The game itself and the store page promotional assets both use pre‑rendered AI content.
- Creator
- Myth Card Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The game itself and the store page promotional assets both use pre‑rendered AI content.
This game uses AI-generated assets only in pre-rendered, non-interactive content. Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources. No AI is used to generate gameplay content, logic, or code during live gameplay. All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
Announce trailer parts were generated by AI. There are no AI elements in gameplay.
Some game graphics made with AI help.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
Using AI to generate some character portraits, background images, etc
AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay.
Only the key (capsule) art for the game is AI generated.
AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content.
Promotional arts
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Capsule/library artwork is AI generated.
Text format, marketing, music postprocessing
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
AI was used for translation and image generation.
We use AI to generate some icons.
Use AI to generate pre-rendered content for games and their store pages, marketing materials, and/or community assets.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work. The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Some monster images are AI generated. All other Items/images are by artists
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
Some minor assets and text were created with the assistance of AI tools during development. All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer. AI tools were used only as a supportive tool during the development process.
AI Usage in Dream Nest In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience: AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence. AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film. AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly. AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception. AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world. With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction.
Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated
AI was used only for the logo. No in-game elements are AI-generated.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
AI used to create cursor for the game, few gameplay icons and for company's webpage
Character illustrations and scene artworks are assisted by AI generation and then refined and optimized manually to create an atmosphere consistent with 1950s London.
Store description and promotional graphics generated using AI tools.
在动画美术资源上使用了ai
AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
游戏中的部分2D美术资产使用了AI生成
During the game development process, we utilized generative AI tools (such as code assistance and image generation) to aid in creating certain art assets (e.g., visual elements like diamond images) to improve efficiency. All content was reviewed and refined by the development team to ensure quality and compliance. The game does not include any real-time AI-generated content or user-accessible AI features, and all content is provided and managed by the development team.
This game uses AI-generated content, including cinematic videos, voices and some images.
In the game, photorealistic images on posters and on a book were created using AI.
Game Capsule has been done with help from AI tools
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
Some assets and parts of the code were created using generative AI. All content is original and does not infringe on any copyrights or intellectual property.
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
Artificial intelligence was used for some images
Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer.
ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI. It is also used for some of the voice actors.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals. All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game. The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing.
We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts.
This game was developed with the assistance of AI tools in the following areas: Coding assistance: AI was used to support programming tasks and speed up development. Art & Concepting: AI was used for generating early concept art and references. 3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models. All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment.
The game to contain art assets generated by artificial intelligence
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Myth Monkey Card In-game content art | The game itself and the store page promotional assets both use pre‑rendered AI content. | Myth Card Studio | - | Mar 18, 2026 | |
Pathetic26 In-game content artaudio | This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer. | Recollection Arc | - | Mar 18, 2026 | |
Heart of Vinterium Store/marketing art | Announce trailer parts were generated by AI. There are no AI elements in gameplay. | Sliva Group | - | Mar 18, 2026 | |
Crime Scene Clean: Paranormal In-game content art | Some game graphics made with AI help. | Alkame Games | - | Mar 18, 2026 | |
The 5th Realm Store/marketing arttextcode | I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI. | Shawn Payne | - | Mar 18, 2026 | |
伪人女友又怎么了? In-game content art | Using AI to generate some character portraits, background images, etc | Kwing works | - | Mar 18, 2026 | |
Shattered Delirium In-game content art | AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay. | Jeremy Bahn | - | Mar 18, 2026 | |
FLOOR 100 Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | - | Mar 18, 2026 | |
Retro Soccer Manager Sim 89 In-game content artaudiocode | AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content. | NEXUS ODYSSEY HOLDINGS LLC | - | Mar 18, 2026 | |
Darkzan Adventure Store/marketing art | Promotional arts | MrBoscheinen | 43 | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Bookbound Store/marketing art | Capsule/library artwork is AI generated. | SoerGameStudio | - | Mar 18, 2026 | |
Starhood In-game content audioart | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
Letsss Play In-game content textart | AI was used for translation and image generation. | Alexander Zmeev | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
Quietly Learning Store/marketing art | Use AI to generate pre-rendered content for games and their store pages, marketing materials, and/or community assets. | Dawn Studios | - | Mar 18, 2026 | |
RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
My Grimm Fate In-game content audioart | The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work.
The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools. | Lola´s Fatal Library | - | Mar 18, 2026 | |
MythBeasts In-game content art | AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality | freshfocusgames | - | Mar 18, 2026 | |
Adventarum In-game content art | Some monster images are AI generated. All other Items/images are by artists | Baomont | - | Mar 18, 2026 | |
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
IRON SHADOW : Survival Protocol In-game content arttext | Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process. | KEYMAKER GAMES | - | Mar 18, 2026 | |
Dream Nest Live AI artaudiotext | AI Usage in Dream Nest
In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience:
AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence.
AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film.
AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly.
AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception.
AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world.
With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction. | Three Old Pals | - | Mar 18, 2026 | |
The King of Go In-game content artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated | Laying Game | - | Mar 18, 2026 | |
Zombie Diner Simulator 🥩 💀 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | 64 | Mar 18, 2026 | |
Snake: Secret Treasure Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Figure It Out: The Tantrum Simulator In-game content art | AI used to create cursor for the game, few gameplay icons and for company's webpage | Pat-o-Logic Studio | 11 | Mar 18, 2026 | |
黑雾档案-海格特西街47号 In-game content art | Character illustrations and scene artworks are assisted by AI generation and then refined and optimized manually to create an atmosphere consistent with 1950s London. | BlackFog Studio | - | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
立冬 LI Dong In-game content art | 在动画美术资源上使用了ai | LIDONG | - | Mar 18, 2026 | |
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 | |
宠物放置 In-game content art | 游戏中的部分2D美术资产使用了AI生成 | 唐吉诃德 | - | Mar 18, 2026 | |
Diamond Treasure In-game content artcode | During the game development process, we utilized generative AI tools (such as code assistance and image generation) to aid in creating certain art assets (e.g., visual elements like diamond images) to improve efficiency. All content was reviewed and refined by the development team to ensure quality and compliance. The game does not include any real-time AI-generated content or user-accessible AI features, and all content is provided and managed by the development team. | Verspot | - | Mar 18, 2026 | |
DAMex : Dark Matter Exodus In-game content artaudio | This game uses AI-generated content, including cinematic videos, voices and some images. | Benoit Locu | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive Store/marketing art | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
Traitor's Kitchen In-game content art | Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team. | Ambar Games | - | Mar 18, 2026 | |
Jaw Jump! In-game content codeart | Some assets and parts of the code were created using generative AI. All content is original and does not infringe on any copyrights or intellectual property. | Airy Games | - | Mar 18, 2026 | |
Ocean Fishooter Dev only art | Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content. | FALA PTE. LTD. | 10 | Mar 18, 2026 | |
Breezy Bakes Simulator Unclear art | Artificial intelligence was used for some images | Editmode | 83 | Mar 18, 2026 | |
RoadToPro In-game content art | Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer. | GreenTeaGame | - | Mar 18, 2026 | |
BABYLON 3013 In-game content artaudio | ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI.
It is also used for some of the voice actors. | Firewall Enigma | - | Mar 18, 2026 | |
Vampire Hunter: Nightrise In-game content artaudio | We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to. | Over The Moon | 25 | Mar 18, 2026 | |
Survival Menu Live In-game content art | This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals.
All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game.
The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing. | Low Sleep Studio | - | Mar 18, 2026 | |
Skyborne Chronicles In-game content art | We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts. | Ivan Gvozdanovic | - | Mar 18, 2026 | |
MysteryJars In-game content artcode | This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance. | EdenArtsStudio | - | Mar 18, 2026 | |
Winterlight - Where silence says it all In-game content art | Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment. | Eastasiasoft Limited | - | Mar 18, 2026 | |
EmberStride In-game content art | The game to contain art assets generated by artificial intelligence | Sharkgame | 12 | Mar 18, 2026 | |
Home for Friends: Loving Paws Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 |