The Cover art is an AI generated rendition of the characters inside the game .
- Creator
- Christopher V. Costello
- Reviews
- -
- Added
- Mar 18, 2026
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The Cover art is an AI generated rendition of the characters inside the game .
Icons and some artworks generated by AI
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters).
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
Some store art was generated online.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
Some of the graphics and sound effects in the game are generated by AI
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art. It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models. We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
Generative AI tools were used to help develop a few in game textures for the portraits and playing cards.
This game uses AI-generated image assets, but the text and story content are not AI-generated.
Some non-VTuber-related cards use AI-generated assets. Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine. All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted.
The skill icons and some background images in the game are generated by AI.
Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals.
Some assets in the game are generated by AI
The game uses ai for the cover art and some assets in the game.
I use generative AI to create assets for my game.
icons, background and some code
角色立绘及游戏图标部分使用AI生成
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
The images of store page and start menu in game were designed with AI assistance.
Concept art for the ship in the capsule images.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws.
Store description and promotional graphics generated using AI tools.
AI was only used for generating the logo and the initial key art.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
使用AI进行了美术资源的创作及优化,包括了技能图标,单位模型,UI图标等等
Some images in game are generated by AI
AI was used to generate some of the in-game assets and Steam assets.
We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
Artificial intelligence tool used in store page visuals
Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.
One image based on a photo and one musical track.
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
AI is used for the Steam capsules.
This game uses generative AI for some content. Specifically: Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.
Generative AI used to produce content for the store page, community assets, and marketing materials.
The card image resources in this game are generated by AI. The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
Only the logo for Steam Graphics was created using an AI program.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
AI has been used to help develop the game's cover art.
Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Animal Games In-game content art | The Cover art is an AI generated rendition of the characters inside the game . | Christopher V. Costello | - | Mar 18, 2026 | |
Serious Survivors In-game content art | Icons and some artworks generated by AI | Entropy Surfers | 164 | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
Phonkside Killers In-game content art | Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters). | MB Pentakodas | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
Chopper Extractor Store/marketing art | Some store art was generated online. | Awesome Rockets LLC | - | Mar 18, 2026 | |
Forest Factory In-game content artaudio | In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players. | Samle Indie Studio | 14 | Mar 18, 2026 | |
颠市健康中心 In-game content artaudio | Some of the graphics and sound effects in the game are generated by AI | 星火燎猎 | - | Mar 18, 2026 | |
WonderLang Polyglot Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 34 | Mar 18, 2026 | |
Infinite Mansion In-game content art | In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use. | Noreasta Games | - | Mar 18, 2026 | |
A Story of Questions In-game content art | Generative AI tools were used to help develop a few in game textures for the portraits and playing cards. | Under the Bridge Games by Tim Hertel | - | Mar 18, 2026 | |
秋之轻语 In-game content art | This game uses AI-generated image assets, but the text and story content are not AI-generated. | Bite Cake Game | - | Mar 18, 2026 | |
Virtual Frenzy - Nexus Corps In-game content art | Some non-VTuber-related cards use AI-generated assets.
Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine.
All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted. | Ninth Games Co., Ltd | 18 | Mar 18, 2026 | |
谶纬破云者 In-game content art | The skill icons and some background images in the game are generated by AI. | TianDuan | - | Mar 18, 2026 | |
奥法探秘团 Store/marketing art | Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals. | CaraSail | - | Mar 18, 2026 | |
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Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
Defracted In-game content artcode | icons, background and some code | Big Bird Games | - | Mar 18, 2026 | |
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Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
SPACEROCKS In-game content art | Concept art for the ship in the capsule images. | Super-V | - | Mar 18, 2026 | |
Blackjack 21: Blackjackist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 897 | Mar 18, 2026 | |
The Vineyard In-game content artaudio | We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay. | Sindria World | - | Mar 18, 2026 | |
Ranman In-game content art | The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws. | Tested | - | Mar 18, 2026 | |
Mordar Warrior Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
AVTale Store/marketing art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
Endor Awakens: Roguelike DRPG In-game content art | While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world. | Javier Hernández Torres | 49 | Mar 18, 2026 | |
混乱纷争 In-game content art | 使用AI进行了美术资源的创作及优化,包括了技能图标,单位模型,UI图标等等 | GTRLD | - | Mar 18, 2026 | |
Hellkeeper In-game content art | Some images in game are generated by AI | MZSGame | - | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
Strange Shores: A Desktop Fishing Game Store/marketing codeart | We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project. | Banana Jam Games | 14 | Mar 18, 2026 | |
1992: Rasputie art | The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking. | A2B games | - | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Flesh Farm In-game content art | Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game. | RABIDFROTH | - | Mar 18, 2026 | |
Launching Over It In-game content artaudio | One image based on a photo and one musical track. | Talitos Games | 18 | Mar 18, 2026 | |
Abrez Store/marketing art | I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content. | Haruka Nitaka | - | Mar 18, 2026 | |
Master Hanzi Store/marketing art | AI is used for the Steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Alchemy Duel In-game content art | This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments. | マウントバード | - | Mar 18, 2026 | |
Backrooms: The Scream In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | - | Mar 18, 2026 | |
Project Freefall In-game content audioartcode | Our Approach to AI in Project Freefall
We incorporated AI into our creative workflow:
- A headstart for music, code, and artistic concepts.
- Initial rendering for some characters and game assets
Why we used it:
- Brainstorming new and exciting concepts the community would like
- Speed to make sure we got assets within the game in the timeframe the community expected
Our talented team of artists, developers and designers brought the assets and concepts to the finish line.
This approach allows us to take more risks, move faster, and make more things the community wants. | Schell Games | 17 | Mar 18, 2026 | |
Primo's Dungeon Store/marketing arttext | Generative AI used to produce content for the store page, community assets, and marketing materials. | Ztkent | - | Mar 18, 2026 | |
诗意塔罗牌1.0 In-game content art | The card image resources in this game are generated by AI.
The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images. | kkzheng | - | Mar 18, 2026 | |
The Great Axe Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Card Streamer Simulator In-game content art | Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face. | Scissors Game | 15 | Mar 18, 2026 | |
Electrician Life Store/marketing art | Only the logo for Steam Graphics was created using an AI program. | FreeMind S.A. | - | Mar 18, 2026 | |
Backrooms: The Silence In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | 22 | Mar 18, 2026 | |
Bird Coloring Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Isekai Training In-game content art | Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI. | ShinyPool | - | Mar 18, 2026 |