April 21, 2026
Positive (18)
Indexed March 18, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used to create or enhance voice filters, background wall art, and some music tracks for the game.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“used AI voice filters to create different character voices”
“background wall art and a few music tracks/instrumentals were created or enhanced with AI tools”
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

Isolation Simulator is a one-person passion project. To be fully transparent: I recorded all the voice lines myself, then used AI voice filters to create different character voices. Some background wall art and a few music tracks/instrumentals were created or enhanced with AI tools. Everything else — gameplay systems, level design, ARG mechanics, most 2D assets, lore, writing, and core experience — was made manually by me. I used AI only where it helped me focus on what matters most to me: deep storytelling, player observation mechanics, and a complex ARG. I know some players have strong feelings about AI in games — I respect that. This is simply how I was able to finish the game as a solo developer.

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Disclosure History

I used AI voice filters for VO (I recorded Voice over myself and then used AI to change my voice to represent different characters in the game). I also used AI to change or alter my 2D.

Isolation Simulator is a one-person passion project. To be fully transparent: I recorded all the voice lines myself, then used AI voice filters to create different character voices. Some background wall art and a few music tracks/instrumentals were created or enhanced with AI tools. Everything else — gameplay systems, level design, ARG mechanics, most 2D assets, lore, writing, and core experience — was made manually by me. I used AI only where it helped me focus on what matters most to me: deep storytelling, player observation mechanics, and a complex ARG. I know some players have strong feelings about AI in games — I respect that. This is simply how I was able to finish the game as a solo developer.