Disclosure analysis
AI content is included in the game
AI assisted with visual art, shaders, menus, and soundtrack for the playable game, while code and design decisions were made by the developer.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno”
“a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits”
- Development workflow
- Code help
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.
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