December 1, 2026
Indexed August 31, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI assisted with visual art, shaders, menus, and soundtrack for the playable game, while code and design decisions were made by the developer.

Process
AI-generated and AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno”
“a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits”
Development workflow
Code help
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

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