Indexed September 21, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI-assisted composition, procedural synthesis, ASCII art generation, and narrative development were used for in-game content, with no runtime AI disclosed.

Process
AI-generated and AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“No recordings, performers, samples, stock audio, sample libraries or generative-audio service were used”
“Selected creature, item and shopkeeper illustrations began as AI-generated source images”
Development workflow
Code help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

The music in Ammerow: Lands Beyond was created with Claude Compose, a bespoke composition system built for this project. Rather than a generative music model, it works like a tireless studio composer: an AI assistant (Anthropic's Claude) writes and runs code that composes each piece note by note — melody, harmony, counterpoint and orchestration derived from music theory — and performs it through real, licensed virtual instruments in a professional DAW (Ableton Live). It then "listens back" by analysing the rendered audio to refine the balance. No generative audio/music model was used, no AI was trained on other artists' recordings, and no track was produced from a prompt. Every note is placed deliberately, and every piece is directed, reviewed and approved by a human. The result is authored, not generated. The sound effects are an original, human-directed procedural synthesis library. Claude Code assisted in writing custom Python DSP software and individual cue recipes; every waveform was deterministically rendered from mathematical models and recorded seeds. No recordings, performers, samples, stock audio, sample libraries or generative-audio service were used. Ammerow is designed primarily as a coloured ASCII game. Selected creature, item and shopkeeper illustrations began as AI-generated source images and are converted through a deterministic ASCII-art pipeline. The optional tile mode is a work-in-progress secondary presentation. Its small atlases were programmatically drawn in a custom SDL application using natural-language Codex direction. No generative-image model, inherited tileset, traced artwork or third-party graphical asset was used. Some narrative, gameplay data and other player-facing material were also developed with AI assistance under human direction and review. Some Steam marketing backgrounds were created using OpenAI image-generation tools and then selected, reviewed and combined with deterministic Ammerow branding by the developer. No AI runs while the game is being played.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 27,027 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.2%
18,940 of 26,589 disclosures with structured analysis.
Compare this group
Audio
26.8%
7,239 of 27,027 indexed disclosures mention this category.
Compare this category
Visual assets
76.5%
20,684 of 27,027 indexed disclosures mention this category.
Compare this category
Writing or localization
28.8%
7,791 of 27,027 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Sep 21, 2026
Source last checked
Sep 21, 2026
Automatic analysis updated
Sep 21, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.