Some in-game visual assets were created with the assistance of generative AI. All AI-assisted content is pre-generated and included in the shipped game; no content is generated during gameplay.
- Creator
- VARGA Digital
- Reviews
- -
- Added
- Oct 10, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some in-game visual assets were created with the assistance of generative AI. All AI-assisted content is pre-generated and included in the shipped game; no content is generated during gameplay.
Generative AI tools were used during development to assist with the creation of some visual assets and promotional artwork. No generative AI is used during gameplay and no content is generated in real time.
The core assets, music, 3D objects, and story of this game were entirely reviewed, refined, and crafted by the developer. However, generative AI tools were utilized to assist in creating certain sound effects and a few background/UI images. As this is my very first game developed entirely as a solo indie developer, these tools were used to help overcome the immense challenges of managing all aspects of production alone. All AI-assisted contents have been thoroughly checked to ensure quality and compliance.
AI tools are used to speed up coding and to generate the visual art you see in the game. This is not the work of a "soul less machine" - It takes real human effort besides the generation of images. Even if you dislike AI in games, I hope you will try my game demo when available and see for yourself if it is fun. Personally I think AI will let me respond to feedback faster and give you a better game. Thank you!
Generative AI used in the creation of images and coding.
Generative AI is used for selected pre-generated artwork, trailer sequences and music. The feature videos show the ConvoyCore interface with example data.
Pre-generated AI was used to create selected 2D artwork included in the game, including a painting and menu imagery. All generated content was reviewed and selected by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to a live AI service.
Generative AI was used during development to assist with pre-rendered character and environment artwork, animations, music and sound effects, and portions of narrative writing and localization. These materials are included as fixed game assets. The game does not generate AI content or connect to external AI services during gameplay.
Disclosure regarding Generative AI This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets.
Generative AI tools were used during development to create some in-game artwork, including robot sprites and relic icons, and promotional artwork, including the game logo and Steam store artwork. These assets are pre-generated. The game does not generate AI content or connect to AI services during gameplay.
[Generative AI Disclosure]This game contains content created or assisted by generative AI, including:Images: [card illustrations, backgrounds, UI icons, marketing art, etc.]Text: [in-game text, descriptions, localization drafts, prompt text, etc.]Voice: [character voice, narration, voice-over prompts, etc.]These assets are pre-generated during development and have been reviewed, edited, and integrated by the development team. They are not generated in real time during gameplay.
Store page capsule art was made with the help of generative AI.
AI tools were used solely for generating background images. All character art, UI elements, writing, and other visual content were created entirely by the development team without the use of generative AI.
Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly. Some game text and its corresponding localized translations were generated using AI.
The Steam store page artwork (capsule, header, hero, logo and icon images) was created with the help of a generative AI image tool, using our own prompts and art direction. This artwork is used on the store page only and is not part of the game itself. Screenshots and trailer footage are real in-engine captures. The game itself contains no AI-generated art, audio, voice or text, and it does not use generative AI while you play.
Some sound effects, music, and artwork were made with the help of AI. All artwork involved human creation or adjustment and processing.
Generative AI tools were used to create some images for the store page and promotional materials.
Doctrine Strike uses generative AI in its art pipeline. Unit models, structures, faction artwork, and the key art on this page were produced with AI image and 3D generation tools, then reviewed, edited and assembled by the team before shipping. Every asset that reaches the game passes human review. While playing, players can also generate landmark models, units and faction artwork from their own text descriptions. This uses third-party AI services reached through our own server and costs credits bought in-game through Steam. The results are stored only on the player's own computer and are never shared with other players.
Game source code, videos, images, and music in some parts of the game are initially generated using generative AI and then manually edited and refined.
Generative AI tools were used during development to assist in the creation of some in-game assets, such as 2D graphics and textures.
Some artwork, voices, audio, translations and promotional materials were created with generative AI tools. No AI content is generated during gameplay.
This game uses generative AI tools to assist in creating some content: pixel-art visuals (character, enemy, and card artwork, icons, and backgrounds) via PixelLab, and sound effects via ElevenLabs. All AI-assisted content was reviewed and curated by the developer before being included in the game.
3d Assets, Voices, Music
Some 3D models and character animations were generated with Meshy and then edited by our team in Blender. Some 2D artwork (backdrops, posters, signage art) was generated with Stable Diffusion XL and finished by hand. Some sound effects, ambience and the trailer music were generated with ElevenLabs. The Boss and announcer voice lines use text-to-speech. The game's translations were produced with AI and are being reviewed. No AI content is generated while you play.
Generative AI tools were used during the development of Loth to create certain game assets. These AI-generated assets were reviewed, edited, and integrated into the game by the developer. No generative AI is used to create content in real time during gameplay.
The game contains pre-generated AI-assisted artwork, including industrial workshop and interface art, jewels, visual effect assets, and static store artwork. No content is generated by AI during gameplay, and the game does not connect to external AI services.
The Game Image Use Ai Generation
Some artwork and promotional images, dialogue, synthesized character voices, and sound effects were created with generative AI tools during development. These are pre-generated, fixed assets. No content is generated by AI during gameplay, and the game does not connect to third-party AI services while you play.
Used AI generated UI and Art.
Generative AI tools assisted with programming and development of The Construction Game and were used to create some promotional images. The game does not use generative AI to create content during gameplay.
Generative AI was used to create some artwork and UI assets, summoning animation videos, and background music. Details of the tools used are listed under Settings > Credits in the game. During gameplay, AI running on your PC uses the true name and essence you enter to generate Textus data, including abilities and moves, as well as artwork. Generated results may vary. Depending on the outcome of the safety check, a placeholder explaining why the artwork is unavailable may appear instead of the generated image. The Textus's abilities and moves remain usable.
AI was used to assist with the localization of some language versions. The translations were reviewed by the developer through proofreading and back-translation checks. AI-generated images were used as composition references during the creation of a small number of CG illustrations. The image generation was based on the developer's own original hand-drawn character illustrations, provided as input references. All final character illustrations, CG illustrations, and other art assets were drawn entirely by hand. All characters are original designs.
Some assets in this game were created with the assistance of generative AI tools. All AI-assisted assets were reviewed, edited, and integrated into the game by our team.
Some in-game icons and background music, as well as all character voice lines, were created using generative AI during development. The game does not generate AI content during gameplay.
AI tools were used for Art Assets including the Steam store capsules
I used AI for the Code assistance and for Graphics
In the game itself, all graphics and sound effects are drawn and synthesized by the game's own code, which was also written with AI assistance. The game contains no AI-generated image, voice or music files, and nothing is generated by AI while you play.
This game utilizes art, sounds and code created in part by generative AI.
Some item icons, sound effects and translations were created with the help of generative AI tools.
Generative AI tools were used during development to assist in the creation of 3D models and other visual assets. AI-assisted development tools were also used extensively for programming and implementation. All generated and AI-assisted content was reviewed, directed, and integrated by the developer. No generative AI is used at runtime.
Generative AI was used during development to create promotional illustrations and the title-screen logo, and to assist with written text and translations. This content is prepared in advance. The game does not generate content or connect to AI services during gameplay.
The music, most sound effects and a few sprites and icons were made with AI assistance and reviewed by the team. Store graphics were assembled with AI assistance from the team's own artwork. No AI generates content while you play.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
Some of the game’s artwork was created with the assistance of generative AI tools.
Some artwork and music in the game were created using generative AI. Generative AI was also used to create store and promotional artwork.
Generative AI tools were used to create some of this game's store page and marketing artwork, including images and the logo.
ZANOKA is made by a solo developer. All of its art began as hand-made drawings, sketches and pixel art, including concept art by artist Malaika Raheel. AI-assisted tools were used for polishing, frame interpolation and translation.
AI tools assisted with localization, store-page text, and preparation of promotional artwork. This content is prepared in advance. The game does not use AI to generate content during gameplay or connect to external AI services.
Generative AI was used during development to create the galaxy illustration displayed in the game’s galaxy-map interface and menus, as well as promotional artwork used for Steam capsule and library images. Trailer production uses AI-generated music and selected transition sound effects. These materials are generated during development, rather than during gameplay. The game does not offer player-facing live AI content generation.
The key art, story illustrations, kingdom portraits, music, opening film, menu video and its narration were produced with generative AI tools (Ideogram, Lyria, Seedance, Kling and ElevenLabs, through Artlist) and then selected, edited and assembled by the developer. The 3D map, units and buildings are procedural low-poly models built in code, and the sound effects are synthesised in the game. The game was written with the help of an AI coding assistant. No content is generated while the game is running; everything is pre-generated and shipped in the build. No real people's likenesses or voices are used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
WHERE MEMORY FAILS In-game content art | Some in-game visual assets were created with the assistance of generative AI. All AI-assisted content is pre-generated and included in the shipped game; no content is generated during gameplay. | VARGA Digital | - | Oct 10, 2026 | |
GoldRush Store/marketing art | Generative AI tools were used during development to assist with the creation of some visual assets and promotional artwork. No generative AI is used during gameplay and no content is generated in real time. | LiberBlock | - | Oct 10, 2026 | |
BibimBoB In-game content audioart | The core assets, music, 3D objects, and story of this game were entirely reviewed, refined, and crafted by the developer. However, generative AI tools were utilized to assist in creating certain sound effects and a few background/UI images. As this is my very first game developed entirely as a solo indie developer, these tools were used to help overcome the immense challenges of managing all aspects of production alone. All AI-assisted contents have been thoroughly checked to ensure quality and compliance. | Devnyangyummy | - | Oct 10, 2026 | |
Before Dawn Bakery In-game content artcode | AI tools are used to speed up coding and to generate the visual art you see in the game.
This is not the work of a "soul less machine" - It takes real human effort besides the generation of images.
Even if you dislike AI in games, I hope you will try my game demo when available and see for yourself if it is fun. Personally I think AI will let me respond to feedback faster and give you a better game.
Thank you! | Ricardo Cebola | - | Oct 10, 2026 | |
Monster Miner Unclear artcode | Generative AI used in the creation of images and coding. | Jewel Shot Games | - | Oct 10, 2026 | |
ConvoyCore In-game content artaudio | Generative AI is used for selected pre-generated artwork, trailer sequences and music. The feature videos show the ConvoyCore interface with example data. | ConvoyCore | - | Oct 10, 2026 | |
Messa Anomaly In-game content art | Pre-generated AI was used to create selected 2D artwork included in the game, including a painting and menu imagery. All generated content was reviewed and selected by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to a live AI service. | 1,5 Games | - | Oct 10, 2026 | |
玄境 In-game content artaudiotext | Generative AI was used during development to assist with pre-rendered character and environment artwork, animations, music and sound effects, and portions of narrative writing and localization. These materials are included as fixed game assets. The game does not generate AI content or connect to external AI services during gameplay. | FunPlaceGame | - | Oct 10, 2026 | |
Demonfall Continent In-game content art | Disclosure regarding Generative AI
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets. | Nanjing Shangxiangyujiu Network Technology Co., Ltd. | - | Oct 10, 2026 | |
Junkyard Overdrive In-game content art | Generative AI tools were used during development to create some in-game artwork, including robot sprites and relic icons, and promotional artwork, including the game logo and Steam store artwork. These assets are pre-generated. The game does not generate AI content or connect to AI services during gameplay. | AfterGlow Games | - | Oct 10, 2026 | |
FateFlop In-game content arttextaudio | [Generative AI Disclosure]This game contains content created or assisted by generative AI, including:Images: [card illustrations, backgrounds, UI icons, marketing art, etc.]Text: [in-game text, descriptions, localization drafts, prompt text, etc.]Voice: [character voice, narration, voice-over prompts, etc.]These assets are pre-generated during development and have been reviewed, edited, and integrated by the development team. They are not generated in real time during gameplay. | Gentleman Dog | - | Oct 10, 2026 | |
Siege of Spellspire Store/marketing art | Store page capsule art was made with the help of generative AI. | Weekend Almond | - | Oct 10, 2026 | |
DATE_SIMULATOR.EXE In-game content art | AI tools were used solely for generating background images. All character art, UI elements, writing, and other visual content were created entirely by the development team without the use of generative AI. | NO REGRETS | - | Oct 10, 2026 | |
恋恋垂钓录 In-game content arttext | Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly.
Some game text and its corresponding localized translations were generated using AI. | meow | - | Oct 10, 2026 | |
Fabulous Football In-game content art | The Steam store page artwork (capsule, header, hero, logo and icon images) was created with the help of a generative AI image tool, using our own prompts and art direction. This artwork is used on the store page only and is not part of the game itself. Screenshots and trailer footage are real in-engine captures. The game itself contains no AI-generated art, audio, voice or text, and it does not use generative AI while you play. | Pedro J Perez | - | Oct 10, 2026 | |
Glass Tanks In-game content artaudio | Some sound effects, music, and artwork were made with the help of AI. All artwork involved human creation or adjustment and processing. | Wutot Games | - | Oct 10, 2026 | |
Soraseed Desktop 2026 Store/marketing art | Generative AI tools were used to create some images for the store page and promotional materials. | Soraseed | - | Oct 10, 2026 | |
Doctrine Strike Live AI art | Doctrine Strike uses generative AI in its art pipeline. Unit models, structures, faction artwork, and the key art on this page were produced with AI image and 3D generation tools, then reviewed, edited and assembled by the team before shipping. Every asset that reaches the game passes human review.
While playing, players can also generate landmark models, units and faction artwork from their own text descriptions. This uses third-party AI services reached through our own server and costs credits bought in-game through Steam. The results are stored only on the player's own computer and are never shared with other players. | Triple O Games | - | Oct 10, 2026 | |
忖度魂 In-game content artaudiocode | Game source code, videos, images, and music in some parts of the game are initially generated using generative AI and then manually edited and refined. | 株式会社セブンコード | - | Oct 10, 2026 | |
Stackonauts In-game content art | Generative AI tools were used during development to assist in the creation of some in-game assets, such as 2D graphics and textures. | Ryz Studio | - | Oct 10, 2026 | |
Arena Medieval In-game content artaudiotext | Some artwork, voices, audio, translations and promotional materials were created with generative AI tools. No AI content is generated during gameplay. | Fier Labs | - | Oct 10, 2026 | |
Astral Trials: Ascension In-game content artaudio | This game uses generative AI tools to assist in creating some content: pixel-art visuals (character, enemy, and card artwork, icons, and backgrounds) via PixelLab, and sound effects via ElevenLabs. All AI-assisted content was reviewed and curated by the developer before being included in the game. | Kyle- Ninjutsu Entertainment LLC | - | Oct 10, 2026 | |
Sveta In-game content artaudio | 3d Assets, Voices, Music | Uhot | - | Oct 10, 2026 | |
Artificially Stupid In-game content artaudiotext | Some 3D models and character animations were generated with Meshy and then edited by our team in Blender. Some 2D artwork (backdrops, posters, signage art) was generated with Stable Diffusion XL and finished by hand. Some sound effects, ambience and the trailer music were generated with ElevenLabs. The Boss and announcer voice lines use text-to-speech. The game's translations were produced with AI and are being reviewed. No AI content is generated while you play. | DYVEXAR Studio | - | Oct 10, 2026 | |
LOTH In-game content art | Generative AI tools were used during the development of Loth to create certain game assets. These AI-generated assets were reviewed, edited, and integrated into the game by the developer. No generative AI is used to create content in real time during gameplay. | DUCKNESS | - | Oct 10, 2026 | |
Jewel Reels In-game content art | The game contains pre-generated AI-assisted artwork, including industrial workshop and interface art, jewels, visual effect assets, and static store artwork. No content is generated by AI during gameplay, and the game does not connect to external AI services. | Shinkami Dev | - | Oct 10, 2026 | |
胡闹乐队 Unclear art | The Game Image Use Ai Generation | zhanghailong | - | Oct 10, 2026 | |
Starcore In-game content arttextaudio | Some artwork and promotional images, dialogue, synthesized character voices, and sound effects were created with generative AI tools during development. These are pre-generated, fixed assets. No content is generated by AI during gameplay, and the game does not connect to third-party AI services while you play. | Eternium Forge Studios | - | Oct 10, 2026 | |
Costume Duel: Girls Arena In-game content art | Used AI generated UI and Art. | 风宇冲 | - | Oct 10, 2026 | |
The Construction Game Store/marketing artcode | Generative AI tools assisted with programming and development of The Construction Game and were used to create some promotional images. The game does not use generative AI to create content during gameplay. | Alexander Fervan | - | Oct 10, 2026 | |
LITERA Live AI artaudiotext | Generative AI was used to create some artwork and UI assets, summoning animation videos, and background music. Details of the tools used are listed under Settings > Credits in the game.
During gameplay, AI running on your PC uses the true name and essence you enter to generate Textus data, including abilities and moves, as well as artwork.
Generated results may vary. Depending on the outcome of the safety check, a placeholder explaining why the artwork is unavailable may appear instead of the generated image. The Textus's abilities and moves remain usable. | Orbis Textorium | - | Oct 10, 2026 | |
GymPup In-game content textart | AI was used to assist with the localization of some language versions. The translations were reviewed by the developer through proofreading and back-translation checks.
AI-generated images were used as composition references during the creation of a small number of CG illustrations. The image generation was based on the developer's own original hand-drawn character illustrations, provided as input references. All final character illustrations, CG illustrations, and other art assets were drawn entirely by hand. All characters are original designs. | bbone | - | Oct 10, 2026 | |
MillionCube In-game content artaudiotextcode | Some assets in this game were created with the assistance of generative AI tools. All AI-assisted assets were reviewed, edited, and integrated into the game by our team. | PushForward | - | Oct 10, 2026 | |
忍法连珠 In-game content artaudiotext | Some in-game icons and background music, as well as all character voice lines, were created using generative AI during development. The game does not generate AI content during gameplay. | Beetle Sage | - | Oct 10, 2026 | |
A Baker's Dungeon Store/marketing art | AI tools were used for Art Assets including the Steam store capsules | Chibi.Games | - | Oct 10, 2026 | |
Captain Capy - Roguelike Space Crafter Unclear artcode | I used AI for the Code assistance and for Graphics | To_Galan | - | Oct 10, 2026 | |
Crateball In-game content artaudiocode | In the game itself, all graphics and sound effects are drawn and synthesized by the game's own code, which was also written with AI assistance. The game contains no AI-generated image, voice or music files, and nothing is generated by AI while you play. | rafi | - | Oct 10, 2026 | |
Chaos Trigger In-game content artaudiocode | This game utilizes art, sounds and code created in part by generative AI. | Topjimmies | - | Oct 10, 2026 | |
Pixel Survivors : Defense In-game content artaudiotext | Some item icons, sound effects and translations were created with the help of generative AI tools. | Amrita | - | Oct 9, 2026 | |
Goblin Mode: Loot & Lunacy In-game content artcode | Generative AI tools were used during development to assist in the creation of 3D models and other visual assets. AI-assisted development tools were also used extensively for programming and implementation. All generated and AI-assisted content was reviewed, directed, and integrated by the developer. No generative AI is used at runtime. | Boreder | - | Oct 9, 2026 | |
Kva Krj Farm Store/marketing arttext | Generative AI was used during development to create promotional illustrations and the title-screen logo, and to assist with written text and translations. This content is prepared in advance. The game does not generate content or connect to AI services during gameplay. | PotatoStudioGames | - | Oct 9, 2026 | |
Theos In-game content artaudio | The music, most sound effects and a few sprites and icons were made with AI assistance and reviewed by the team. Store graphics were assembled with AI assistance from the team's own artwork. No AI generates content while you play. | OCoding | - | Oct 9, 2026 | |
珠宝之王 In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Oct 9, 2026 | |
Starship Duel In-game content art | Some of the game’s artwork was created with the assistance of generative AI tools. | DD Games | - | Oct 9, 2026 | |
Frog Collector In-game content artaudio | Some artwork and music in the game were created using generative AI. Generative AI was also used to create store and promotional artwork. | TidyMage | - | Oct 9, 2026 | |
Mafia Deck Online Store/marketing art | Generative AI tools were used to create some of this game's store page and marketing artwork, including images and the logo. | Nichita Levandovici | - | Oct 9, 2026 | |
Zanoka In-game content arttext | ZANOKA is made by a solo developer. All of its art began as hand-made drawings, sketches and pixel art, including concept art by artist Malaika Raheel. AI-assisted tools were used for polishing, frame interpolation and translation. | ZanokaGameDev | - | Oct 9, 2026 | |
StarbowLabyrinth In-game content textart | AI tools assisted with localization, store-page text, and preparation of promotional artwork. This content is prepared in advance. The game does not use AI to generate content during gameplay or connect to external AI services. | jincycle | - | Oct 9, 2026 | |
Derelict Division, LLC In-game content artaudio | Generative AI was used during development to create the galaxy illustration displayed in the game’s galaxy-map interface and menus, as well as promotional artwork used for Steam capsule and library images. Trailer production uses AI-generated music and selected transition sound effects. These materials are generated during development, rather than during gameplay. The game does not offer player-facing live AI content generation. | Everbreak Studios, LLC | - | Oct 9, 2026 | |
Banners & Crowns In-game content artaudiotextcode | The key art, story illustrations, kingdom portraits, music, opening film, menu video and its narration were produced with generative AI tools (Ideogram, Lyria, Seedance, Kling and ElevenLabs, through Artlist) and then selected, edited and assembled by the developer. The 3D map, units and buildings are procedural low-poly models built in code, and the sound effects are synthesised in the game. The game was written with the help of an AI coding assistant. No content is generated while the game is running; everything is pre-generated and shipped in the build. No real people's likenesses or voices are used. | EDOBGames | - | Oct 9, 2026 |