AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: World War I
TitleDisclosureCreatorSrcReviewsAdded
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
Daily War Online
Dev only
code
Developed using Claude Code.
Daily War Online
-Jun 29, 2026
DUSK OF WAR
Store/marketing
art
This game contain AI generated image that have been modified with a 2d software so you can have beautiful pictures representing the game and the war.
oedipe games
-Jun 28, 2026
Vatan
In-game content
art
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
Vortexon Studios
-May 23, 2026
The Last Zeppelin
In-game content
artaudio
AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to create voices and to fine tune music.
Innopede GmbH
-May 23, 2026
Nodwar
In-game content
artaudiocode
AI has been used for coding, game assets, music, promotional art, etc...
PROX.TEAM
19May 23, 2026
Stuck in a Trench
Dev only
- Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content. - Human review and integration. Team members validated, edited, and implemented all recommendations before use. - Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy. - Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion.
Iron Otter
-Mar 18, 2026
Real Flight Simulator: RC Aircraft Model Remote Control 2026
In-game content
textaudio
The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay.
Thetis Games
-Mar 18, 2026
Skyborne Chronicles
In-game content
art
We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts.
Ivan Gvozdanovic
-Mar 18, 2026
Flying Aces: Legend of the Red Baron
Store/marketing
art
AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on those assets is AI.
GS2 Games
-Mar 18, 2026
Auto Jurassic Knights
In-game content
arttext
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
Proelium Games
-Mar 18, 2026
Of Crowns & Chains
In-game content
text
AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).
BlueJayAvis
16Mar 18, 2026
Bolsheviktion 3D
In-game content
artaudio
Some textures and sound effects had their source as an AI generation.
Pelican Blue Software
37Mar 18, 2026
Museums of History
In-game content
art
Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore. By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal.
Zaid Wajid
-Mar 18, 2026
Age of History II Definitive Edition
In-game content
art
The game contains some images, such as terrain types, generated by AI.
Łukasz Jakowski
1.8kMar 18, 2026
Titans of Commerce
In-game content
art
Game contains character portraits and generated by AI.
Magna Sententia
-Mar 18, 2026
Mythos Mission: Sunken Kingdom
Store/marketing
art
The AI is used for some parallax backgrounds and for ads
OLIVANGO
-Mar 18, 2026
GENERAL IDLER
In-game content
art
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
Istikan Studio
-Mar 18, 2026
帝国末日前的学院狂想
In-game content
art
AI technology was used in the production of game related art resources.
左宗棠
-Mar 18, 2026
Quadrillion
In-game content
artaudio
Textures, Pictures, dubbing.
RE:WOLVES Studio
-Mar 18, 2026
Age of History 3
In-game content
art
Game contains images of units, buildings, characters generated by AI.
Łukasz Jakowski
3.7kMar 18, 2026
A Taste of History
In-game content
art
AI was used to generate some of the images and to animate the historical characters.
Mama Makes Games
-Mar 18, 2026
Tactics of World War One
In-game content
audio
AI-generated voices are used in cutscenes.
Headless Horseman Games
10Mar 18, 2026
Aircraft Evolution
In-game content
art
The game includes several textures that were initially generated using AI and subsequently refined through manual editing. There aren't many such objects in the game.
Satur Entertainment
214Mar 18, 2026
Warnament
In-game content
art
Some of our artwork is generated via an AI and then re-rendered by our artist.
Luden.io
445Mar 18, 2026
25 results
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