Public Steam disclosure research25,994 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
Some of the game's content was made with the help of AI tools and then finished by hand: some 3D models, the radio music, short voice lines and the illustrated intro scenes. Game design, code, animation, layouts, audio mixing and all final editing are our own work. An optional tableside chat generates short in-character replies during play on a server we operate. The game client holds no API keys; the server rate-limits requests, filters what goes in and what comes out, replaces anything filtered with a fixed written line, shows an AI mark while a generated line is on screen, and a Report button sends only the exchange and an anonymous session id to us for review. Some store artwork and marketing images were made with AI assistance.
Generative AI was used to assist in the creation of 2D graphical textures (such as the core visuals and aesthetic shop skins) as well as assisting as a tool in writing the underlying game code and mechanics.
World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough.
Generative AI is used in the following place(s):
• Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn.
In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation.
Blacksmith Idle used pre-generated AI tools during development for parts of the visual asset pipeline, some music/audio creation, and limited development assistance. All shipped content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay, does not connect players to AI services, and does not generate player-facing content in real time.
Some UI elements in Drown World (specifically element icons for water, fire, gas, and similar interactive particles) were created using generative AI tools and subsequently edited and refined. Since the element roster is still being finalised and expanded, these icons will be replaced with custom artwork once the full set is locked in. Music stems were generated using AI tools, then edited and arranged by the developer. Localisation was produced with the assistance of generative AI.
This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human.
Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
All of the game code is via Vibe coding.
Most of the art material is AI-generated.
About half the pre-written text is AI-generated (Prompt for the story, character behavior, etc).
All of the content of the text that the player sees in-game, during gameplay, is Live-AI-generated.
The Cinematic trailer is Ai generated.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model.
Localization was assisted by AI for multilingual support.
A small number of UI icons (approx. 10) were created using AI tools and manually refined by the developer.
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is still learning and growing, we leverage AI to help us in generating content. But the final product has been shaped by the team's collective hardwork, dedication and creativity.
To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our team then uses these outputs as a foundation to refine, improve, and create the final iterations you see in the game.
This game uses generative AI during development for some images, music drafts, and programming assistance. All AI-assisted content was reviewed, edited, and curated by the developer before release.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
Generative AI was used during development to assist with certain in-game visual assets, audio/music, and promotional/store page materials. Final selection, editing, implementation, and overall game integration were handled by the developer.
We use generative AI tools to assist in the creation of 2D pixel art assets and marketing materials. All AI-generated content is refined and integrated by the developer to ensure a high-quality, cohesive aesthetic that fits the game's unique medieval-tech world.
AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and some achievement icons. All gameplay systems, design, and core content are handcrafted.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time.
I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it.
During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship.
Generative AI tools were used as part of a human-led design workflow for a limited portion of the game’s pre-generated artwork and promotional materials, including Steam store assets. Professional graphic designers directed, edited, and finalized all visual assets, which were reviewed before inclusion. No content is generated using AI while the game is running.
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
AI was used to help fine-tuning some graphics and animations, also to create some background graphics.
AI was used to create voices and to fine tune music.
This game uses AI for Image capsules and Image logo for store page. All other screenshots and in game screenshots which are purely created by me and does not have AI in it.
The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art assets for every 10,000 copies sold. After reaching 100,000 copies sold, all in-game art assets will be hand-drawn.
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
Some of the game's content was made with the help of AI tools and then finished by hand: some 3D models, the radio music, short voice lines and the illustrated intro scenes. Game design, code, animation, layouts, audio mixing and all final editing are our own work. An optional tableside chat generates short in-character replies during play on a server we operate. The game client holds no API keys; the server rate-limits requests, filters what goes in and what comes out, replaces anything filtered with a fixed written line, shows an AI mark while a generated line is on screen, and a Report button sends only the exchange and an anonymous session id to us for review. Some store artwork and marketing images were made with AI assistance.
Generative AI was used to assist in the creation of 2D graphical textures (such as the core visuals and aesthetic shop skins) as well as assisting as a tool in writing the underlying game code and mechanics.
World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough.
Generative AI is used in the following place(s):
• Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn.
In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation.
Blacksmith Idle used pre-generated AI tools during development for parts of the visual asset pipeline, some music/audio creation, and limited development assistance. All shipped content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay, does not connect players to AI services, and does not generate player-facing content in real time.
Some UI elements in Drown World (specifically element icons for water, fire, gas, and similar interactive particles) were created using generative AI tools and subsequently edited and refined. Since the element roster is still being finalised and expanded, these icons will be replaced with custom artwork once the full set is locked in. Music stems were generated using AI tools, then edited and arranged by the developer. Localisation was produced with the assistance of generative AI.
This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human.
Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
All of the game code is via Vibe coding.
Most of the art material is AI-generated.
About half the pre-written text is AI-generated (Prompt for the story, character behavior, etc).
All of the content of the text that the player sees in-game, during gameplay, is Live-AI-generated.
The Cinematic trailer is Ai generated.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model.
Localization was assisted by AI for multilingual support.
A small number of UI icons (approx. 10) were created using AI tools and manually refined by the developer.
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is still learning and growing, we leverage AI to help us in generating content. But the final product has been shaped by the team's collective hardwork, dedication and creativity.
To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our team then uses these outputs as a foundation to refine, improve, and create the final iterations you see in the game.
This game uses generative AI during development for some images, music drafts, and programming assistance. All AI-assisted content was reviewed, edited, and curated by the developer before release.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
Generative AI was used during development to assist with certain in-game visual assets, audio/music, and promotional/store page materials. Final selection, editing, implementation, and overall game integration were handled by the developer.
We use generative AI tools to assist in the creation of 2D pixel art assets and marketing materials. All AI-generated content is refined and integrated by the developer to ensure a high-quality, cohesive aesthetic that fits the game's unique medieval-tech world.
AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and some achievement icons. All gameplay systems, design, and core content are handcrafted.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time.
I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it.
During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship.
Generative AI tools were used as part of a human-led design workflow for a limited portion of the game’s pre-generated artwork and promotional materials, including Steam store assets. Professional graphic designers directed, edited, and finalized all visual assets, which were reviewed before inclusion. No content is generated using AI while the game is running.
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
AI was used to help fine-tuning some graphics and animations, also to create some background graphics.
AI was used to create voices and to fine tune music.
This game uses AI for Image capsules and Image logo for store page. All other screenshots and in game screenshots which are purely created by me and does not have AI in it.
The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art assets for every 10,000 copies sold. After reaching 100,000 copies sold, all in-game art assets will be hand-drawn.