AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures ยท 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Wrestling
Titleโ‡…DisclosureCreatorโ‡…SrcReviewsโ‡…Addedโ†“
SLAMTOWN - Brawl Together
In-game content
artaudiocode
This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated โ€” game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.
Pair of Pixels
-Jun 15, 2026
WBS26
In-game content
arttext
Generative AI tools may be used during the development and marketing of WBS26 to assist with concept art, promotional images, placeholder visual materials, character portraits, text editing, localization support, and production workflow. Some character portraits or visual assets may be created or assisted by generative AI tools and then reviewed, selected, and edited by the developer before being included in the game. The game does not use generative AI to create gameplay content in real time for the player. AI-assisted materials are reviewed and edited by the developer before being included in the game or on the Steam store page.
Maksym Lohvynenko
-Jun 8, 2026
Territory Titans: Booking Wars
Store/marketing
art
Territory Titans: Booking Wars contains some pre-generated content created with the assistance of generative AI tools during development. AI-assisted tools were used to help create portions of promotional artwork, visual assets, and concept materials. All AI-generated content was reviewed, edited, and curated by the developer before inclusion in the game or store materials. The game does not use live AI generation during gameplay and does not generate content for players in real time.
Wired Jackal Studios
-Jun 3, 2026
Submission Saga: The Jiu Jitsu RPG
In-game content
arttext
Some UI icons and in-game graphics in Submission Saga were created with the assistance of generative AI image tools, and portions of the store page text were drafted with AI writing assistance. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay.
Nate Markham
-Jun 3, 2026
Uchi No Heya!
In-game content
textcode
AI was used to help generate event text and to help during the coding process. All sumo logic, sprites, and animations are done by hand!
James West
-May 23, 2026
REK
In-game content
artaudio
AI is used for some of the experiences art, voices, and textures.
REK
-May 23, 2026
The Pay Window: 80s Wrestling Simulator
Store/marketing
art
This game uses pre-generated AI-assisted artwork for fictional wrestling logos and selected Steam store/marketing assets. These assets were created as fictional branding for the game and reviewed/edited by the developer before use. The game does not use live generative AI during gameplay.
Oceanic Porkchop Studios
-May 23, 2026
Squared Circle Tycoon
In-game content
art
This game uses pre-rendered AI-generated artwork for character portraits, UI backgrounds, and event venues. All AI-generated assets have been reviewed and curated to fit the game's theme.
Terminal Software
-May 23, 2026
Ram Fights
Store/marketing
art
Some Steam cover arts were created using AI tools and edited by artists.
Doomers Entertainment
-May 23, 2026
Main Event: Wrestling Manager
Dev only
code
As an assistive measure, AI has been implemented into our code practices throughout early development. This includes the use of specialist AI models to assist with code reviews, optimisation and minor troubleshooting and bug fixes. Whilst AI has been used in this way, this in no way compromises or risks the quality of any features, content or security, and all code is ultimately reviewed by a human.
Chartist Games
-May 23, 2026
Booker Blitz
In-game content
art
Most of the art for the initial database was created with AI to avoid paying any licensing fees.
David Morais
-Mar 18, 2026
A Camera Duel!
Unclear
Only a few of the materials are created by AI.
JamieEng542
-Mar 18, 2026
Believr Pro Wrestling
Dev only
codeart
Some code auditing and images
Believr Games
24Mar 18, 2026
College Wrestling Manager 2026
Store/marketing
art
AI was used to generate store page graphics and banners.
Grimm Games Llc
-Mar 18, 2026
Beetle Battle Bros
Store/marketing
artcode
The capsule logo and lots of code were generated with AI.
Zoidburgh
-Mar 18, 2026
Infinite Lives
In-game content
arttext
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here: https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5 Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI. - I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used. - The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum. - AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series. - AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with. - My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
MDickie
200Mar 18, 2026
Brainrot Animals Fighting
In-game content
art
We used AI to create models of characters and several 2D images.
River Way Studios
34Mar 18, 2026
Cubic Wrestling
In-game content
art
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
Shoutout Games
-Mar 18, 2026
Sumo Battlegrounds
In-game content
art
The trailer is a combination of AI generated video along with gameplay recordings.
Game Devs Anonymous
-Mar 18, 2026
Political Punchers: 2024 Arena
In-game content
audioart
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
GORDO GAMERS
15Mar 18, 2026
Rancher: A new life
In-game content
audiotext
AI voice AI translations
Sim Farm S.A.
-Mar 18, 2026
Pro Wrestling Sim
In-game content
arttext
AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas.
Pro Wrestling Sim
640Mar 17, 2026
22 results
Missing a product? Let us know