Disclosure analysis
The game uses live AI while you play
AI was used in the art pipeline for development assets and players can generate in-game content via AI during gameplay.
- Process
- AI-generated, then edited
- Live AI during play
- Yes
Evidence & analysis details
- Evidence used
-
“Unit models, structures, faction artwork, and the key art on this page were produced with AI image and 3D generation tools”
“This uses third-party AI services reached through our own server”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Doctrine Strike uses generative AI in its art pipeline. Unit models, structures, faction artwork, and the key art on this page were produced with AI image and 3D generation tools, then reviewed, edited and assembled by the team before shipping. Every asset that reaches the game passes human review. While playing, players can also generate landmark models, units and faction artwork from their own text descriptions. This uses third-party AI services reached through our own server and costs credits bought in-game through Steam. The results are stored only on the player's own computer and are never shared with other players.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Oct 10, 2026
- Source last checked
- Oct 10, 2026
- Automatic analysis updated
- Oct 10, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.