Indexed August 19, 2026
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Disclosure Analysis

Generative AI was used for platform porting, shader conversion, CRT mode addition, bug resolution, and optimization, with no disclosed AI-generated final assets.

Where AI appears
Development use only
Development workflow
Code help Debugging Asset processing
Content mentioned
Code Art Other
Method disclosed
Assisted work Edited content
Evidence

Generative AI was used to port between the now defunct Xbox Indie (XGFW) platform to a modern platform (MonoGame)

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

All visual assets, audio, course designs / implementations are human created. The aim was to ensure all creative elements were human created with the majority coming from the original Xbox Indie Game. Generative AI was used to port between the now defunct Xbox Indie (XGFW) platform to a modern platform (MonoGame) and to move to modern graphics cards (shaders). It was also used to add additional, optional, CRT visual modes and to do non-creative changes including identifying and resolving bugs and optimising play to improve framerate and minimum requirements.

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