We generate models, textures, code and concept art with AI.
- Creator
- Maya Gameworks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We generate models, textures, code and concept art with AI.
This game includes a limited number of AI assisted graphical assets.
As much as we love handcrafted assets and visuals, we are only a two-person team. Some images, icons, and parts of the localization were created with the help of AI. This is a temporary solution, and our goal is to move away from AI-generated content entirely in the future.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Community items were generated using artificial intelligence.
Procedurally generated AI asteroids still in pre-alpha, we may need to relay on more AI generation to complete the episode.
Generation of Textures and Icons offline. Training of Deep Learning Models for Image Generation. LLMs for Coding, Spelling Correction and Translation.
Main menu graphics.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Community items were generated using artificial intelligence.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.
We are only using AI for generating cool Images.
Remastered and restyled versions of card images
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
This game may contain parts of Audio and / or Artwork customized with the help of AI Generation derived from Art we own commercial rights to use, or artwork done by our studio.
The store page assets use AI-generated art for their headers and capsules.
The sample videos you see loaded in the app for the purposes of creating screenshots, a trailer, and a tutorial were generated with Ai.
Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look.
AI is used to generate some UI Icons and concept art.
Avatars were generated by AI
Certain in-game Icons and textures may be generated with AI.
This game uses generative AI tools during its development. Specifically: AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo. AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style.
Used for creating the game banner
AI-Powered Cinematics & Immersion To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio. 🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive. 🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences. 🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience. By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website
Static images during encounters have been generated using AI. We hope to change this in the future.
AI upscaling is used for some of the textures AI Voice Generation is used for some of the NPCs
AI use is quite limited to speech-to-speech models, allowing us to voice act many characters. Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it. Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist.
A portion of the Steam community assets and marketing materials are generated using AI.
Some artworks have been made with the help of the Midjourney AI tool.
The AI is used in one video in the steam and was used in videos between levels.
For images and loading screens only.
AI processes were used in creating some of the icons in game
This game was initially developed without using Artificial Intelligence. Later, I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.
Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs.
Various 2D Sprites
This game uses AI generated images, mostly for background and object illustrations.
Use of AI-generated for some backgrounds
The illustration is created with AI and modified.
A few images are generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Posters、part of UI icons、a few portraits of Npcs are generated by AI
Isolation Simulator is a one-person passion project. To be fully transparent: I recorded all the voice lines myself, then used AI voice filters to create different character voices. Some background wall art and a few music tracks/instrumentals were created or enhanced with AI tools. Everything else — gameplay systems, level design, ARG mechanics, most 2D assets, lore, writing, and core experience — was made manually by me. I used AI only where it helped me focus on what matters most to me: deep storytelling, player observation mechanics, and a complex ARG. I know some players have strong feelings about AI in games — I respect that. This is simply how I was able to finish the game as a solo developer.
Images have been generated for marketing , steam community items, storepage and in game menu images. Voice has also been generated
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI-generated art objects
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Zombie Hunter, Inc. In-game content artcode | We generate models, textures, code and concept art with AI. | Maya Gameworks | - | Mar 18, 2026 | |
Knight Online In-game content art | This game includes a limited number of AI assisted graphical assets. | Noah System | 1.8k | Mar 18, 2026 | |
SteelGuard In-game content arttext | As much as we love handcrafted assets and visuals, we are only a two-person team. Some images, icons, and parts of the localization were created with the help of AI. This is a temporary solution, and our goal is to move away from AI-generated content entirely in the future. | Sephiron Forge | - | Mar 18, 2026 | |
Catjong 2: Pawprints in the Snow In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | 23 | Mar 18, 2026 | |
Wonky Pigeon! In-game content art | Community items were generated using artificial intelligence. | Carlotta Tatti | 57 | Mar 18, 2026 | |
ARM Planetary Prospectors Episode 1 In-game content art | Procedurally generated AI asteroids
still in pre-alpha, we may need to relay on more AI generation to complete the episode. | Nefarious Dimensions Interactive Games | 47 | Mar 18, 2026 | |
StaudSoft's Synthetic World In-game content artcodetext | Generation of Textures and Icons offline.
Training of Deep Learning Models for Image Generation.
LLMs for Coding, Spelling Correction and Translation. | StaudSoft | 14 | Mar 18, 2026 | |
KeeperRL In-game content art | Main menu graphics. | Electric Succubi | 1.6k | Mar 18, 2026 | |
Stellaris In-game content artaudiotext | We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor. | Paradox Development Studio | 76.2k | Mar 18, 2026 | |
US and THEM In-game content art | Community items were generated using artificial intelligence. | Icehole Games | 76 | Mar 18, 2026 | |
Infinity Wars - Animated Trading Card Game In-game content art | Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well. | Lightmare Studios | 2.4k | Mar 18, 2026 | |
Infestation: The New Beginning Store/marketing art | We are only using AI for generating cool Images. | Fredaikis AB | 11k | Mar 18, 2026 | |
Spectromancer In-game content art | Remastered and restyled versions of card images | Apus Software | 323 | Mar 18, 2026 | |
Men of War: Red Tide Store/marketing art | Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI. | Fulqrum Publishing | 734 | Mar 18, 2026 | |
Chasing Demons In-game content artaudio | This game may contain parts of Audio and / or Artwork customized with the help of AI Generation derived from Art we own commercial rights to use, or artwork done by our studio. | Randumb Studios | - | Mar 18, 2026 | |
Fields of Fear Store/marketing art | The store page assets use AI-generated art for their headers and capsules. | FireRing Studio | - | Mar 18, 2026 | |
FMVMachine Store/marketing art | The sample videos you see loaded in the app for the purposes of creating screenshots, a trailer, and a tutorial were generated with Ai. | Midnight Roach Media | - | Mar 18, 2026 | |
Warchief In-game content art | Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look. | Honikou Games | 70 | Mar 18, 2026 | |
Shadow Eclipse In-game content art | AI is used to generate some UI Icons and concept art. | Shadow Eclipse | - | Mar 18, 2026 | |
Space Alliance: Frontier In-game content art | Avatars were generated by AI | Black Lime Studio | - | Mar 18, 2026 | |
Turf Battles In-game content art | Certain in-game Icons and textures may be generated with AI. | Eonic Games | - | Mar 18, 2026 | |
玩具小镇 In-game content art | This game uses generative AI tools during its development. Specifically:
AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo.
AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style. | mola studo | - | Mar 18, 2026 | |
Cybernetic Fault Store/marketing art | Used for creating the game banner | Whale Rock Games | 609 | Mar 18, 2026 | |
The Hive Pandemic In-game content audioarttext | AI-Powered Cinematics & Immersion
To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio.
🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive.
🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences.
🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience.
By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays. | Starving Lama Games | - | Mar 18, 2026 | |
World of Tanks In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 25.1k | Mar 18, 2026 | |
The End of the World and Her Room In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 96 | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
School of Magic Prologue In-game content arttextcode | 2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website | PartTimeIndie | 41 | Mar 18, 2026 | |
D100 Dungeon In-game content art | Static images during encounters have been generated using AI. We hope to change this in the future. | Steve Weinrich | 40 | Mar 18, 2026 | |
RealRTCW In-game content artaudio | AI upscaling is used for some of the textures
AI Voice Generation is used for some of the NPCs | Wolfmap | 1.2k | Mar 18, 2026 | |
Pantomime In-game content audioart | AI use is quite limited to speech-to-speech models, allowing us to voice act many characters.
Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it.
Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist. | Zachary Canann | - | Mar 18, 2026 | |
An Amazing Wizard Store/marketing art | A portion of the Steam community assets and marketing materials are generated using AI. | Tiny Goblins | 96 | Mar 18, 2026 | |
King's Orders In-game content art | Some artworks have been made with the help of the Midjourney AI tool. | AFTERLIFE👻 | 256 | Mar 18, 2026 | |
Dixotomia In-game content art | The AI is used in one video in the steam and was used in videos between levels. | DeepMatrix | - | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
Hell Heroes In-game content art | AI processes were used in creating some of the icons in game | Michael Watson | - | Mar 18, 2026 | |
Artificial Life 2061: Cybersys - Diva Of The VRworld, Babel Project: "Kodota Komori 1416" [Made by: Joseph Sanz] In-game content art | This game was initially developed without using Artificial Intelligence.
Later, I added scenes and images improved with Generative Artificial Intelligence.
They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created)
Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists.
My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters.
All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes.
All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs.
I have sought to include only select content that enriches the narrative and immersion of the game. | Joseph Sanz | - | Mar 18, 2026 | |
Office Life In-game content art | Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game. | LeiYun Games | 1.7k | Mar 18, 2026 | |
Galactic Civilizations IV Live AI arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs. | Stardock Entertainment | 1.7k | Mar 18, 2026 | |
Battlecaster art | Various 2D Sprites | Voltigeur | - | Mar 18, 2026 | |
VoltHaven In-game content art | This game uses AI generated images, mostly for background and object illustrations. | ARTillery | - | Mar 18, 2026 | |
Antimatter In-game content art | Use of AI-generated for some backgrounds | Geoffroy Pirard | - | Mar 18, 2026 | |
ACE:Alice Card Episode In-game content art | The illustration is created with AI and modified. | MAF Studio | 26 | Mar 18, 2026 | |
Oops! Zombie Swarm Unclear art | A few images are generated by AI | Hugo | - | Mar 18, 2026 | |
Treasure of Cutuma 3rd Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 11 | Mar 18, 2026 | |
电视台模拟国 In-game content art | Posters、part of UI icons、a few portraits of Npcs are generated by AI | Grizzbera Studio | 117 | Mar 18, 2026 | |
Isolation Simulator In-game content audioart | Isolation Simulator is a one-person passion project. To be fully transparent:
I recorded all the voice lines myself, then used AI voice filters to create different character voices.
Some background wall art and a few music tracks/instrumentals were created or enhanced with AI tools.
Everything else — gameplay systems, level design, ARG mechanics, most 2D assets, lore, writing, and core experience — was made manually by me.
I used AI only where it helped me focus on what matters most to me: deep storytelling, player observation mechanics, and a complex ARG. I know some players have strong feelings about AI in games — I respect that. This is simply how I was able to finish the game as a solo developer. | Mega Zeal Studio | 18 | Mar 18, 2026 | |
Death in the Water 2 In-game content artaudio | Images have been generated for marketing , steam community items, storepage and in game menu images.
Voice has also been generated | Lighthouse Games Studio | 1.7k | Mar 18, 2026 | |
Poco In Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 43 | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 |