This game includes AI-generated or AI-assisted content, such as artwork and localization.
- Creator
- Soba Studio
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,999 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game includes AI-generated or AI-assisted content, such as artwork and localization.
I used chatgpt to remaster some models, and to boost my artwork. I DID NOT: - let AI create any new models - design any of my levels or scripts - generate voices or music
Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer.
Some promotional artwork and store graphic backgrounds may include AI-assisted elements. The core gameplay, UI, ships, enemies, mechanics, systems and visual identity are created and edited by the developer using original game assets.
Assets and marketing
Some visual assets and music in this game were created with the assistance of AI tools.
Assets and marketing
AI tools are used to assist in development, including code, writing, art, and sound effects
The following aspects of this game's development were assisted by AI tools: • Code architecture planning and refactoring suggestions • Debugging assistance • Localization (English / Simplified Chinese / Japanese / and other supported languages) • Initial drafts of select art assets • Background music generation (SUNO) All AI-generated output was reviewed, edited, and integrated by a human before inclusion in the final build. Core gameplay design, balancing, and final decisions were made by the developer.
Some textures for secondary objects, such as the images used in some paintings, have been generated by AI.
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
Some 2D visual assets in Hollow Stars were created with the help of generative AI image tools during development. This includes parts of the store and marketing artwork, the achievement icons, and background art used in the game's cinematic intro. Every AI-assisted asset was reviewed, edited and curated by the development team before release. Generative AI is not used while you play. The game runs no generative AI at runtime — the in-game faction "AI" is a fully deterministic, rule-based simulation, not a generative model. No player input or data is sent to any AI service.
Some of the art assets and background music in this game were generated using artificial intelligence technology.
Generative AI was used strictly as an assistive tool during development. It was utilized to help debug code, optimize scripts, and generate minor background visual elements. All core gameplay mechanics, main graphics, story, and game design were created entirely by the developer.
The things the player sees are mostly made manually by humans. But some visuals, like a couple of seamless textures that are used in the environment, were AI-generated and then modified by hand. AI was used to boost productivity generally, so it was used in a lot of workflows here and there to be finish tasks faster.
Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically.
This game uses pre-generated AI-assisted content for certain promotional artwork, visual assets, and audio materials. No AI-generated content is created during gameplay.
When creating the interface, I used AI (all kinds of buttons, icons)
部分模型贴图素材使用AI辅助生成
Some graphics (including certain illustrations and character elements) were created using generative AI
The in-game graphics, music, and some sound effects are AI-generated and post-processed by humans.
Some of the game's art assets were created with the assistance of generative AI tools.
This game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay. Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer. Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement. Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks. Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game. Localization: The English translation is produced with AI assistance and reviewed by the developer.
Only library capsule images have been enhanced by AI.
All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization.
Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay.
Art Resource
AI tools were used to create promotional visuals (capsule artwork) and in-game character voice lines (ElevenLabs text-to-speech). All game design, code, 3D models, and gameplay were created by the developer
This game contains pre-generated content created with the assistance of generative AI tools during development. AI was used mainly for card illustrations, UI design drafts, some text creation assistance, and programming assistance. The game does not generate new images, audio, text, or other content using AI during gameplay.
Use AI to generate images or code
ui texture, translation
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Generative AI tools, including GPT/Codex, were used during development to create, draft, edit, and process pre-generated game content, including UI text, localization drafts, icons, interface assets, store copy, planning materials, QA materials, and code assistance. All AI-assisted content included in the game or marketing materials was reviewed, selected, edited, and integrated by the developer before publication. The game does not include live-generated AI content, AI chatbots, runtime AI generation, or in-game AI image generation.
Generative AI was used to assist in the creation of various 2D textures, portraits, and UI elements.
Some promotional artwork, store capsule images, and marketing visuals were created with the assistance of generative AI tools and then reviewed, selected, and edited by the developer. The game itself does not generate new AI content during gameplay.
During the development of Super Monsterdoom, generative AI tools were used to support text creation, visual exploration, and mechanical iteration. As a solo developer, these tools were key to accelerating and expanding the process, but every final asset, text, and design decision went through extensive human editing, refinement, and hands-on work.
Generative AI tools were used during the development process to assist in writing, optimizing, and refining C# scripts in Unity, as well as in the conceptualization, texture generation, and editing of 2D visual assets and user interface elements.
Partial UI assets are generated by AI. Core game art, plot and models are manually created or use CC‑BY 4.0 open‑source licensed materials.
We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements.
Some in-game icons, certain image assets, and some music are AI-generated.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
Generative AI tools were used during development to assist with pre-generated content such as code iteration, localization assistance, and edited achievement icon variants. The game does not generate AI content at runtime. All content included in the product and Steam materials is reviewed and selected by the developer before release.
Some marketing artwork on this store page (capsule images, library hero, page background) was generated with AI image tools and then composited with vector-rendered typography. No AI-generated content ships inside the game itself. All player names, team names, draft classes, and simulation outcomes are produced by procedural algorithms with a seeded random number generator, not by AI models.
Some assets on the store page are created with AI assistance.
- Code was written with Assistance of Anthropic Claude Code - Character Portraits were created with Google Gemini - Other Art Assets and Sound Effects were created using Python (matplotlib, wave)
Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running.
Pre-generated AI-assisted artwork is used for fictional chess player avatars and selected promotional visuals. These assets are reviewed before inclusion. No live generative AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bee Harvest In-game content arttext | This game includes AI-generated or AI-assisted content, such as artwork and localization. | Soba Studio | - | Jun 3, 2026 | |
Dark Eyes - Super Soldier 2 In-game content art | I used chatgpt to remaster some models, and to boost my artwork.
I DID NOT:
- let AI create any new models
- design any of my levels or scripts
- generate voices or music | Ruud Tacken | - | Jun 3, 2026 | |
Isle Of Nexaryth In-game content art | Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer. | Tugay Saydam | - | Jun 3, 2026 | |
Nova Star: Void Survival In-game content art | Some promotional artwork and store graphic backgrounds may include AI-assisted elements. The core gameplay, UI, ships, enemies, mechanics, systems and visual identity are created and edited by the developer using original game assets. | A.C. ANDRADE SUPORTE EM TI | - | Jun 3, 2026 | |
Argonauts Agency: Curse of Wishes Store/marketing art | Assets and marketing | 8floor ltd | - | Jun 3, 2026 | |
Slice To Meet You In-game content artaudio | Some visual assets and music in this game were created with the assistance of AI tools. | Lumamind Studio | 101 | Jun 3, 2026 | |
Argonauts Agency: When Spring Withered Store/marketing art | Assets and marketing | 8floor ltd | - | Jun 3, 2026 | |
Idle Crown In-game content codetextartaudio | AI tools are used to assist in development, including code, writing, art, and sound effects | Idle Crown | 123 | Jun 3, 2026 | |
Friendly Fire In-game content codetextaudioart | The following aspects of this game's development were assisted by AI tools:
• Code architecture planning and refactoring suggestions
• Debugging assistance
• Localization (English / Simplified Chinese / Japanese / and other supported languages)
• Initial drafts of select art assets
• Background music generation (SUNO)
All AI-generated output was reviewed, edited, and integrated by a human before inclusion in the final build. Core gameplay design, balancing, and final decisions were made by the developer. | HuntForge | - | Jun 3, 2026 | |
INROOMS In-game content art | Some textures for secondary objects, such as the images used in some paintings, have been generated by AI. | 3Dente | - | Jun 3, 2026 | |
BOOSTDRIVE Store/marketing art | Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets. | MICROMETA | - | Jun 3, 2026 | |
1 MONKEY LEFT Store/marketing art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | Gamepoc | - | Jun 3, 2026 | |
Hollow Stars In-game content art | Some 2D visual assets in Hollow Stars were created with the help of generative AI image tools during development. This includes parts of the store and marketing artwork, the achievement icons, and background art used in the game's cinematic intro. Every AI-assisted asset was reviewed, edited and curated by the development team before release.
Generative AI is not used while you play. The game runs no generative AI at runtime — the in-game faction "AI" is a fully deterministic, rule-based simulation, not a generative model. No player input or data is sent to any AI service. | AppGX | - | Jun 3, 2026 | |
软件产业大亨 Software Industry Tycoon In-game content artaudio | Some of the art assets and background music in this game were generated using artificial intelligence technology. | Polarix Era Studio | - | Jun 3, 2026 | |
Anomaly Watcher In-game content codeart | Generative AI was used strictly as an assistive tool during development. It was utilized to help debug code, optimize scripts, and generate minor background visual elements. All core gameplay mechanics, main graphics, story, and game design were created entirely by the developer. | No Signal Studio | - | Jun 3, 2026 | |
Horizon Reef In-game content art | The things the player sees are mostly made manually by humans. But some visuals, like a couple of seamless textures that are used in the environment, were AI-generated and then modified by hand. AI was used to boost productivity generally, so it was used in a lot of workflows here and there to be finish tasks faster. | Huckflesh Games | - | Jun 3, 2026 | |
Crosshair King Store/marketing art | Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically. | PM7Productions | - | Jun 3, 2026 | |
Rat Musou In-game content artaudio | This game uses pre-generated AI-assisted content for certain promotional artwork, visual assets, and audio materials. No AI-generated content is created during gameplay. | Studio Bing-Huan | - | Jun 3, 2026 | |
Another Tavern Simulator In-game content art | When creating the interface, I used AI (all kinds of buttons, icons) | Artem Gorbunov | - | Jun 3, 2026 | |
迹 In-game content art | 部分模型贴图素材使用AI辅助生成 | 四菜一汤studio | - | Jun 3, 2026 | |
Dungeon Monster Master Store/marketing art | Some graphics (including certain illustrations and character elements) were created using generative AI | Jin Studio | - | Jun 3, 2026 | |
Tale Sweeper In-game content artaudio | The in-game graphics, music, and some sound effects are AI-generated and post-processed by humans. | ASyun | - | Jun 3, 2026 | |
Jesus Christ: A Gospel Visual Novel In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jun 3, 2026 | |
流転のジェミニ In-game content arttextcodeaudio | This game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay.
Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer.
Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement.
Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks.
Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game.
Localization: The English translation is produced with AI assistance and reviewed by the developer. | kanae | - | Jun 3, 2026 | |
Universe X Store/marketing art | Only library capsule images have been enhanced by AI. | Oni7 | - | Jun 3, 2026 | |
Hunk Battle Gems In-game content artaudiotextcode | All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization. | NamekoKing777 | - | Jun 3, 2026 | |
Ten Rings 2 In-game content arttext | Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay. | Huamen Atelier | - | Jun 3, 2026 | |
Pick Ball Unclear art | Art Resource | Banana Coke | - | Jun 3, 2026 | |
Bella Cozy Island In-game content artaudio | AI tools were used to create promotional visuals (capsule artwork) and in-game character voice lines (ElevenLabs text-to-speech). All game design, code, 3D models, and gameplay were created by the developer | PV Soft Games | - | Jun 3, 2026 | |
Warrior's Memory The Hollow Strata In-game content arttextcode | This game contains pre-generated content created with the assistance of generative AI tools during development.
AI was used mainly for card illustrations, UI design drafts, some text creation assistance, and programming assistance.
The game does not generate new images, audio, text, or other content using AI during gameplay. | RAIU Project | - | Jun 3, 2026 | |
Stock Shock Unclear artcode | Use AI to generate images or code | めてお | - | Jun 3, 2026 | |
Haru : Ritual of Sacrifice In-game content arttext | ui texture, translation | Gomul | 15 | Jun 3, 2026 | |
尸皇贴贴 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
物理超度 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
魔主归来 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
Buerokratie Idler: Germany In-game content textartcode | Generative AI tools, including GPT/Codex, were used during development to create, draft, edit, and process pre-generated game content, including UI text, localization drafts, icons, interface assets, store copy, planning materials, QA materials, and code assistance.
All AI-assisted content included in the game or marketing materials was reviewed, selected, edited, and integrated by the developer before publication.
The game does not include live-generated AI content, AI chatbots, runtime AI generation, or in-game AI image generation. | AKM Interactive | - | Jun 3, 2026 | |
Stellar Conquest In-game content art | Generative AI was used to assist in the creation of various 2D textures, portraits, and UI elements. | HDS | - | Jun 3, 2026 | |
Grid Wars: Last Stand Store/marketing art | Some promotional artwork, store capsule images, and marketing visuals were created with the assistance of generative AI tools and then reviewed, selected, and edited by the developer. The game itself does not generate new AI content during gameplay. | MCE Games | - | Jun 3, 2026 | |
Super Monsterdoom Dev only textartcode | During the development of Super Monsterdoom, generative AI tools were used to support text creation, visual exploration, and mechanical iteration. As a solo developer, these tools were key to accelerating and expanding the process, but every final asset, text, and design decision went through extensive human editing, refinement, and hands-on work. | Magical Mistery Shop | - | Jun 3, 2026 | |
Saw Rush In-game content artcode | Generative AI tools were used during the development process to assist in writing, optimizing, and refining C# scripts in Unity, as well as in the conceptualization, texture generation, and editing of 2D visual assets and user interface elements. | KBINDIE | - | Jun 3, 2026 | |
Ten Days Nightmare In-game content art | Partial UI assets are generated by AI. Core game art, plot and models are manually created or use CC‑BY 4.0 open‑source licensed materials. | FENG LI ZE | - | Jun 3, 2026 | |
德尼之塔 In-game content art | We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements. | 臨狼 | - | Jun 3, 2026 | |
All In Fresh In-game content artaudio | Some in-game icons, certain image assets, and some music are AI-generated. | Gaowan Liang | - | Jun 3, 2026 | |
Vegas Hold'em: Ultimate Casino Hold'em Poker Collection With Strategy Trainer Store/marketing textart | AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay. | TheVegasLab.com | - | Jun 3, 2026 | |
Chromatic Mage In-game content codetextart | Generative AI tools were used during development to assist with pre-generated content such as code iteration, localization assistance, and edited achievement icon variants. The game does not generate AI content at runtime. All content included in the product and Steam materials is reviewed and selected by the developer before release. | Nytheris Studios | - | Jun 3, 2026 | |
Gridiron Football GM Store/marketing art | Some marketing artwork on this store page (capsule images, library hero, page background) was generated with AI image tools and then composited with vector-rendered typography. No AI-generated content ships inside the game itself. All player names, team names, draft classes, and simulation outcomes are produced by procedural algorithms with a seeded random number generator, not by AI models. | Gridiron Games | - | Jun 3, 2026 | |
战法道传奇 Store/marketing art | Some assets on the store page are created with AI assistance. | 战法道传奇 | - | Jun 3, 2026 | |
Panzer Island In-game content artaudio | - Code was written with Assistance of Anthropic Claude Code
- Character Portraits were created with Google Gemini
- Other Art Assets and Sound Effects were created using Python (matplotlib, wave) | rhedak | - | Jun 3, 2026 | |
Demon Ark: Idle RPG In-game content art | Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running. | GravityStarGames | - | Jun 3, 2026 | |
Grand Chess Manager: Road to Grandmaster In-game content art | Pre-generated AI-assisted artwork is used for fictional chess player avatars and selected promotional visuals. These assets are reviewed before inclusion. No live generative AI is used during gameplay. | Onurcan Donmezer | - | Jun 3, 2026 |