November 1, 2026
Indexed November 3, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

Generative AI tools were used during development for images, code, and audio, with no AI-generated content disclosed during gameplay.

Process
AI-generated
Live AI during play
No
Evidence & analysis details
Evidence used
“No content or code is generated by AI during gameplay”
“Generative AI tools were used during development to create images, code, and audio”
Development workflow
Code help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Generative AI tools were used during development to create images, code, and audio. No content or code is generated by AI during gameplay.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,937 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.9%
1,563 of 26,499 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,609 of 26,937 indexed disclosures mention this category.
Compare this category
Code assistance
13.2%
3,548 of 26,937 indexed disclosures mention this category.
Compare this category
Audio
26.7%
7,205 of 26,937 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Nov 3, 2026
Source last checked
Nov 3, 2026
Automatic analysis updated
Nov 3, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.