25,514 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

字里行间Steam
Disclosure

The game's music and art assets were modified based on generative artificial intelligence.

Creator
DuskSwan
Reviews
-
Added
Jun 10, 2026
Builder BrosSteam
Disclosure

The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.

Creator
Neon Planet Studio
Reviews
-
Added
Jun 10, 2026
GreenGasSteam
Disclosure

Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.

Creator
DanialEghtedari
Reviews
-
Added
Jun 10, 2026
Junkyard Saints: ScrapstormSteam
Disclosure

Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation. AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts. The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer. The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.

Creator
Jan Winnenberg
Reviews
-
Added
Jun 10, 2026
CrookedSteam
Disclosure

Character portraits, UI icons, and background art in this game were generated using AI image tools (Google Gemini) and then edited, composited, and finalized by the developer. Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. No AI content is generated live during gameplay — all assets are fixed and authored before release.

Creator
indie-dir
Reviews
-
Added
Jun 10, 2026
CYBERPHOTOSteam
Disclosure

We operate as two-man team, soem of the graphics and sounds effects were generated with AI.

Creator
Nowsky
Reviews
-
Added
Jun 10, 2026
Babitonga Puzzle AttackSteam
Disclosure

Generative AI was used as a supplementary tool for certain visual and audio assets. Every AI-assisted asset underwent substantial manual editing, refinement, quality control, and integration by the development team.

Creator
caramelo dog
Reviews
-
Added
Jun 10, 2026
Lost Ages HuntingSteam
Disclosure

This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.

Creator
HighlandsTeam
Reviews
-
Added
Jun 10, 2026
LIGHT FORCESteam
Disclosure

We used it for the achievements, Music, Developing the game, Bug testing,

Creator
ShangkoStudio
Reviews
-
Added
Jun 10, 2026
諧槓青年Steam
Disclosure

Some visual assets and sounds were created using generative AI and refined by the development team.

Creator
HalaSpark
Reviews
-
Added
Jun 10, 2026
Echoes of RedSteam
Disclosure

Some of the CC0 soundtracks I found online turned out to be ai generated. I'm currently working with a talented composer to replace them all with human-made ones.

Creator
TERMAX Studios
Reviews
141
Added
Jun 10, 2026
Feline Fury 3DSteam
Disclosure

Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.

Creator
cddevapps
Reviews
-
Added
Jun 10, 2026
Ritual BreakSteam
Disclosure

Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.

Creator
Lazy Hamster
Reviews
-
Added
Jun 10, 2026
TankFall ArenaSteam
Disclosure

TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.

Creator
Adamantium_studio
Reviews
-
Added
Jun 10, 2026
D&B: Dice and BotsSteam
Disclosure

AI tools were used during development to assist with the creation of promotional images, marketing videos, music generation, translations, code optimization, and programming support. All gameplay systems, game design decisions, balancing, and 3D models were created and reviewed by the developer. No generative AI is used during gameplay or in real-time player interactions.

Creator
Quimera Games
Reviews
-
Added
Jun 10, 2026
LeukocyteSteam
Disclosure

I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.

Creator
Víctor Martínez
Reviews
-
Added
Jun 10, 2026
Toxic Dating SimulatorSteam
Disclosure

How is Generative AI used in this game? Toxic Dating Simulator utilizes cutting-edge generative AI technologies to elevate its interactive cinematic storytelling. Voice Acting (ElevenLabs): All character dialogues and Atakan's chaotic inner monologues are voiced using advanced AI-powered emotion-tagging technologies. This delivers high-fidelity voice lines capturing sarcasm, anger, or flirtatious tones with professional actor-level depth. Visuals & Animation (Kling AI): The facial expressions, eye contact, and reactive behaviors of the female characters sitting across the cafe table are generated using advanced AI video tools. Music: All context-dependent songs (electro, pop, or fantasy) playing on the post-date score screen are composed via AI tools, with all lyrics entirely written by the developer. All AI-generated content in the game consists of pre-rendered, curated, and fully copyright-compliant static assets created during development. The game does not generate any live or real-time AI content during gameplay.

Creator
Proximity Games
Reviews
-
Added
Jun 9, 2026
Paranormal Meatball SimulatorSteam
Disclosure

Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).

Creator
1FPS Games
Reviews
-
Added
Jun 9, 2026
REWOUNDSteam
Disclosure

Some of the audio, text and images in the game are generated by AI.

Creator
Auryn Yang
Reviews
-
Added
Jun 9, 2026
Neon BlackfallSteam
Disclosure

Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.

Creator
Alejandro Rodríguez Fernández
Reviews
-
Added
Jun 9, 2026
Havoc ArenaSteam
Disclosure

Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.

Creator
Studio Jarosz
Reviews
-
Added
Jun 9, 2026
MancaleroSteam
Disclosure

Mancalero is an iterative work still in development. Some AI elements that may remain include code, SFX, visual effects, text and translations (once implemented).

Creator
ArchiusDev
Reviews
-
Added
Jun 9, 2026
Imperium of the StarsSteam
Disclosure

This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.

Creator
Imperium of the Stars
Reviews
-
Added
Jun 9, 2026
The Kuon Island Nursery Rhyme Murders: Case NotesSteam
Disclosure

After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.

Creator
Renka
Reviews
-
Added
Jun 9, 2026
Tile Blast RoyaleSteam
Disclosure

Some marketing materials may include AI-generated background music. Tile Blast Royale does not use generative AI to create content during gameplay.

Creator
Redping Games
Reviews
-
Added
Jun 9, 2026
修真幸存者Steam
Disclosure

AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow.

Creator
幺月星
Reviews
-
Added
Jun 9, 2026
Censor Me TotallySteam
Disclosure

We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations

Creator
IndieDacha
Reviews
-
Added
Jun 9, 2026
异星战场Steam
Disclosure

This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.

Creator
TapfunGame
Reviews
-
Added
Jun 9, 2026
The Magic MasterSteam
Disclosure

Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits.

Creator
BERCAMILAN
Reviews
-
Added
Jun 9, 2026
双面魔君心上仙Steam
Disclosure

This game contains pre-generated content created with the assistance of generative artificial intelligence (AI). Some or all character illustrations, background scenes, visual assets, story content, character dialogue, voice content, and background music were created or assisted using generative AI technologies during development. All such content was reviewed, refined, and integrated into the final version of the game by the development team.

Creator
未来梦科技有限公司
Reviews
-
Added
Jun 9, 2026
The ReturnSteam
Disclosure

This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images

Creator
YIN WEN CE
Reviews
-
Added
Jun 9, 2026
puckn hellSteam
Disclosure

Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.

Creator
ArcaneEdge
Reviews
-
Added
Jun 9, 2026
Scourge of the NecromancerSteam
Disclosure

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it. Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs. 3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output. Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer. Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game. Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above). Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation. Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.

Creator
Ember Logic LLC
Reviews
-
Added
Jun 8, 2026
Demon ProtocolSteam
Disclosure

The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding.

Creator
Pete Potos
Reviews
-
Added
Jun 8, 2026
Nebula WarriorSteam
Disclosure

This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.

Creator
Saiko14
Reviews
-
Added
Jun 8, 2026
Keeping UpSteam
Disclosure

Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.

Creator
Nice Try Studios
Reviews
-
Added
Jun 8, 2026
NoctiriaSteam
Disclosure

Some translations, music tracks, and graphics were created using Artificial Intelligence.

Creator
Daniele Doesn't Matter
Reviews
-
Added
Jun 8, 2026
Mortie CollegeSteam
Disclosure

All visual assets, character art, backgrounds, music, sound effects, dialogue implementation, and programming assistance for this game were created with the help of generative AI tools. The original concept, story, characters, direction, and overall game design were created by the developer. AI was used as a creative production tool during development, while all final content selection, editing, and integration were directed by the developer.

Creator
Mor10 Productions
Reviews
-
Added
Jun 8, 2026
Redline ProtocolSteam
Disclosure

Generative AI tools were used during development to assist with code, UI, audio, and promotional materials.

Creator
Cranky Crow Games
Reviews
-
Added
Jun 8, 2026
KulaSteam
Disclosure

This game contains AI-generated content. Visual assets, sound effects, music, code, and various creative elements were created with the assistance of AI tools. The overall game concept, direction, gameplay ideas, and project design were created and directed by the developer.

Creator
Mor10 Productions
Reviews
-
Added
Jun 8, 2026
Romarine : The Little MageSteam
Disclosure

이 게임의 아래 항목은 생성형 인공지능을 활용해 제작되었습니다. 하기된 모델링은 생성형 인공지능을 활용해 제작되었습니다. - 보스 1개체 하기된 사운드트랙은 제작된 사운드트랙을 Suno.ai를 활용해 리믹스 되었습니다. - 06.Boss3_Night Of Fear_Rock Ver - 07.Boss4_Time For Proof_Rock Ver - 08.Final Boss_A Glorious Battle - 09.Luminal Trace_Ending Ver

Creator
Project MeYou
Reviews
-
Added
Jun 8, 2026
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