Public Steam disclosure research25,995 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
The developer uses generative AI tools throughout the entire development process of this game.
Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality.
Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency.
Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow.
Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies.
This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards.
Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies.
This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and then heavily modified by a human artist (e.g. the battle map hexes, horse sprites, intro screen).
The voice acting was generated with XTTS v2, an open-source text-to-speech model. This allowed a one-person project to have a large cast of voiced characters.
Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer.
This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
AI Disclosure
Generative AI tools were used during development to assist in the creation of promotional materials, including the logo and some store images.
All gameplay systems, AI opponents, mechanics, and core design were developed manually.
The game does not use generative AI during gameplay or player interactions.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game text into multiple languages.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
This game utilizes generative AI during the development process. Some 3D props (such as marshmallows), game logos, and UI elements were initially created using AI tools. These assets were then manually refined and edited by the developer to fit the game's style.
This game was developed with the help of generative artificial intelligence tools used during the development phase to assist in the creation of certain visual, technical, and content elements. All produced elements were selected, modified, and validated by the developer to ensure their consistency, quality, and integration into the final experience.
No content is generated by artificial intelligence in real time during gameplay.
AI tools are used to assist in the creation of certain marketing and promotional visuals.
During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving.
All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product.
Some store page illustrations were created using generative AI tools. The content was reviewed and edited before publication. No copyrighted material was directly copied.
The game features assets and promotional imagery created with the assistance of generative AI, which served as a tool to enhance the production workflow; all such elements were subsequently hand-refined by the developer to ensure artistic consistency. This technology was also used to streamline the development of generic code components. Every aspect of the game’s design, mechanics, and final polish remains the result of human creative direction and manual oversight.
Some Images and text for the store page are generated by AI. I am solo and I am not much of a writer. The game was coded working hard for 10 months to put this together. It is my first major project in game dev.
Characters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong.
During the creative process, we utilized artificial intelligence (AI) technology as a generative tool for inspiration, primarily applied to original artwork and partial narrative texts. Our use of AI is not intended to replace traditional creativity, but rather to push beyond the boundaries of conventional game design—delivering you a uniquely immersive adventure filled with delightful surprises. All AI-generated content operates within our meticulously designed rule-based framework, ensuring a coherent and engaging experience.
Development uses AI tools as coding assistants to optimize scripts and refactor systems. Some UI icons and graphic elements may have been generated or iterated with AI assistance, but all were manually reviewed and edited to ensure final quality.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay.
Character prototypes and costumes (for the protagonist Luo Hongxue) are manually designed. AI is used to generate scenes (such as background images for Shuiyue Tower and the Cave Mansion), NPC appearances (like the looks of a poor scholar or a fox spirit), and motion modifications (such as adjustments to character spellcasting and walking animations).
Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development.
All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction.
The game does not use live AI generation during gameplay.
AI generative models were used to create localization files to support languages that would otherwise be difficult for a solo developer. Placeholder AI-generated assets have been created for the Steam store splash images, with the intent of commissioning an artist if this gains community support. All in-game assets (sprites, music, sound effects, UI elements, and interactive content) were created by humans and are credited in the game credits. CPU opponents use traditional game AI algorithms, not generative AI models.
This is the third iteration of development, that was originally developed in 2019 with HTML + JS, then rebuilt in Unity, and then transferred to LOVE2D written in Lua. It was more-or-less built with a box of scraps in a cave in its first iterations, and modern software since those days have effectively blurred the line where task automation meets unethical AI consumption.
It's up to each of us to determine where that line is for ourselves in a rapidly changing digital age. As both a solo game dev and multimedia artist carrying a full-time job in neither of those fields, I feel that it's important to be educating ourselves on where AI can be a useful tool to allow new opportunities and expand capabilities for independent creators that are otherwise untenable, while keeping the human side of game dev at its core, especially in the indie genre.
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
The developer uses generative AI tools throughout the entire development process of this game.
Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality.
Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency.
Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow.
Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies.
This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards.
Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies.
This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and then heavily modified by a human artist (e.g. the battle map hexes, horse sprites, intro screen).
The voice acting was generated with XTTS v2, an open-source text-to-speech model. This allowed a one-person project to have a large cast of voiced characters.
Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer.
This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
AI Disclosure
Generative AI tools were used during development to assist in the creation of promotional materials, including the logo and some store images.
All gameplay systems, AI opponents, mechanics, and core design were developed manually.
The game does not use generative AI during gameplay or player interactions.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game text into multiple languages.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
This game utilizes generative AI during the development process. Some 3D props (such as marshmallows), game logos, and UI elements were initially created using AI tools. These assets were then manually refined and edited by the developer to fit the game's style.
This game was developed with the help of generative artificial intelligence tools used during the development phase to assist in the creation of certain visual, technical, and content elements. All produced elements were selected, modified, and validated by the developer to ensure their consistency, quality, and integration into the final experience.
No content is generated by artificial intelligence in real time during gameplay.
AI tools are used to assist in the creation of certain marketing and promotional visuals.
During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving.
All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product.
Some store page illustrations were created using generative AI tools. The content was reviewed and edited before publication. No copyrighted material was directly copied.
The game features assets and promotional imagery created with the assistance of generative AI, which served as a tool to enhance the production workflow; all such elements were subsequently hand-refined by the developer to ensure artistic consistency. This technology was also used to streamline the development of generic code components. Every aspect of the game’s design, mechanics, and final polish remains the result of human creative direction and manual oversight.
Some Images and text for the store page are generated by AI. I am solo and I am not much of a writer. The game was coded working hard for 10 months to put this together. It is my first major project in game dev.
Characters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong.
During the creative process, we utilized artificial intelligence (AI) technology as a generative tool for inspiration, primarily applied to original artwork and partial narrative texts. Our use of AI is not intended to replace traditional creativity, but rather to push beyond the boundaries of conventional game design—delivering you a uniquely immersive adventure filled with delightful surprises. All AI-generated content operates within our meticulously designed rule-based framework, ensuring a coherent and engaging experience.
Development uses AI tools as coding assistants to optimize scripts and refactor systems. Some UI icons and graphic elements may have been generated or iterated with AI assistance, but all were manually reviewed and edited to ensure final quality.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay.
Character prototypes and costumes (for the protagonist Luo Hongxue) are manually designed. AI is used to generate scenes (such as background images for Shuiyue Tower and the Cave Mansion), NPC appearances (like the looks of a poor scholar or a fox spirit), and motion modifications (such as adjustments to character spellcasting and walking animations).
Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development.
All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction.
The game does not use live AI generation during gameplay.
AI generative models were used to create localization files to support languages that would otherwise be difficult for a solo developer. Placeholder AI-generated assets have been created for the Steam store splash images, with the intent of commissioning an artist if this gains community support. All in-game assets (sprites, music, sound effects, UI elements, and interactive content) were created by humans and are credited in the game credits. CPU opponents use traditional game AI algorithms, not generative AI models.
This is the third iteration of development, that was originally developed in 2019 with HTML + JS, then rebuilt in Unity, and then transferred to LOVE2D written in Lua. It was more-or-less built with a box of scraps in a cave in its first iterations, and modern software since those days have effectively blurred the line where task automation meets unethical AI consumption.
It's up to each of us to determine where that line is for ourselves in a rapidly changing digital age. As both a solo game dev and multimedia artist carrying a full-time job in neither of those fields, I feel that it's important to be educating ourselves on where AI can be a useful tool to allow new opportunities and expand capabilities for independent creators that are otherwise untenable, while keeping the human side of game dev at its core, especially in the indie genre.
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.