25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Scope CreepSteam
Disclosure

AI tools are used as programming assistance as will as some of the text displayed in the game.

Creator
OpenVoid Studio
Reviews
-
Added
Sep 23, 2026
Axomorph IdleSteam
Disclosure

No major content was directly created with AI. No graphic assets (store page or in game) were created with AI. Only used to help with creating shaders, database scripts, animations, and some balancing/debugging.

Creator
AxoZap Games
Reviews
-
Added
Sep 23, 2026
AleatoriaSteam
Disclosure

Pre-generated content only, nothing is generated while you play. All image motifs (130 modifier cards, 44 enemy portraits, 24 dice, 5 items, 7 set emblems, the title logo) were generated with Google's Gemini image model from written prompts and then hand-reduced to the game's palette and pixel size. Music: the fight track was generated with Suno, the title, boss and shop tracks with Eleven Music (ElevenLabs). Thirteen sound effects (boss entrance, curse, win, loss, dice shaking, dice landing, clicks, coins) were generated with ElevenLabs Sound Generation; all remaining sounds are synthesized in code. Rules, code, texts and translations were written by the developer, with AI assistance during development.

Creator
DASC INTERACTIVE
Reviews
-
Added
Sep 23, 2026
Risk TraderSteam
Disclosure

Generative AI tools were used during development, under our creative direction, to help create the game’s artwork, written content and marketing materials. AI tools also assisted with programming. This content was prepared before release. Risk Trader does not generate AI content during gameplay or connect to an external AI service; its in-game coach uses locally stored rules and messages.

Creator
PoutineandHaggisProductions
Reviews
-
Added
Sep 22, 2026
Stick Life: The Daily GrindSteam
Disclosure

Stick Life is designed and directed by a solo developer. Some of the game's code, its in-game writing, the artwork the game draws, the achievement icons and parts of this store page were made with the help of generative AI tools, then played, reviewed and edited by the developer. Nothing is generated by AI while you play.

Creator
Drangus Studios
Reviews
-
Added
Sep 22, 2026
PurrtaliationSteam
Disclosure

Generative AI tools assisted in creating some of Purrtaliation’s character artwork, textures, promotional images, story, dialogue, and original music, as well as portions of its code and procedural 3D models and animations. This content was created during development. The game does not use generative AI to create new content during gameplay or send player input to generative AI services.

Creator
MrAgent
Reviews
-
Added
Sep 22, 2026
PATH ITSteam
Disclosure

This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.

Creator
HuntForge
Reviews
-
Added
Sep 22, 2026
Tide PoolsSteam
Disclosure

Generative AI tools were used during development to assist with visual assets, music and programming. Generated outputs were reviewed, edited and integrated by the developer to fit the game’s design and creative direction.

Creator
MrBongoBong
Reviews
-
Added
Sep 22, 2026
Orbit FoundrySteam
Disclosure

Generative AI tools were used during development to assist with in-game dialogue, Korean localization, programming, and store-page text and marketing materials. Orbit Foundry does not generate AI content or connect to AI services during gameplay.

Creator
kimchistan
Reviews
-
Added
Sep 22, 2026
Hex ReverseSteam
Disclosure

This game uses generative AI as part of the development process. ChatGPT was used for planning, specification review, and the creation of some base visual assets, while Codex was used to assist with code generation, implementation, and testing. Some visual assets were generated as base material and then edited and refined in tools such as Photoshop. SOUNDRAW was used for some background music, and ElevenLabs was used for some sound effects. All AI-generated content was created during development. The game does not use generative AI to create content in real time during gameplay. Final design, editing, implementation, and selection decisions were made by the developer.

Creator
IsaoWorks
Reviews
-
Added
Sep 22, 2026
POCKET MONSTERS AUTOBATTLERSteam
Disclosure

We used AI in both the game's art and code, but we still made it with a lot of care and love for the fun of it — we hope you enjoy it.

Creator
Mokujin
Reviews
-
Added
Sep 22, 2026
Leonard SibeliusSteam
Disclosure

This game was vibe coded in C++ with Claude Code Opus 5, and some GPT-6 Astra while I operated Unreal Engine 5.7. Many of the assets were purchased at fab.com, and the voices are from elevenlabs.io. Call it shovelware if you like, I had fun shoveling.

Creator
Walt Parkman
Reviews
-
Added
Sep 22, 2026
QuadRaidSteam
Disclosure

Some sound effects were pre-generated using ElevenLabs, then selected and edited by the developer. The game’s UI and visual elements are rendered directly in code and do not use separate AI-generated image assets. Generative AI assisted with the design and implementation of the UI and rendering code. The game does not call generative AI models or generate content in real time during gameplay.

Creator
DoplayStudio
Reviews
-
Added
Sep 22, 2026
BeefarunnaSteam
Disclosure

Music production is AI assisted and human curated. The game "engine" itself is engineered/verified with LLM assistance. Visual assets are handmade.

Creator
zinkem
Reviews
-
Added
Sep 22, 2026
Mimicry KingdomSteam
Disclosure

Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English. The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English.

Creator
Jloo
Reviews
-
Added
Sep 22, 2026
Fitz's Aim TrainerSteam
Disclosure

The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime.

Creator
Fitz
Reviews
-
Added
Sep 22, 2026
ChefarztSteam
Disclosure

AI was used to improve the graphics and code. All the ideas came from me or from my experiences in my daily clinical and academic life.

Creator
eiz9r industries
Reviews
-
Added
Sep 22, 2026
研究生模拟器:毕业倒计时Steam
Disclosure

This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players.

Creator
Yobboy Games
Reviews
-
Added
Sep 22, 2026
Industrial Empire OnlineSteam
Disclosure

Industrial Empire Online began as a personal idea for a game I wanted to play with friends: a competitive business challenge where we could discover who has the strongest entrepreneurial instincts and who can build and manage the most efficient industrial company. I created the game’s concept, economy, production chains, tender system, progression, balancing, and overall creative direction. As someone without a traditional game development background, I used generative AI tools to help turn this idea into a playable game. AI-assisted tools were used during programming and prototyping, as well as to create and edit selected pre-generated illustrations of buildings and equipment, Steam capsule artwork, library assets, and other promotional visuals. Every mechanic and visual asset is reviewed, tested, adjusted, and selected by me before it is included in the game or published. Industrial Empire Online does not generate AI content live during gameplay.

Creator
George Games
Reviews
-
Added
Sep 22, 2026
Kaelith and LycanSteam
Disclosure

The game is made with: Ai generated 2D sprite images Ai generated code Ai generated video

Creator
Thais Uggerholm
Reviews
-
Added
Sep 22, 2026
The Last AnchorSteam
Disclosure

Generative AI tools were used during development to assist with programming, concept development, and the creation or refinement of some visual assets. All AI-assisted content included in the game was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.

Creator
Perceptum Robotics
Reviews
-
Added
Sep 22, 2026
SPIN HEROES: Paths of EvolutionSteam
Disclosure

We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team.

Creator
OneShot Studio
Reviews
-
Added
Sep 22, 2026
StreamLaySteam
Disclosure

StreamLay does not include AI-generated art, audio, or video assets. Users provide character sprites or create them independently. AI assistance was used during development to help write code and draft store page text and documentation only.

Creator
WindShift Studio
Reviews
-
Added
Sep 22, 2026
RegentSteam
Disclosure

AI assisted coding is used to create the game. The game contains no AI generated art or assets. The game may contain optional AI generated voiceover.

Creator
SourGhost
Reviews
-
Added
Sep 22, 2026
Missing LinkSteam
Disclosure

AI was used to help generate the store page capsule and background artwork. The visuals are procedurally constructed vector graphics built with AI-assisted code, not raster images from an image-generation model. The wordmark and color palette were designed by the developer.

Creator
Randy Dyer
Reviews
-
Added
Sep 22, 2026
BressnathSteam
Disclosure

Generative AI tools were used throughout development: the game's code and its in-game text, the paintings, achievement icons and interface art, the 3D models, and the music and sound effects. Everything was reviewed, edited and tested, and ships as fixed content. Nothing is generated while you play: the game runs no model and makes no network call.

Creator
Morass
Reviews
-
Added
Sep 21, 2026
The Demon Lurking in Osaka Castle – Episode 1Steam
Disclosure

Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay.

Creator
Osaka Games
Reviews
-
Added
Sep 21, 2026
Idle MinerSteam
Disclosure

Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service.

Creator
SneakFox
Reviews
-
Added
Sep 21, 2026
LUMESPROUTSteam
Disclosure

Generative AI tools were used during development to assist with programming, gameplay and balance systems, mission and narrative text, UI copy, Korean–English localization, and some store and marketing text. Generative AI was also used to create an early pre-rendered concept image for the game's visual direction. The current in-game character and environment artwork, fonts, music, and most sound effects are human-created assets used under their respective licenses. The game does not generate content with AI at runtime, and players cannot submit prompts or interact with generative AI.

Creator
Dev Dot
Reviews
-
Added
Sep 21, 2026
Who's Next?Steam
Disclosure

AI was used exclusively for code generation and assistance with writing scripts during the development process. AI was not used to create graphics, music, or any visual elements of the game.

Creator
Veyr
Reviews
-
Added
Sep 21, 2026
Westward DashSteam
Disclosure

All 2D artwork (characters, board, keeper portraits, medals, and store assets) was created with generative AI tools under the developer's direction and curation. The pipa melody was performed and recorded live by a human musician (the developer's wife); the surrounding arrangement was AI-assisted. Game design, writing, and code are human-authored with AI assistance. Localization into 17 languages was AI-assisted with human review. The game contains no live/runtime AI generation.

Creator
Mars Paladin
Reviews
-
Added
Sep 21, 2026
The Solitaire Tower of DoomSteam
Disclosure

Only the game's source code was written with the assistance of an AI coding tool. All art, music, writing, and other creative assets were created by hand without generative AI.

Creator
emjayhar
Reviews
-
Added
Sep 21, 2026
Peagle XPSteam
Disclosure

This game's code and music were developed with the assistance of generative AI tools.

Creator
Roulianos
Reviews
-
Added
Sep 21, 2026
Ecos de ValdrenneSteam
Disclosure

Pre-generated content: part of the game's art (backgrounds, character and enemy sprites, portraits, props, key art and capsule images) was created with generative image tools (Google Gemini, PixelLab) and then reviewed, cut, edited and assembled by hand by the developer. Some sound effects were produced with AI audio tools (ElevenLabs). Parts of the source code were written with the assistance of an AI coding assistant (Anthropic Claude) under the developer's direction and review. The story, game design, world, dialogue and puzzles are the developer's own work. Live-generated content: none. The game does not generate any content with AI while it is running.

Creator
Manuel Manzano
Reviews
-
Added
Sep 19, 2026
KiosuneVNSteam
Disclosure

KiosuneVN ships no generative AI: nothing it draws, composes or exports comes out of an AI model, it makes no calls to any AI service, and nothing you make is collected or sent anywhere. The developer used an AI assistant (Claude) to help write parts of the application's code and this store page's text; every character, sprite, cue and starter script the tools produce comes from hand-built, deterministic engines.

Creator
MelloStudios
Reviews
-
Added
Sep 19, 2026
Game GooseSteam
Disclosure

Some source code used in Game Goose was created with the assistance of generative AI tools during development. All AI-assisted code was reviewed, modified, and tested by the developer. Game Goose itself does not provide generative AI features to users and does not generate AI content at runtime.

Creator
None Studio
Reviews
-
Added
Sep 19, 2026
Punch RushSteam
Disclosure

Code, icons, sounds and some art was created with AI assistance.

Creator
KHQ
Reviews
-
Added
Sep 19, 2026
LUCKY BLOCKSteam
Disclosure

Artificial intelligence was used as a productivity tool during the development phase to program the mathematical balance, optimize the interface code, and structure the underlying data tables. The entire final gameplay, design, and logic were controlled by humans. The game does not contain any live AI content generated during gameplay.

Creator
DIRECTOR`S CUT
Reviews
-
Added
Sep 19, 2026
WRITE HOUSESteam
Disclosure

AI Generated Content Disclosure Generative AI tools were used to create some of the game's visual assets, audio elements, and code during development: Visuals & Art: Title artwork, in-game graphic assets. Audio: Background music (BGM) and sound effects (SFX). Code: Generative AI was used to assist in writing parts of the code.

Creator
Studio Writehouse
Reviews
-
Added
Sep 19, 2026
Catkin Hollow: The Moonbell MysterySteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s source code, narrative, quest text, NPC dialogue, interface copy, and promotional artwork. All AI-assisted content was reviewed and incorporated by the developer before release. The game does not generate content using AI while it is running.

Creator
MrAgent
Reviews
-
Added
Sep 19, 2026
Between CatsSteam
Disclosure

AI were used to assist with programming, asset creation, and text preparation.

Creator
Maymaybe
Reviews
-
Added
Sep 19, 2026
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