Gameplay trailer on storepage uses song made with the help of suno.ai Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly.
- Creator
- Tiliasoft.com
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,985 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Gameplay trailer on storepage uses song made with the help of suno.ai Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly.
Some images, dubbing, text, and some 3D models were partially created using AI tools.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
游戏中图是AI生成的
The game uses DALL-E to generate card image assets in the game
Some (not all) icons were generated with AI.
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand. Our trailers were also AI-assisted with original works we own to enhance their quality. All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments. We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations. We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
Some of the game art and game trailers were generated with the aid of AI tools
AI has been used to generate a small portion of the artwork (abilities / units icons) and some abilities descriptions / names.
Pregenerated arts
We have used chatgpt to generate main screen of the game and Capsule art.
AI-generated art objects
Stories, 2D prop assets, 3D prop assets
We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations.
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
Generative AI tools were used during the development process in the following areas: 3D Assets & Texturing: We utilized tools such as ChatGPT and Grok to generate visual references and base textures. These references were then used in conjunction with Meshy.ai to assist in the creation of 3D models and their corresponding textures. Code & Programming: An AI-based coding assistant was used to help write, refactor, and optimize the game's GDScript logic, including character movement, interaction systems, and UI components. All AI-generated elements have been reviewed, integrated, and refined by the development team to ensure a high-quality experience for players.
We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays.
AI was used to generate some basic art assets, which were then modified by humans.AI was used to generate some basic art assets, which were then modified by humans.
This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience.
Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames.
Some multilingual localized text content is AI-generated; parts of the code and art assets also contain AI-generated content.
This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality.
Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials.
During the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following processes. ・ Partial creation of base images used for background art production of Events ・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips. ・ Production of some audio for stadium announcements ・ Generation and copyediting of some text ・ Review of some translations Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use. The quality of all final content is ensured through human evaluation.
This game contains visual assets generated using generative AI tools (including some characters, vehicles, and icons). All such assets have been reviewed and integrated by the developer. The game does not use generative AI during gameplay, nor does it generate any content in real time. All gameplay logic and systems are fully developer-created.
Temp art assets.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI. -Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality. -Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC) -Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for. -No decisions are taken by AI -No lore/story elements are written or decided by AI -No 3D models have been made using AI Last updated: March 22 2026 (5th game anniversary) Possible changes in the future: -Realtime AI NPC actions -AI-driven text-to-speech for NPCs -Player mimics (takes in player voices and movements to create player "doppelgangers")
AI have been used to create images and generate sounds to the game.
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
The game may use AI to produce game promotion content.
Option for non-pixel art AI "HD enhanced" versions.
AI generated images may be used in in-game UI or in image assets on the Steam store page
The store page capsule image (cover art) was generated using AI.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently. We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages. During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
游戏中所有的图片和视频均由AI生成
How we use artificial intelligence: Some creative assets in Slash The Tower were created with the help of generative AI. Art and music were produced using Google Gemini (AI-assisted generation). Those assets are pre-made and shipped with the game—they are not generated live while you play. Game code and parts of the user interface were developed with assistance from Cursor (an AI-enabled editor) together with Unity. That means design and implementation were guided by us as developers, with AI helping draft or refine code and UI-related work—not replacing human creative direction for the whole game. We do not use generative AI to create personalized or real-time content for each player session beyond what is described above. If we add AI-generated material to the Steam store page, community hubs, or marketing, we will treat it the same way: clearly labeled and consistent with this approach.
Some artworks have been generated with AI.
the game's backgrounds were generated by artificial intelligence
Some graphics, music, and translations were initially generated by AI and subsequently revised by humans.
The store page capsule image (cover art) was generated using AI.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
Some artworks were generated with AI tools and edited.
During Early Access some AI generated images may be used as placeholders, for example during the loading screens.
This game was developed independently by a solo developer. Generative AI tools were used in a limited capacity during production, specifically to assist with the texturing of certain visual assets and the conception of some written content. All gameplay systems, models, game design, art direction, music, and core creative decisions were made entirely by the developer.
Some of the images in the game were created using neural networks, but were later significantly modified (or used only as inspiration). No image in Pocket Rogues is entirely AI generated.
1. Pre-rendered character portraits (bought from 3d party in Unity Asset Store). 2. Pre-rendered achievement icons.
Steam achievements may contain pictures that was generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sand in a Box In-game content audioart | Gameplay trailer on storepage uses song made with the help of suno.ai
Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly. | Tiliasoft.com | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) In-game content artaudiotext | Some images, dubbing, text, and some 3D models were partially created using AI tools. | Happy Daram Inc. | 262 | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
拯救公主-宿命的破除 In-game content art | 游戏中图是AI生成的 | Mutual Fun Studio | - | May 23, 2026 | |
坦克幸存者 In-game content art | The game uses DALL-E to generate card image assets in the game | King Stone | - | May 23, 2026 | |
Miramar In-game content art | Some (not all) icons were generated with AI. | Beach Hut Games | - | May 23, 2026 | |
Fallen Evolution In-game content artaudio | All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer. | Elevations | - | May 23, 2026 | |
Eternal Mist In-game content textart | We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself. | Rionix | - | May 23, 2026 | |
Insurgence - Last Wishes In-game content art | We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort. | Platomenti | - | May 23, 2026 | |
Endless; Melody—NEMESIS In-game content artaudiotext | Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life. | VALENSiYAGAMES | - | May 23, 2026 | |
Arcana Rift Store/marketing art | Some of the game art and game trailers were generated with the aid of AI tools | Pixcelz Studios | - | May 23, 2026 | |
Warlane In-game content arttext | AI has been used to generate a small portion of the artwork (abilities / units icons) and some abilities descriptions / names. | Adrian Vat | - | May 23, 2026 | |
Fear Of Mine 001 (Novel) In-game content art | Pregenerated arts | NVG Games | 13 | May 23, 2026 | |
Dirt Bike Mini Racer Store/marketing art | We have used chatgpt to generate main screen of the game and Capsule art. | Enaayah Software Development and Services Private Limited | - | May 23, 2026 | |
Dymension:Scary Horror Survival Shooter In-game content art | AI-generated art objects | GameToTop | 17 | May 23, 2026 | |
Tumblefire Unclear textart | Stories, 2D prop assets, 3D prop assets | Lost Rabbit Digital | - | May 23, 2026 | |
11F In-game content art | We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations. | PUMPKIM | 167 | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
Unmotivated Heroes In-game content artcode | Generative AI tools were used during the development process in the following areas:
3D Assets & Texturing: We utilized tools such as ChatGPT and Grok to generate visual references and base textures. These references were then used in conjunction with Meshy.ai to assist in the creation of 3D models and their corresponding textures.
Code & Programming: An AI-based coding assistant was used to help write, refactor, and optimize the game's GDScript logic, including character movement, interaction systems, and UI components.
All AI-generated elements have been reviewed, integrated, and refined by the development team to ensure a high-quality experience for players. | Ward№6 | - | May 23, 2026 | |
Palliative - Reach for an Angel In-game content art | We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays. | Platomenti | - | May 23, 2026 | |
Blackfire Crusade In-game content art | AI was used to generate some basic art assets, which were then modified by humans.AI was used to generate some basic art assets, which were then modified by humans. | BNX Games | 22 | May 23, 2026 | |
Inside the Forest In-game content arttext | This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience. | Ani4Bio Animated | - | May 23, 2026 | |
Age of Barbarians Chronicles In-game content art | Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames. | Crian Soft | 99 | May 23, 2026 | |
Mandate Order In-game content textartcode | Some multilingual localized text content is AI-generated; parts of the code and art assets also contain AI-generated content. | Digital Sky | 796 | May 23, 2026 | |
Olmari ja T-paita In-game content artaudiotext | This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality. | Marko Loponen | - | May 23, 2026 | |
VALE In-game content arttext | Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials. | F-Games | - | May 23, 2026 | |
eFootball™ In-game content artaudiotext | During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation. | KONAMI | 30.1k | May 23, 2026 | |
Galactic Speed Legends In-game content art | This game contains visual assets generated using generative AI tools (including some characters, vehicles, and icons). All such assets have been reviewed and integrated by the developer.
The game does not use generative AI during gameplay, nor does it generate any content in real time. All gameplay logic and systems are fully developer-created. | ocasocreations | - | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
WAR LAB In-game content artaudiocode | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers") | NestorVG | - | May 23, 2026 | |
MAK: Survival In-game content artaudio | AI have been used to create images and generate sounds to the game. | Two Friend Studios | - | May 23, 2026 | |
MONOPOLY Poker In-game content arttext | Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release. | Playtika Ltd. | 2.4k | May 23, 2026 | |
Wartune Reborn Store/marketing arttext | The game may use AI to produce game promotion content. | 7Road | 284 | May 23, 2026 | |
Cell Defender Store/marketing art | Option for non-pixel art AI "HD enhanced" versions. | EcrosoGames | - | May 23, 2026 | |
3on3 FreeStyle: Rebound In-game content art | AI generated images may be used in in-game UI or in image assets on the Steam store page | Joycity | 2.5k | May 23, 2026 | |
Bone Marrow Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 43 | May 23, 2026 | |
Inferna Live AI textart | As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models. | INFERNA UG (haftungsbeschränkt) | 464 | May 23, 2026 | |
赤马 In-game content art | 游戏中所有的图片和视频均由AI生成 | 玄逍工作室 | - | May 23, 2026 | |
Slash The Tower In-game content artaudiocode | How we use artificial intelligence:
Some creative assets in Slash The Tower were created with the help of generative AI.
Art and music were produced using Google Gemini (AI-assisted generation). Those assets are pre-made and shipped with the game—they are not generated live while you play.
Game code and parts of the user interface were developed with assistance from Cursor (an AI-enabled editor) together with Unity. That means design and implementation were guided by us as developers, with AI helping draft or refine code and UI-related work—not replacing human creative direction for the whole game.
We do not use generative AI to create personalized or real-time content for each player session beyond what is described above. If we add AI-generated material to the Steam store page, community hubs, or marketing, we will treat it the same way: clearly labeled and consistent with this approach. | Just Crumbs Games | - | May 23, 2026 | |
Daraney - Guardian's Rise Store/marketing art | Some artworks have been generated with AI. | Christopher Hanke | - | May 23, 2026 | |
Hap to Day In-game content art | the game's backgrounds were generated by artificial intelligence | Fenigem | - | May 23, 2026 | |
Fluffy Arena In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | May 23, 2026 | |
Lord of the click Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 73 | May 23, 2026 | |
Crime Scene Cleaner art | We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | President Studio | 15.1k | May 23, 2026 | |
Tree House Colony In-game content art | Some artworks were generated with AI tools and edited. | Jens P. Behrens | - | May 23, 2026 | |
Hidden Deep In-game content art | During Early Access some AI generated images may be used as placeholders, for example during the loading screens. | Cogwheel Software | 1.8k | May 23, 2026 | |
Night Rolls Cozy Store In-game content arttext | This game was developed independently by a solo developer. Generative AI tools were used in a limited capacity during production, specifically to assist with the texturing of certain visual assets and the conception of some written content. All gameplay systems, models, game design, art direction, music, and core creative decisions were made entirely by the developer. | Polytale Games | - | May 23, 2026 | |
Pocket Rogues In-game content art | Some of the images in the game were created using neural networks, but were later significantly modified (or used only as inspiration). No image in Pocket Rogues is entirely AI generated. | EtherGaming | 562 | May 23, 2026 | |
Final Upgrade art | 1. Pre-rendered character portraits (bought from 3d party in Unity Asset Store).
2. Pre-rendered achievement icons. | TaosX | 428 | May 23, 2026 | |
Political puzzle In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 38 | May 23, 2026 |