Ai was used to help generate artwork for the steam page
- Creator
- Bludgames
- Reviews
- -
- Added
- Jul 2, 2026
Public Steam disclosure research 25,882 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Ai was used to help generate artwork for the steam page
Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming
Some of the visuals are crafted by using AI assisted tools.
This game used AI for certain paintings of the penthouse.
This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team.
Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay.
Some visual elements in this game have been created with the support of artificial intelligence tools.
This game uses generative AI tools to assist with the creation of some pre-rendered visual assets and marketing materials. No live AI-generated content is created during gameplay. All AI-assisted content is reviewed and edited by the developer before release.
Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer.
This game was developed with the extensive use of generative AI across all stages of production, including programming, visual assets, and soundscapes.
Generative AI tools (such as Gemini) were used to assist in creating the promotional capsule images and description text for this Steam store page. All in-game assets, including art and text, were created entirely by humans.
Every character's facial image and some of the gallery's artworks were created with AI.
It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects.
This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay.
The artwork in Wizard Gold was created with the help of generative AI tools, then edited and refined by the developer. No content is generated by AI during game play.
Community items were generated using artificial intelligence.
The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer.
Generative AI tools were used during development to assist in the creation of certain visual assets, including Steam store capsules, and some UI button icons (keyboard and controller prompts). AI was also used to assist with text translation, writing improvements, and programming assistance during development. All AI-assisted content has been reviewed, edited, and integrated by the developer before being included in the game or on the Steam store page. The game does not generate AI content during gameplay.
This game uses AI-generated artwork for character portraits and encounter illustrations. All other content — game design, code, writing, and audio — is human-created.
As a solo developer, some assets started with AI assistance. I personally handled all final design and polish.
Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery.
This game makes extensive use of generative AI for nearly all player-facing content. All assets, textures, shaders, fonts, some animations, sound effects, and music are fully generated using AI tools and then integrated and refined within the game. As a core rule of the project, everything the player sees and hears has to be AI-generated. Game design, mechanics, level design, and technical implementation are created and controlled by the developer. AI is used as a content creation tool and does not dynamically generate gameplay content or influence player experience in real time. No personal player data is processed by AI systems during gameplay.
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.
Yes. Geoplanetical is a solo project, just me. I use generative AI in a few places. It helps me translate the game and this Steam page into other languages, though I check every translation myself. It also helps me research and format the game's real world starting data, which comes from public sources like the World Bank, the IMF and Natural Earth, and I verify all of that data myself too. The character portraits, around 60,000 of them, are generated with AI. The promotional images and text on this store page were made with AI as well. That's it. Nothing else in the game uses generative AI, and none of it runs while you play. If you want to know where the rest of the game's content comes from, like the real world datasets, the hand made assets and the Creative Commons icons, it's all documented in the About section inside the game.
AI has been used to refine the game balance, produce the graphics and the code for Conglomerate. As a solo indie dev, AI is used to bounce ideas and support the game development, replicating having a development partner.
Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team.
TIDEFALL uses generative AI in parts of its development: • Some 2D artwork and the store/marketing images were created or assembled with the help of AI tools, then edited and reviewed by the developer. • The Korean and Simplified Chinese localizations were produced with AI assistance and reviewed for quality and consistency. All music and sound effects are human-made, openly-licensed (CC0) works and are not AI-generated. No generative AI runs while you play — the game generates no content or code at runtime and connects to no external AI service.
商店页面的视频首页图,宣传图,使用了AI生成的图片。
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
2D art and some in-game text were made with generative AI tools and hand-edited.
-Ai created the picture for the shop site -helped programming the game
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials.
AI was utilized in the following areas: * Art Assets: Two textures (the move marker and UI background) were generated using AI tools. * Development: AI was primarily used for code review, debugging, and localization support. * Audio: Some musical tracks and voices may have been AI-generated. Text: Help text was generated and proofread with AI assistance. * In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves.
Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.
Our game utilized Generative AI tools strictly for specific conceptual and design elements during development, ensuring no automated content replaces our team's hand-crafted work: - Characters & Monsters: We used Midjourney to generate initial visual concepts for the main playable character and a few specific monsters. Our pixel artists used these generated images purely as a creative reference to manually draw and animate the final 2D pixel-art sprites from scratch. - Relics & UI Elements: ChatGPT was utilized during the brainstorming phase to conceptualize the initial ideas for in-game relics and various UI design layouts. Based on the generated outputs, we thoroughly refined the designs, adjusted the details, and performed visual post-processing to adapt and implement them into the game as our final production assets. We are committed to delivering a high-quality game where AI is only used as a selective tool to spark creativity, respecting the dedicated work of our development team.
As a solo developer several of the art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly start using commissioned art.
We use AI tools to create some game assets, mainly for promotion and marketing.
Everything except the gameplay, copywriting, and visual effects is made with AI.
This game uses generative AI tools to create some visual assets and background images. All AI-generated content has been reviewed and edited by the developer.
Some UI elements use AI-generated images.
AI generates a few images and icons, reviewed manually.
All visual assets in this game are pre-generated by artificial intelligence (AI).
A Note on AI in This Game Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life. I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
Some player-facing visual and sound assets, as well as promotional images, were created or assisted with generative AI tools during development.
During the development of this game, generative AI tools were used to assist in creating specific 2D visual assets. This includes decorative murals on environmental walls (such as character paintings) and certain UI icons for the achievement system. The core content of the game, including all 3D level design, physics-based climbing mechanics, the economic system, and core programming, was entirely handcrafted and developed by the creator. We are committed to providing players with a pure, hardcore, and challenging vertical parkour experience.
制作了游戏宣传图,以及一部分角色肖像
Some of the weapon skins and charms available for purchase are AI generated.
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Letters From The Dead Store/marketing art | Ai was used to help generate artwork for the steam page | Bludgames | - | Jul 2, 2026 | |
Curse of the Dungeon Engine In-game content arttextaudiocode | Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming | Ed Rethardo | - | Jul 2, 2026 | |
Fire and Water: Spirits of the Forest In-game content art | Some of the visuals are crafted by using AI assisted tools. | IQ Games | - | Jul 2, 2026 | |
Purefire Life Stream In-game content art | This game used AI for certain paintings of the penthouse. | NYTRAX | - | Jul 2, 2026 | |
朱元璋模拟器 In-game content artaudiocodetext | This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team. | 库兰游戏 | - | Jul 2, 2026 | |
Slippery In-game content art | Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay. | Artem Hnidobor | - | Jul 2, 2026 | |
ReDraft: The Fantasy Football Simulator In-game content art | Some visual elements in this game have been created with the support of artificial intelligence tools. | bodickerdev | - | Jul 2, 2026 | |
Relaxing Farm: Merge Tales 2 In-game content art | This game uses generative AI tools to assist with the creation of some pre-rendered visual assets and marketing materials. No live AI-generated content is created during gameplay. All AI-assisted content is reviewed and edited by the developer before release. | LeeT Game | - | Jul 2, 2026 | |
Retro Robot Rescue In-game content artaudiocodetext | Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer. | Z Digital | - | Jul 2, 2026 | |
AKASHA In-game content artaudiocode | This game was developed with the extensive use of generative AI across all stages of production, including programming, visual assets, and soundscapes. | RunicAtelier | - | Jul 2, 2026 | |
MoukeyRun In-game content arttext | Generative AI tools (such as Gemini) were used to assist in creating the promotional capsule images and description text for this Steam store page. All in-game assets, including art and text, were created entirely by humans. | LIU KAI | - | Jul 2, 2026 | |
Just A Regular Night Patrol In-game content art | Every character's facial image and some of the gallery's artworks were created with AI. | studio LIEFEC | - | Jul 2, 2026 | |
RobotAssembly In-game content artaudiotext | It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects. | ONEKICK CO.,LTD. | - | Jul 2, 2026 | |
After-Rain Bookmark In-game content artaudio | This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay. | Sun Panpan | - | Jul 1, 2026 | |
Wizard Gold In-game content art | The artwork in Wizard Gold was created with the help of generative AI tools, then edited and refined by the developer. No content is generated by AI during game play. | SlowGrowth Games | - | Jul 1, 2026 | |
Lawnmower Game In-game content art | Community items were generated using artificial intelligence. | Tero Lunkka | 315 | Jul 1, 2026 | |
FLIP In-game content artaudio | The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer. | CLKY Studios | - | Jul 1, 2026 | |
ORU IN THE VOID In-game content arttextcode | Generative AI tools were used during development to assist in the creation of certain visual assets, including Steam store capsules, and some UI button icons (keyboard and controller prompts). AI was also used to assist with text translation, writing improvements, and programming assistance during development. All AI-assisted content has been reviewed, edited, and integrated by the developer before being included in the game or on the Steam store page. The game does not generate AI content during gameplay. | ATC GAMES | - | Jul 1, 2026 | |
Ragnarok Roads In-game content art | This game uses AI-generated artwork for character portraits and encounter illustrations. All other content — game design, code, writing, and audio — is human-created. | Cassette Works | - | Jul 1, 2026 | |
Revolith In-game content art | As a solo developer, some assets started with AI assistance. I personally handled all final design and polish. | Demodex Games | - | Jul 1, 2026 | |
Ring Toss Legend art | Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery. | Crazish Games | 25 | Jul 1, 2026 | |
AIpocalypse In-game content artaudiotextcode | This game makes extensive use of generative AI for nearly all player-facing content.
All assets, textures, shaders, fonts, some animations, sound effects, and music are fully generated using AI tools and then integrated and refined within the game. As a core rule of the project, everything the player sees and hears has to be AI-generated.
Game design, mechanics, level design, and technical implementation are created and controlled by the developer. AI is used as a content creation tool and does not dynamically generate gameplay content or influence player experience in real time.
No personal player data is processed by AI systems during gameplay. | fatcatgames | - | Jul 1, 2026 | |
Football Boardroom In-game content art | This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer. | TheHydraFlash | - | Jul 1, 2026 | |
Brain Bomb In-game content artaudio | Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence. | Sea of Ghosts | - | Jul 1, 2026 | |
Geoplanetical In-game content arttext | Yes. Geoplanetical is a solo project, just me. I use generative AI in a few places. It helps me translate the game and this Steam page into other languages, though I check every translation myself. It also helps me research and format the game's real world starting data, which comes from public sources like the World Bank, the IMF and Natural Earth, and I verify all of that data myself too. The character portraits, around 60,000 of them, are generated with AI. The promotional images and text on this store page were made with AI as well. That's it. Nothing else in the game uses generative AI, and none of it runs while you play. If you want to know where the rest of the game's content comes from, like the real world datasets, the hand made assets and the Creative Commons icons, it's all documented in the About section inside the game. | Polytale Games | - | Jul 1, 2026 | |
Conglomerate In-game content artcode | AI has been used to refine the game balance, produce the graphics and the code for Conglomerate. As a solo indie dev, AI is used to bounce ideas and support the game development, replicating having a development partner. | Pale Ember Games | - | Jul 1, 2026 | |
O2Jam : The Beginning In-game content art | Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team. | SuperTurbine Technology Inc. | 118 | Jul 1, 2026 | |
TideFall In-game content arttext | TIDEFALL uses generative AI in parts of its development:
• Some 2D artwork and the store/marketing images were created or assembled with the help of AI tools, then edited and reviewed by the developer.
• The Korean and Simplified Chinese localizations were produced with AI assistance and reviewed for quality and consistency.
All music and sound effects are human-made, openly-licensed (CC0) works and are not AI-generated. No generative AI runs while you play — the game generates no content or code at runtime and connects to no external AI service. | RootWaves | - | Jul 1, 2026 | |
MV幻想冒险 Store/marketing art | 商店页面的视频首页图,宣传图,使用了AI生成的图片。 | 枫梅工作室 | - | Jul 1, 2026 | |
花满楼 In-game content arttextaudio | AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects. | 初域游戏 | 1.5k | Jul 1, 2026 | |
ARC Aquarium In-game content arttext | 2D art and some in-game text were made with generative AI tools and hand-edited. | ACA Games | 13 | Jul 1, 2026 | |
Pirate Attack: Ocean Survival Store/marketing artcode | -Ai created the picture for the shop site
-helped programming the game | Minima Games | - | Jul 1, 2026 | |
The Farm of the Living In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | Jul 1, 2026 | |
Luck & Tactics In-game content arttext | Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials. | Frostbyte Forge | - | Jul 1, 2026 | |
Caïssa Board In-game content arttextaudiocode | AI was utilized in the following areas:
* Art Assets: Two textures (the move marker and UI background) were generated using AI tools.
* Development: AI was primarily used for code review, debugging, and localization support.
* Audio: Some musical tracks and voices may have been AI-generated.
Text: Help text was generated and proofread with AI assistance.
* In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves. | Dominique Lorre | - | Jul 1, 2026 | |
Slums: Hauler 2 In-game content arttext | Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer. | Urban Bear Studios | - | Jul 1, 2026 | |
Last Lumen Knight In-game content arttext | Our game utilized Generative AI tools strictly for specific conceptual and design elements during development, ensuring no automated content replaces our team's hand-crafted work:
- Characters & Monsters: We used Midjourney to generate initial visual concepts for the main playable character and a few specific monsters. Our pixel artists used these generated images purely as a creative reference to manually draw and animate the final 2D pixel-art sprites from scratch.
- Relics & UI Elements: ChatGPT was utilized during the brainstorming phase to conceptualize the initial ideas for in-game relics and various UI design layouts. Based on the generated outputs, we thoroughly refined the designs, adjusted the details, and performed visual post-processing to adapt and implement them into the game as our final production assets.
We are committed to delivering a high-quality game where AI is only used as a selective tool to spark creativity, respecting the dedicated work of our development team. | Lumen Studio | - | Jul 1, 2026 | |
Soulreign In-game content art | As a solo developer several of the art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly start using commissioned art. | Berraco | 10 | Jul 1, 2026 | |
龙王传奇 Store/marketing art | We use AI tools to create some game assets, mainly for promotion and marketing. | 龙王传奇 | - | Jul 1, 2026 | |
Town Master In-game content textart | Everything except the gameplay, copywriting, and visual effects is made with AI. | LIU JIEYI | - | Jul 1, 2026 | |
Hexborne In-game content art | This game uses generative AI tools to create some visual assets and background images. All AI-generated content has been reviewed and edited by the developer. | BlowYAmind | - | Jul 1, 2026 | |
100均除霊師 In-game content art | Some UI elements use AI-generated images. | AlleyInn | - | Jul 1, 2026 | |
Forge Maiden In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | Jul 1, 2026 | |
Huiyu AI Trip In-game content art | All visual assets in this game are pre-generated by artificial intelligence (AI). | Huiyu | - | Jun 30, 2026 | |
Mistwoods In-game content artaudio | A Note on AI in This Game
Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life.
I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you. | RazorRay Productions | - | Jun 30, 2026 | |
SIGNAL//LOSS In-game content artaudio | Some player-facing visual and sound assets, as well as promotional images, were created or assisted with generative AI tools during development. | Coffee Makes Games Studio | - | Jun 30, 2026 | |
极度攀爬 In-game content art | During the development of this game, generative AI tools were used to assist in creating specific 2D visual assets. This includes decorative murals on environmental walls (such as character paintings) and certain UI icons for the achievement system.
The core content of the game, including all 3D level design, physics-based climbing mechanics, the economic system, and core programming, was entirely handcrafted and developed by the creator. We are committed to providing players with a pure, hardcore, and challenging vertical parkour experience. | Social Cat | - | Jun 30, 2026 | |
至高传奇 Store/marketing art | 制作了游戏宣传图,以及一部分角色肖像 | 超巨大战喵 | - | Jun 30, 2026 | |
Mags and Body Bags In-game content art | Some of the weapon skins and charms available for purchase are AI generated. | Maxa Game Studios LLC | - | Jun 30, 2026 | |
Ninja Noboken Episode 2 In-game content textartaudio | This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards. | Gabriel Lopez | - | Jun 30, 2026 |