25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

BelieveSteam
Disclosure

All game content was created using generative AI, including visuals, 3D models, textures, music, sound effects, and text. Generative AI was also used to create the store descriptions and marketing materials. The game does not generate AI content during play or connect to external AI services.

Creator
NorrbackaFrans
Reviews
-
Added
Sep 22, 2026
Missing LinkSteam
Disclosure

AI was used to help generate the store page capsule and background artwork. The visuals are procedurally constructed vector graphics built with AI-assisted code, not raster images from an image-generation model. The wordmark and color palette were designed by the developer.

Creator
Randy Dyer
Reviews
-
Added
Sep 22, 2026
取经人Steam
Disclosure

Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay.

Creator
SvenFish Games
Reviews
-
Added
Sep 22, 2026
Framework Zero: Terminal PanicSteam
Disclosure

Generative AI was used to assist in creating marketing graphics including the store capsule art, the game title logo, and the application icon.

Creator
Big Dumb Fun Games
Reviews
-
Added
Sep 22, 2026
Clash of CrestsSteam
Disclosure

Some of the artwork in Clash of Crests was produced with generative AI image tools and then cropped, composited, retouched and finished by the developer. This includes unit and character portraits, faction crests, campaign banners and key art, and some environment and prop art. Parts of the in-game lore and flavour text were drafted with AI assistance and then edited by the developer. Nothing is generated by AI while you play: all content ships with the game as fixed, pre-made assets.

Creator
The Real Z Studios
Reviews
-
Added
Sep 22, 2026
THE BOY'S WORDSteam
Disclosure

Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author.

Creator
featherbyte
Reviews
-
Added
Sep 22, 2026
VoxitectSteam
Disclosure

Some of Voxitect's promotional artwork was created with the assistance of generative AI image tools. The game itself contains no generative AI: it generates nothing at runtime, sends nothing to any AI service, and requires no AI account or API key.

Creator
Voxitect
Reviews
-
Added
Sep 22, 2026
EvergrowingSteam
Disclosure

The key art and store capsule images were generated with an AI image tool and then revised by hand, and translations were made with AI assistance

Creator
Sworeborn
Reviews
-
Added
Sep 22, 2026
KRONITE VOIDSteam
Disclosure

Some game assets, such as ship and crew images, were created with the help of generative AI tools and subsequently reviewed and edited by the development team.

Creator
MurzaGames
Reviews
-
Added
Sep 22, 2026
Dirt TownSteam
Disclosure

This game is using AI generated art for some parts of the store page and for some of the 3D-models in game

Creator
Skyturns
Reviews
-
Added
Sep 21, 2026
Popup ClickerSteam
Disclosure

We use AI tools to assist with creating promotional materials and translations.

Creator
LOG51
Reviews
-
Added
Sep 21, 2026
The 3AM Convenience StoreSteam
Disclosure

Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by our development team. This applies to portions of the 2D artwork, such as UI elements, decorative frames, backgrounds, and illustrations, as well as some localized text. All AI-assisted content was pre-generated during development. The live-action video footage features real actors filmed by our production team, and no content is generated by AI during gameplay.

Creator
SKYPLUS
Reviews
-
Added
Sep 21, 2026
AfterRoachSteam
Disclosure

Generative AI was used during development to assist with programming and the creation of some visual assets. AI-generated and AI-assisted content may be included in the final game.

Creator
Gavlt
Reviews
-
Added
Sep 21, 2026
BressnathSteam
Disclosure

Generative AI tools were used throughout development: the game's code and its in-game text, the paintings, achievement icons and interface art, the 3D models, and the music and sound effects. Everything was reviewed, edited and tested, and ships as fixed content. Nothing is generated while you play: the game runs no model and makes no network call.

Creator
Morass
Reviews
-
Added
Sep 21, 2026
The Demon Lurking in Osaka Castle – Episode 1Steam
Disclosure

Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay.

Creator
Osaka Games
Reviews
-
Added
Sep 21, 2026
CURSORLOOMSteam
Disclosure

Generative AI assisted the creation of pre-made cursor artwork and localized text during development. These assets are included with CURSORLOOM. The application does not generate AI content during use or connect to an external AI service.

Creator
Secret X
Reviews
-
Added
Sep 21, 2026
FinsanitySteam
Disclosure

This game includes assets created with generative AI. Artists are working to replace generated content.

Creator
Brutus
Reviews
-
Added
Sep 21, 2026
Myriad GambitSteam
Disclosure

The game includes pre-generated AI-assisted content, including some character and card illustrations, boss videos, and portions of localized text. These assets are produced during development and included with the game. The game does not request new images, text, or voices from generative AI services during play.

Creator
李斯成
Reviews
-
Added
Sep 21, 2026
Holy Shroom!Steam
Disclosure

For text translations and the creation of individual graphics used for marketing and promotional purposes.

Creator
GameWood
Reviews
-
Added
Sep 21, 2026
HOLD THE COOP!Steam
Disclosure

We used AI tools to speed up parts of our creative workflow, including artwork, music, text, and translations. Our creative vision guided the process, and we selected and refined the visuals to match Hold the Coop!’s cartoon style.

Creator
Tiny Pause
Reviews
-
Added
Sep 21, 2026
Want a Bomb?Steam
Disclosure

AI tools assisted in the creation of some 3D models, images, and localized text. These assets are reviewed and refined by the developer to align with the game's visual style and quality standards, with final creative decisions remaining in human hands.

Creator
humbledbag
Reviews
-
Added
Sep 21, 2026
One More BallSteam
Disclosure

Generative AI is currently used during development for temporary placeholder music and artwork, including some Steam store page and marketing materials. These assets are temporary and will be replaced before release. The final version of the game and its final store and marketing materials will not use AI-generated content.

Creator
Wavebreak Studio
Reviews
-
Added
Sep 21, 2026
Ammerow: Lands BeyondSteam
Disclosure

The music in Ammerow: Lands Beyond was created with Claude Compose, a bespoke composition system built for this project. Rather than a generative music model, it works like a tireless studio composer: an AI assistant (Anthropic's Claude) writes and runs code that composes each piece note by note — melody, harmony, counterpoint and orchestration derived from music theory — and performs it through real, licensed virtual instruments in a professional DAW (Ableton Live). It then "listens back" by analysing the rendered audio to refine the balance. No generative audio/music model was used, no AI was trained on other artists' recordings, and no track was produced from a prompt. Every note is placed deliberately, and every piece is directed, reviewed and approved by a human. The result is authored, not generated. The sound effects are an original, human-directed procedural synthesis library. Claude Code assisted in writing custom Python DSP software and individual cue recipes; every waveform was deterministically rendered from mathematical models and recorded seeds. No recordings, performers, samples, stock audio, sample libraries or generative-audio service were used. Ammerow is designed primarily as a coloured ASCII game. Selected creature, item and shopkeeper illustrations began as AI-generated source images and are converted through a deterministic ASCII-art pipeline. The optional tile mode is a work-in-progress secondary presentation. Its small atlases were programmatically drawn in a custom SDL application using natural-language Codex direction. No generative-image model, inherited tileset, traced artwork or third-party graphical asset was used. Some narrative, gameplay data and other player-facing material were also developed with AI assistance under human direction and review. Some Steam marketing backgrounds were created using OpenAI image-generation tools and then selected, reviewed and combined with deterministic Ammerow branding by the developer. No AI runs while the game is being played.

Creator
John Horton
Reviews
-
Added
Sep 21, 2026
KAEBONSteam
Disclosure

Generative AI was used during development to assist with some pre-generated artwork, audio, music, sound effects, and written content. All AI-assisted content was reviewed and edited by the developer before being included in the game. No live-generated AI is used during gameplay.

Creator
Plozila
Reviews
-
Added
Sep 21, 2026
Beyond RealmSteam
Disclosure

Game illustrations and some sound effects, as well as part of the text and localization, are created using generative AI tools, then manually refined and validated. No content is generated by AI in real time, and the game design is human-made.

Creator
Power Spike
Reviews
-
Added
Sep 21, 2026
LUMESPROUTSteam
Disclosure

Generative AI tools were used during development to assist with programming, gameplay and balance systems, mission and narrative text, UI copy, Korean–English localization, and some store and marketing text. Generative AI was also used to create an early pre-rendered concept image for the game's visual direction. The current in-game character and environment artwork, fonts, music, and most sound effects are human-created assets used under their respective licenses. The game does not generate content with AI at runtime, and players cannot submit prompts or interact with generative AI.

Creator
Dev Dot
Reviews
-
Added
Sep 21, 2026
7 days in a little worldSteam
Disclosure

Generative AI tools were used during development to assist with programming, writing in-game dialogue and descriptive text, translation into multiple languages, implementing graphics and sound effects, and creating promotional artwork and descriptions for the Steam store page. These materials were created and incorporated during development. The game does not use generative AI to create new dialogue, images, or audio during gameplay. The autonomous behavior of residents and monsters, as well as their context-sensitive conversations, is driven by pre-programmed game logic and pre-written dialogue.

Creator
kumashin
Reviews
-
Added
Sep 21, 2026
灵兽问道-MythicalBeastSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual assets. These assets are included as pre-generated content. AI tools also assisted with store page copy and translations. The game does not generate AI content during gameplay or connect to external AI services.

Creator
huabo huang
Reviews
-
Added
Sep 21, 2026
Eat the SkySteam
Disclosure

Pre-generated content only. Some 2D art assets in the game (planet, star and interface sprites) and the store page capsule artwork were produced using generative AI image tools, then edited, composited, colour-corrected and integrated by hand. No generative AI runs at runtime and no content is generated live during gameplay. All audio is either licensed under Creative Commons with attribution given in-game, or original.

Creator
Parahyba Games
Reviews
-
Added
Sep 21, 2026
De PotreroSteam
Disclosure

The English translation and some store page materials (text and logo artwork) were created with the help of generative AI tools, then reviewed and edited by the developer The original Spanish game text was written by the developer. No AI is used while you play.

Creator
Realoid Games
Reviews
-
Added
Sep 21, 2026
RunGun RiotSteam
Disclosure

Generative AI was used to create the game's artwork, music, voices and sound effects, including store and promotional artwork. The game does not generate AI content during gameplay.

Creator
Forbidden Fruit Productions
Reviews
-
Added
Sep 21, 2026
Unmoored IsleSteam
Disclosure

Some of the icons and UI assets in the game are created with the assistance of AI tools.

Creator
liuliu
Reviews
-
Added
Sep 21, 2026
Mutiny Island 2: The Pirate's CourtSteam
Disclosure

Generative AI tools were used during development to assist with creating and refining a limited number of sprites, images, and sound effects. All resulting assets were reviewed, edited where necessary, and approved before inclusion in the game. The game does not generate AI content during gameplay.

Creator
Elushis
Reviews
-
Added
Sep 21, 2026
ROLYSteam
Disclosure

"The game uses artificial intelligence generation tools to create pre-rendered 2D content, specifically the game's logo and graphic elements for the store page."

Creator
Frederico Dos Santos Lima
Reviews
-
Added
Sep 21, 2026
Starhold: Last LightSteam
Disclosure

Some pre-generated assets in this game (certain artwork/icons/sound effects) were created with the assistance of AI tools and then reviewed and edited by the developer. No content is generated by AI at runtime.

Creator
rgyrg
Reviews
-
Added
Sep 21, 2026
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