Disclosure analysis
AI content is included in the game
AI-assisted generation was used for creative assets (art and music) and code/UI development, with no live or personalized AI content disclosed.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Art and music were produced using Google Gemini (AI-assisted generation)”
“Some creative assets in Slash The Tower were created with the help of generative AI”
- Development workflow
- Code help
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
How we use artificial intelligence: Some creative assets in Slash The Tower were created with the help of generative AI. Art and music were produced using Google Gemini (AI-assisted generation). Those assets are pre-made and shipped with the game—they are not generated live while you play. Game code and parts of the user interface were developed with assistance from Cursor (an AI-enabled editor) together with Unity. That means design and implementation were guided by us as developers, with AI helping draft or refine code and UI-related work—not replacing human creative direction for the whole game. We do not use generative AI to create personalized or real-time content for each player session beyond what is described above. If we add AI-generated material to the Steam store page, community hubs, or marketing, we will treat it the same way: clearly labeled and consistent with this approach.
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