25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

SEC//SIM — Security Engineer SimulationSteam
Disclosure

Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.

Creator
sasoriken-games
Reviews
-
Added
Aug 19, 2026
PrevailSteam
Disclosure

AI was used to generate some of the assets and most of the code.

Creator
Alboc Studios
Reviews
-
Added
Aug 19, 2026
Quarter MileSteam
Disclosure

Quarter Mile contains no AI-generated art, music, voice or in-game text. Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored. The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated. The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer. The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.

Creator
nitzan.games LLC
Reviews
-
Added
Aug 19, 2026
AngkorSteam
Disclosure

Some assets and code in Angkor were created with the assistance of generative AI tools, including 2D art, sound effects, portions of the game's code, and some in-game text. All AI-assisted content was reviewed, edited, and integrated by a human developer. Angkor does not generate any content live during gameplay.

Creator
Trippy Bento Studio
Reviews
-
Added
Aug 19, 2026
Cosmo CorgisSteam
Disclosure

Cosmo Corgis is designed and directed by one person. During development, AI tools were used as a production assistant — helping write and test the game's code and assisting with portions of the 3D asset work, always under the developer's direction. The music and sound effects were generated with AI tools. Every design decision, and the game's look and feel, are the developer's own. Nothing is generated by AI while you play: everything in the game ships fixed and tested.

Creator
Bad Llama Studios
Reviews
-
Added
Aug 19, 2026
The 8 o'clock BlockSteam
Disclosure

Generative AI was used extensively during development to assist with writing and debugging code, creating concept and promotional artwork, and brainstorming game content. All final content was reviewed, tested, and implemented by the developer. The finished game does not use generative AI at runtime, and players will not encounter AI-generated content while playing.

Creator
Robobana Games
Reviews
-
Added
Aug 19, 2026
Table of WarSteam
Disclosure

The game code, art, and sound was all generated by a combination of Generative AI tools.

Creator
Densanon
Reviews
-
Added
Aug 19, 2026
the CellarerSteam
Disclosure

Some parts of the Cellarer were made with the help of generative AI tools: portions of the source code, some of the in-game icons and sfx / vfx, some store and marketing text, and some marketing artwork and assets were AI-assisted, then reviewed, edited and integrated by hand before shipping. The game itself contains nothing live-generated — no AI runs while you play, and the game never connects to an AI service.

Creator
Quiescent Works
Reviews
-
Added
Aug 19, 2026
Project RicochetSteam
Disclosure

Generative AI was used during development to assist with writing and improving parts of the game code. All AI-assisted code was reviewed, edited, and integrated by the development team.

Creator
ExertionGame
Reviews
-
Added
Aug 19, 2026
LIMINAL ROOMSSteam
Disclosure

I am a solo indie developer with little coding experience. AI has helped me with the programming in my game, which has allowed me to build this game for you all. Game Development is a big passion of mine, and I could not do it without the assistance of AI.

Creator
brissanna
Reviews
-
Added
Aug 19, 2026
HUG&BETRAYSteam
Disclosure

Generative AI tools were used in the development of this game. Image-generation AI was used to create the store artwork (key art and capsule images) and some in-game art assets (character illustrations, backgrounds, etc.), with all final selection, editing, and finishing done by the developers. AI assistants were also used to help write portions of the game's code. No content is generated by AI in real time while the game is running.

Creator
THBdesigns
Reviews
-
Added
Aug 19, 2026
Glow Arcade RacerSteam
Disclosure

All visual assets, audio, course designs / implementations are human created. The aim was to ensure all creative elements were human created with the majority coming from the original Xbox Indie Game. Generative AI was used to port between the now defunct Xbox Indie (XGFW) platform to a modern platform (MonoGame) and to move to modern graphics cards (shaders). It was also used to add additional, optional, CRT visual modes and to do non-creative changes including identifying and resolving bugs and optimising play to improve framerate and minimum requirements.

Creator
Ben Saich
Reviews
-
Added
Aug 19, 2026
memory cafeSteam
Disclosure

AI tools were used during development in two areas. Code: an AI coding assistant helped write and refactor GDScript source; all output was reviewed and edited by the developer before being committed. UI design: interface layouts were prototyped as HTML mockups with AI assistance, then redrawn and implemented by hand as Godot scenes — no AI-produced file ships in the build. All art and music in the game were created by people. Sound effects are generated procedurally by a hand-written synthesis script (numpy waveform synthesis, no models or samples involved). Fonts are open-licensed, human-designed typefaces.

Creator
Twiggy gaming
Reviews
-
Added
Aug 19, 2026
sollervirSteam
Disclosure

Generative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime.

Creator
leonardocode
Reviews
-
Added
Aug 19, 2026
DucktileSteam
Disclosure

To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.

Creator
PBH production
Reviews
-
Added
Aug 19, 2026
FOOTDICESteam
Disclosure

Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer. All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.

Creator
Collinas
Reviews
-
Added
Aug 19, 2026
An Unknown LandSteam
Disclosure

Generative AI tools were used to assist in the creation of promotional store assets (such as store banners and visual graphics). Additionally, AI-assisted tools were used during development to help write and optimize procedural C# code for dynamic map generation and environment layout variation. The game itself does not generate content or call external AI models in real-time while running.

Creator
Luiz Augusto Arce
Reviews
-
Added
Aug 19, 2026
Endless BounceSteam
Disclosure

Some of the artwork in this game — including bumper, ball, table and mark sprites — was created with AI-assisted pixel art tools and then reviewed, edited and assembled by hand. The world and boss music comes from licensed artists who state that they work with AI assistance; the sound effects are not AI-generated. Parts of the source code were written with AI assistance. No content is generated by AI while playing.

Creator
TB Pixelworks
Reviews
-
Added
Aug 17, 2026
Sudden Death GolfSteam
Disclosure

- AI coding agents were used to assist with general game programming for Sudden Death Golf in order to iterate over gameplay ideas faster as a solo dev - Some parts of in-game UI/UX design were created with the assist of AI - No 3D models or textures were made with AI. Most were made by hand by me, some were bought or commissioned

Creator
Shrimp Industries
Reviews
-
Added
Aug 17, 2026
PUCKVPUCKSteam
Disclosure

Development of PUCKVPUCK was assisted by an AI coding assistant. It helped write and review the game's code — including the sound effects, which are synthesised mathematically in code rather than recorded or sampled — and it drafted text for this store page. No AI image, audio or video generation models were used: the visuals are drawn procedurally by hand-written code, every screenshot and trailer clip is real captured gameplay, and all music was written and performed by the developers. Nothing is generated live while you play.

Creator
StormRainbow Gaming
Reviews
-
Added
Aug 17, 2026
北湾协议Steam
Disclosure

Generative AI tools were used during development to assist with portions of code writing and debugging, text drafting and editing, English localization, and the creation of some music assets. All related content was manually reviewed, revised, curated, and approved by the developer. The game does not generate any AI content during gameplay and does not connect to external AI services.

Creator
Benresty
Reviews
-
Added
Aug 17, 2026
Two Years LaterSteam
Disclosure

Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing.

Creator
West Bridge Studio
Reviews
-
Added
Aug 17, 2026
LemonFC - Der Fußball-ManagerSteam
Disclosure

LemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services.

Creator
Lemoncookie Studios
Reviews
-
Added
Aug 17, 2026
Ash Run '84Steam
Disclosure

Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development. *Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.* AI Created: - Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues. - Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician. - Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers.

Creator
Marcus Borger
Reviews
-
Added
Aug 17, 2026
FOIL QUEST: a TCG:RPGSteam
Disclosure

Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.

Creator
House of Tactics LLC
Reviews
-
Added
Aug 17, 2026
WoolmatesSteam
Disclosure

All graphics and sounds in Woolmates are calculated at runtime by the game itself; no AI-generated image, audio, or video files are delivered. AI assistance tools were used in the development of the program code as well as in text and marketing materials. No AI is used during the actual game.

Creator
Fyjam Studios
Reviews
-
Added
Aug 17, 2026
Exiles of the Dark DungeonSteam
Disclosure

This game uses AI-generated art assets (character portraits, backgrounds, and promotional images) created during development. AI tools also assisted with coding. All AI-generated content has been reviewed and finalized by the developer. The game does NOT generate any AI content in real-time during gameplay.

Creator
布莱恩和鱼缸工作室
Reviews
-
Added
Aug 17, 2026
DesktopMartSteam
Disclosure

Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort.

Creator
CharSui
Reviews
-
Added
Aug 17, 2026
LINK ITSteam
Disclosure

AI Generated Content Disclosure The developers of LIGHT IT provide the following disclosure regarding the use of AI tools in the creation of this game. All AI-assisted content is pre-generated; the game does not generate any AI content live during gameplay. Music: The in-game music was produced using Suno, an AI music-generation tool. Art: Some visual assets were created with the assistance of AI image-generation tools. Code: AI assistants were used to help brainstorm implementation ideas and to assist with debugging. All AI-assisted content and code was reviewed, tested, and refined by the developer before being included in the final game.

Creator
HuntForge
Reviews
-
Added
Aug 16, 2026
Fancy HapticsSteam
Disclosure

Store page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer.

Creator
His Fanciness
Reviews
-
Added
Aug 16, 2026
Idle NecronomicsSteam
Disclosure

AI Art used for background images and some icons. AI used for code creation and writing assistance.

Creator
Echoswarm
Reviews
-
Added
Aug 16, 2026
HOSHIKUISteam
Disclosure

The game's source code was written with Claude Code, an AI coding tool by Anthropic, under the developer's direction and review.

Creator
rspepe
Reviews
-
Added
Aug 16, 2026
AI tycoonSteam
Disclosure

This game uses AI-generated content in terms of art assets and game code.

Creator
Icarus Games
Reviews
-
Added
Aug 16, 2026
Backrooms: MisstepSteam
Disclosure

Generative AI tools were used during development to assist with programming and Unreal Engine Blueprint creation, the creation of some 3D assets, selected music and audio, and some promotional artwork and marketing materials. AI-generated content is reviewed and edited by the development team before use. The game does not generate AI content during gameplay.

Creator
stonystudios
Reviews
-
Added
Aug 16, 2026
Dream Draw DungeonsSteam
Disclosure

During development, AI was used to refine some fixed ASCII pixel-art data and portions of the code-defined sound data embedded in the game's C# source. Deterministic rendering and synthesis functions convert this fixed data into sprites and audio at runtime. Some Steam store images use renders of the same sprites. No generative AI is used while the game is running. The game does not contact an AI service, generate AI content during play, or send player input to an AI service.

Creator
Vegoya Studio
Reviews
-
Added
Aug 16, 2026
SwarmvoreSteam
Disclosure

Swarmvore was built by a solo developer using generative AI tools for the game's code, art, and text. Every piece of content went through many rounds of prompting, testing, and refining, and every creative decision, from mechanics to tone to visual style, was made by the developer.

Creator
Panda Games
Reviews
-
Added
Aug 16, 2026
Law Firm SimulatorSteam
Disclosure

I’m a normal guy, and making a game has been a dream of mine. I used generative AI as part of my development process, including helping with code and creating visual assets. Every asset included in the final game was personally selected, refined, placed, and directed by me to match the game’s overall vision.

Creator
dizzy
Reviews
-
Added
Aug 16, 2026
Star Corsairs: Fractured FrontierSteam
Disclosure

I'm not a professional game developer or artist. Making my own game had been a dream for years, but I never knew how to turn that dream into reality. Generative AI became the tool that finally made it possible. With its help, I created many of the game's visual and audio assets, including item, UI, skill, and module icons, character portraits, ships, space stations, backgrounds, the game icon, the Steam store artwork, and some of the sound effects. It also assisted me with programming. But Star Corsairs is not a game that AI simply generated. Every asset was reviewed, rejected, refined, or replaced until it matched the vision I had in mind. Every gameplay system was designed, tested, and reworked repeatedly until it felt right. The economy, ship balance, pirate AI, combat, and progression were all shaped through countless hours of playtesting and manual iteration. The story, world, and all of the writing were created by me. Without generative AI, this game would probably never have existed. But without the countless creative decisions, revisions, and work behind every part of it, Star Corsairs wouldn't exist either.

Creator
Tagir Nabiullin
Reviews
-
Added
Aug 16, 2026
CyberCon: Cybersecurity TycoonSteam
Disclosure

Generative AI was used exclusively as a programming assistant during development to help write and optimize the game's code. All creative elements, including the story, game design, and artwork, were entirely crafted by human hand.

Creator
Wolfgrid Games
Reviews
-
Added
Aug 16, 2026
DABANGGUSteam
Disclosure

Generative AI tools were used during development to assist with game code, localization, concept development, selected environmental and shop-interior images and textures, and store and marketing artwork. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion. The game does not use generative AI during runtime, and players cannot generate AI content within the game.

Creator
korean_speed
Reviews
-
Added
Aug 16, 2026
Dungeons of DestinySteam
Disclosure

Generative AI is used solely as a development tool for texture design ideas and for code review and performance optimization.

Creator
NoFishGames
Reviews
-
Added
Aug 16, 2026
From Zero: Idle FactorySteam
Disclosure

Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, marketing artwork, localization drafts, and development code. All player-facing AI-assisted content was generated before release, selected, reviewed, edited where needed, tested, and integrated by the developer. The game does not generate or modify content with AI during gameplay and does not send player input to an external AI service.

Creator
Cartoon Rocket Games
Reviews
-
Added
Aug 16, 2026
Raider PheasantSteam
Disclosure

Generative AI tools were used during development to assist with programming and localization. All AI-assisted code and text were reviewed, edited, tested, and integrated by the developer. No generative AI is used while the game is running.

Creator
PolygonLove International
Reviews
-
Added
Aug 16, 2026
Cricket Team ManagerSteam
Disclosure

The shipped game contains no AI-generated art, audio or written content, and uses no AI at runtime — it runs entirely offline. Some AI tools (like ChatGPT and Claud code) were used during the development of the game for research purposes and reviewing. All game source code is human-written, human-reviewed and occasionally reviewed/tested by AI tools.

Creator
LSL Ventures
Reviews
-
Added
Aug 16, 2026
3,207 results
Page 22 of 65
Missing a product? Let us know