25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Boss TossSteam
Disclosure

Generative artificial intelligence (AI) was used to create some audio and visual assets, portions of the game code, Steam store page copy, and localized content. No AI-generated content is created in real time during gameplay.

Creator
Storm of madness
Reviews
-
Added
Sep 1, 2026
OverroundSteam
Disclosure

Generative AI tools were used during development as part of the production workflow for pre-generated visual, 3D, audio, written, and localization content included in the game. All final content was selected, reviewed, edited, adapted, and integrated as part of the game's development process. No generative AI systems run during gameplay and no content is generated dynamically for players.

Creator
RottenLuck Studio
Reviews
-
Added
Sep 1, 2026
Palimpsest IdleSteam
Disclosure

The visual art in Palimpsest Idle (character, enemy, weapon, equipment, icon and background art) was created during development using AI image generation tools, then curated, processed and hand-assembled by the developer. The game's two music tracks were produced during development using an AI music composition service under a licence granting full ownership of the resulting compositions. Sound effects are royalty-free library recordings and are not AI-generated. No content is generated while the game is running - all assets ship as fixed files, and the game makes no network requests during play.

Creator
Studio J3L
Reviews
-
Added
Sep 1, 2026
A Million OrcsSteam
Disclosure

All artwork, sprites, terrain, animations and audio are procedurally generated by our own deterministic tools or licensed/purchased from human-made sources. No generative AI images or audio are used. AI assistance was used for drafting and prototyping, all of which is reviewed and further iterated by a human. No AI models run while the game is played.

Creator
JD Interactive
Reviews
-
Added
Sep 1, 2026
FrydaySteam
Disclosure

FryDay does not use generative AI in real time. It's only used as an assisstant during production, marketing, sound, and music.

Creator
End Games
Reviews
-
Added
Sep 1, 2026
Melaka 1511: The Malay Chronicles - Before The StormSteam
Disclosure

Generative AI tools were used during the development of this game to assist in creating selected pre-generated content, including images and illustrations, character visuals, 3D characters, models and assets, textures, cinematic videos, narration and voice elements, soundtrack/music, and selected textual or narrative content. All AI-assisted content was reviewed, selected, edited, and integrated by the developer before being included in the final game. Generative AI is not used to create content or code during gameplay.

Creator
SYAHIR BAHIRAN HILMI
Reviews
-
Added
Sep 1, 2026
Beat-SenseiSteam
Disclosure

Generative AI was used to help create some of the store page marketing images and some of the game's music tracks, which are used as in-game content (the songs players perform to during gameplay). No generative AI is used to generate images or text within the game itself all in-game visuals and text are handcrafted.

Creator
NoName-Epic
Reviews
-
Added
Sep 1, 2026
Who Is WrongSteam
Disclosure

This game uses generative AI tools in parts of its development process. Code: Some of the game's code was written with AI assistance. All generated code has been reviewed, tested, and integrated by the developer. Audio: Some sound effects and voice lines may be generated or processed using AI tools. Visual assets: The game primarily uses licensed asset packs and hand-authored materials. Where AI tools were used, it was for texture variation and iteration on existing licensed assets. No AI-generated content is created live during gameplay. All content is fixed and reviewed before release.

Creator
Enginar Games
Reviews
-
Added
Sep 1, 2026
Rise To ValorSteam
Disclosure

As a solo-developed game, Generative AI is utilized to generate: Artwork Voiceovers And may be utilized in: De-bugging

Creator
ZuperMoron
Reviews
-
Added
Sep 1, 2026
Moonwrought BastionSteam
Disclosure

Generative AI was used during development to create or refine pre-generated visual assets, music and audio, and localization drafts included in the game and its marketing materials. All such content was reviewed and curated by the developer before release. The game does not generate AI content during play and does not send player data to external AI services.

Creator
Moonwrought Games
Reviews
-
Added
Sep 1, 2026
Three Kingdoms ReimaginedSteam
Disclosure

Some pre-generated artwork and audio were created with generative AI during development. These outputs are integrated as fixed assets; the game does not generate content live during gameplay or connect to a third-party AI service during gameplay.

Creator
Jeremy Cabaccang
Reviews
-
Added
Sep 1, 2026
UNSEAMSteam
Disclosure

AI generation was temporarily used for placeholder assets, sound effects, and code during early development. all of these will be replaced with custom work before the official launch. AI is not used at runtime.

Creator
Salt&Vinegar
Reviews
-
Added
Sep 1, 2026
Center Ice HockeySteam
Disclosure

Generative AI has been used to create sound effects, music and some user interface elements.

Creator
Joonas Kaunisto
Reviews
-
Added
Sep 1, 2026
Ragdoll RecoilSteam
Disclosure

Some pre-generated visual and audio assets used in the game were created with the assistance of generative AI tools.

Creator
MSDEV Games
Reviews
-
Added
Sep 1, 2026
LaylinesSteam
Disclosure

Some pre-rendered content was created with the help of generative AI tools: the music tracks, the game logo and store/marketing artwork, and the store page texts including localization. All gameplay, graphics and race simulation are deterministic and hand-coded; no content is generated by AI at runtime.

Creator
Omniteca Lab
Reviews
-
Added
Sep 1, 2026
いつまでも美シク - Villa NEPENTHES -Steam
Disclosure

本作では、一部の背景画像、イベント画像、キャラクター画像、ロゴ検討、音響素材の制作補助に生成AIを使用しています。生成された素材は開発者が選定・編集・加工し、作品の世界観とゲーム内容に合わせて実装しています。 ゲームプレイ中に、プレイヤー入力へ応答してAIが新しい画像、文章、音声、その他のコンテンツを生成する機能はありません。

Creator
DREAMSHARE
Reviews
-
Added
Sep 1, 2026
The Little Stomping GirlSteam
Disclosure

Generative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running.

Creator
DreamaGames
Reviews
-
Added
Sep 1, 2026
CHUM FishingSteam
Disclosure

AI tools were used during development to assist with coding, 3D modeling, and sound effect creation. All AI-generated content was reviewed and edited by the developer.

Creator
Village Games
Reviews
-
Added
Sep 1, 2026
Grey VergeSteam
Disclosure

Generative AI tools were used during development to create selected pre-generated content, including character and environment artwork, some user interface artwork, music, some voice-over audio, and localization. The visual assets were subsequently edited and customized by the developer. All AI-assisted content is selected, reviewed, and integrated by the developer before inclusion. The game does not generate content during gameplay or connect to external AI services.

Creator
LIMEN Studio
Reviews
-
Added
Sep 1, 2026
SquarelingsSteam
Disclosure

AI tools were used to assist in the creation of some 2D visual assets and music used in the game. AI-assisted assets were created under developer direction, reviewed and edited by the developers before inclusion.

Creator
BlueWell Games
Reviews
-
Added
Sep 1, 2026
ProtocellSteam
Disclosure

Protocell's soundtrack was generated with an AI music tool, and a few interface layouts were explored with the help of AI image tool. Everything else — the code, the design, the pixel art and the procedurally generated creatures — is hand-crafted or produced by the game's own engine. No generative AI runs in real time while you play.

Creator
Lejiww
Reviews
-
Added
Sep 1, 2026
Proyecto JackySteam
Disclosure

The collectible assets were generated with AI, also Jacky use AI as main brain to speak or interact with you, Jacky voice is a TTS model trained by us, official Jacky skins are NOT AI generated

Creator
Jack
Reviews
-
Added
Sep 1, 2026
Derby ChampionsSteam
Disclosure

This game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game.

Creator
The Lazy Grid
Reviews
-
Added
Sep 1, 2026
AeonfallSteam
Disclosure

As a solo game designer, bringing a video game to life is something I always dreamed of. To help realize my creative vision, I used AI tools to assist with certain aspects of development such as game backgrounds and sound effects. It is important to note that AI was used as a starting point, not a final solution. Every asset was reviewed by hand to ensure it fits the game's world and artistic direction. The core gameplay, design, and story remain 100% created by me. Thank you for supporting indie development!

Creator
Neuralnet LLC
Reviews
-
Added
Sep 1, 2026
IT BEGANSteam
Disclosure

AI was used for creating capsule of the Steam Page and the last cutscene video. Also voices was created by AI but we are planning to remove them later

Creator
CODE 84
Reviews
-
Added
Sep 1, 2026
Flow FoundrySteam
Disclosure

Generative AI was used as part of the development process to assist with the creation of some visual and audio assets. AI-generated outputs are reviewed, selected, edited and integrated by the developer to fit the game's visual and creative direction. Flow Foundry does not use generative AI to create content live during gameplay.

Creator
Flowling Studio
Reviews
-
Added
Aug 31, 2026
BranchboundSteam
Disclosure

Pre-generated key art, store and marketing artwork, and two music loops were created with generative AI tools, then selected, edited, and reviewed by the developer. Gameplay rules, code, interface text, and player actions are authored and deterministic. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Digitable
Reviews
-
Added
Aug 31, 2026
Pixel PawnSteam
Disclosure

Some visual assets (logo, item cover art, character portraits), portions of in-game text, localizations into languages other than Turkish and English, and music/sound effects were created with the assistance of generative AI tools and then reviewed and edited by the developers. No content is generated by AI during gameplay.

Creator
Ironbeak Crow Games
Reviews
-
Added
Aug 31, 2026
BWAGSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of some pre-generated game content, including visual assets, audio, and development materials. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.

Creator
Dev-Solo Studio
Reviews
-
Added
Aug 31, 2026
Electric Crust: Galactic Pizza DeliverySteam
Disclosure

Electric Crust was designed, built, and directed by its developer, Charles Whetstone. I used generative AI as a production assistance tool for a subset of shipping assets including some sprite artwork that began in Midjourney output before being manipulated and reworked by hand, along with soundtrack being initially created with assistance of Suno. Both were used under paid commercial licenses. The game performs no live or runtime AI generation. Every asset is fixed and authored before release, and the game makes no network calls of any kind.

Creator
Swamp City LLC
Reviews
-
Added
Aug 31, 2026
Mool: ChromaSteam
Disclosure

ART AND AUDIO: no generative image or audio models were used. Every texture, sprite, visual effect and musical note in Mool: Chroma is generated at runtime by the game's own code. The build ships no audio files at all, and the only image files it ships are the bitmap font atlases used to draw text. The store page artwork is rendered by that same code. The code itself was written with AI assistance and reviewed by the developer. TEXT: AI tools were used to help write text. Some in-game narrative and flavor text was drafted with AI assistance, and the game's non-English translations (Korean, Japanese, Simplified Chinese, German, French, Spanish - Latin America, Portuguese - Brazil, Russian) were AI-generated. All of it was reviewed and edited by the developer before shipping. Nothing is generated live during gameplay.

Creator
jwl works
Reviews
-
Added
Aug 31, 2026
PROCEDURE ZEROSteam
Disclosure

PROCEDURE ZERO is made by one person. Pre-generated AI tools were used for character voices, sound effects, the opening scene, and translations into languages other than Polish. Every line of it was chosen, edited and placed in the game by hand. The game does not generate any content while you play.

Creator
DELANIVO GAMES
Reviews
-
Added
Aug 31, 2026
Hushed LedgerSteam
Disclosure

Some art, the 3D models, the music beds, the sound effects and all character voice lines were produced with generative AI tools during development, then hand-reviewed, edited and shipped as fixed assets. Nothing is generated while you play: the game ships every asset on disc, runs no model, and makes no network call.

Creator
Morass
Reviews
-
Added
Aug 31, 2026
CrashFestSteam
Disclosure

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

Creator
Menno van Hout
Reviews
-
Added
Aug 31, 2026
Ballzy: PvP Block PuzzleSteam
Disclosure

AI was used only as a tool to speed things up. Voice acting was done by professionals (including me). SFX and most VFX are assets created by artists (some placeholder AI art is included to be replaced in time) and the music tracks were composed by me and rendered with an AI assisted DAW process. All creative ideas, all mods and QoL features of this unique puzzle game were designed and built by a human mind.

Creator
ONUR COBANOGLU
Reviews
-
Added
Aug 31, 2026
PenthouseSteam
Disclosure

This game uses Eleven Labs to generate certain sound effects. All other content — including art, models, music, writing, and gameplay — is entirely hand‑made and does not use AI.

Creator
ElectricVan
Reviews
-
Added
Aug 31, 2026
The NeedleSteam
Disclosure

Save Point has been in continuous development since 2021 and is, to our knowledge, the world’s first purpose-built AI-native interactive cinematic engine. The Needle uses this technology to deliver a continuously responsive cinematic experience that goes far beyond conventional branching video. AI-assisted production tools helped create portions of the game’s pre-rendered audiovisual content, with every shipped asset human-directed, reviewed, edited, and integrated. The game also offers locally processed voice controls, alongside keyboard and gamepad support. No unreviewed audiovisual content is generated and delivered to players during gameplay. The project represents tens of thousands of hours of human design, engineering, direction, editing, and testing, with AI serving as the enabling technology behind an experience an independent studio could not otherwise produce at any cost, much less a reasonable one. We didn't use AI to save money, we used it because without AI there wasn't enough money in the world to build a game like this.

Creator
Save Point LLC
Reviews
-
Added
Aug 31, 2026
Lateral CrawlSteam
Disclosure

Lateral Crawl will launch in Early Access. The Early Access build will contain some AI-generated and developer-edited sound effects, which are planned to be replaced before the 1.0 release.

Creator
Gideon X
Reviews
-
Added
Aug 31, 2026
The Child Who Serves the HanulSteam
Disclosure

Generative AI tools were used in creating the game's illustrations, artwork, cutscene images, map designs, and sound, as well as throughout development, and in writing and revising the story. All AI-assisted content was directed, reviewed, and finalized by our team.

Creator
Seungjun Lee
Reviews
-
Added
Aug 31, 2026
Civil TwilightSteam
Disclosure

Generative AI tools were used during development of this game. 2D art, including character illustrations and in-game documents and photographs, was created with image generation tools, then edited and composed by hand. Some 3D props and environment models were created with a model generation service, then adjusted for the game. Background music was created with a music generation service. Sound effects are not generated; they are openly licensed recordings that we processed ourselves. AI coding tools assisted with writing and reviewing code. All final decisions and edits are made by the developer. Every generated asset was selected and reworked by a person before it went into the game.

Creator
faanaworks
Reviews
-
Added
Aug 31, 2026
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