation of a limited amount of audio content. | MOR Jellycrab | - | Mar 18, 2026 | |
Selfie Worm In-game content artaudiocodetext | Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments. | Straight Banana | - | Mar 18, 2026 | |
Little Otter's Fishing Life In-game content text | As a solo indie developer, I use AI for multi-language localization. This helps me deliver a smoother, more accessible player experience while allowing me to focus more time on gameplay, systems, level design, and so on. | ZT-Studio | - | Mar 18, 2026 | |
Petal by Petal In-game content textart | - The store capsule image uses AI and is then retouched.
- Translation was performed by using LLMs | Orquin Games | 58 | Mar 18, 2026 | |
Book Nook In-game content text | This game uses AI only for partial text localization, such as translating sticker names.
All stickers and scene artwork are entirely hand-drawn and no AI is used in any visual assets. | Find the Lamp Games | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
That's My Tofu In-game content audiotext | Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay. | Christine Kneer | - | Mar 18, 2026 | |
I Can Only Speak Doner In-game content text | AI was used to translate the store page into different languages | Fokaia Studio | - | Mar 18, 2026 |
98 results
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