25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Beneath the SnowSteam
Disclosure

Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.

Creator
Soda Can Studio
Reviews
-
Added
Aug 5, 2026
狂赌转轮Steam
Disclosure

Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.

Creator
lv12games
Reviews
-
Added
Aug 5, 2026
Unforgiving DungeonSteam
Disclosure

Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set.

Creator
AI Vision
Reviews
-
Added
Aug 5, 2026
Historias de Dean Archer: El Detective DesaparecidoSteam
Disclosure

This game uses generative AI to create part of its content: - Art and sprites: generated with AI tools and manually edited in Photoshop. - Intro cinematic: generated with Google Veo 3 and Flow, then edited. - Some sound effects: generated or processed with AI tools, combined with recorded and licensed library sounds. - Code assistance: parts of development were assisted by language models (Claude). All AI-generated content was reviewed, edited, and approved by the developer. The game does NOT use AI at runtime: all content is pre-rendered.

Creator
Sneaky Peek
Reviews
-
Added
Aug 5, 2026
Hoop EmpireSteam
Disclosure

We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.

Creator
Scotsmore Studios
Reviews
-
Added
Aug 5, 2026
Party Time BowlingSteam
Disclosure

AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc.

Creator
SixPiece Studios
Reviews
-
Added
Aug 5, 2026
Peach Peach DiarySteam
Disclosure

Generative AI was used to assist with artwork concept drafts, music ideation, localization, and code-writing during development. All final content was reviewed and curated by the developer.

Creator
Studio Icarus
Reviews
-
Added
Aug 5, 2026
KinetetherSteam
Disclosure

Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets.

Creator
Nilan Funcke
Reviews
-
Added
Aug 4, 2026
EmergenceSteam
Disclosure

Emergence uses generative AI as a development tool. It has been used to assist in the creation of certain visual assets (illustrations, icons, and concept art), text, and to help with software development and feature prototyping. All content included in the game is reviewed, edited, approved, and ultimately authored by the developer. Generative AI is not used to create player-facing content during gameplay unless explicitly stated in the game's feature descriptions.

Creator
Katagena Labs
Reviews
-
Added
Aug 4, 2026
Korovany: A Dzhva-Year DreamSteam
Disclosure

Parts of this game were made with AI assistance: the non-Russian text localizations and some of the source code were produced with an AI coding assistant and reviewed by the developer. All 3D assets, artwork and audio are human-authored or licensed; the store images are rendered directly from the game's own 3D scenes. No content is generated by AI while you play.

Creator
Tip-Top Studio
Reviews
-
Added
Aug 4, 2026
FIRST LINESteam
Disclosure

FIRST LINE was designed and directed by its human developer: the gameplay systems, the mechanics, the narrative and every creative decision. The game's code — including the systems that render all visuals and synthesize all audio at runtime — was written with an AI coding assistant (Claude Code) under that direction. The English localization was also produced with AI assistance. No pre-generated AI images, audio, or video assets are included in the game. Parts of the store page text were also written with AI assistance. Store artwork (capsules and icons) is likewise rendered by AI-written code under human direction.

Creator
FBento
Reviews
-
Added
Aug 4, 2026
The TallySteam
Disclosure

The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play.

Creator
Olivia Gonsher
Reviews
-
Added
Aug 4, 2026
Just Another AnimalSteam
Disclosure

AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.

Creator
ronorg
Reviews
-
Added
Aug 4, 2026
Damage ChessSteam
Disclosure

Portions of this game's code, artwork, music arrangement, and text were created with the assistance of generative AI tools (Anthropic Claude). All AI-assisted content was reviewed, tested, and curated by the developer. The game does not generate any content using AI at runtime.

Creator
Ichigeki Games
Reviews
-
Added
Aug 4, 2026
The Rouge CasinoSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s code, including implementation, debugging, refactoring, and testing. The resulting code was reviewed, edited, integrated, and tested before inclusion in the shipped build. The game does not contain a generative AI model, does not connect to a generative AI service, does not accept player prompts, and does not generate code or other AI content while running.

Creator
ceoadlw
Reviews
-
Added
Aug 4, 2026
Songs of the ShoalsSteam
Disclosure

This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during

Creator
Luyu Games
Reviews
-
Added
Aug 4, 2026
Parallel SelfSteam
Disclosure

This game was developed with the assistance of generative AI in the following areas: Programming assistance: Claude Code (Anthropic) was used to assist with coding and debugging BGM: Music was generated using Suno AI Story illustration images: Some narrative artwork was generated using NanoBanana

Creator
sunoka
Reviews
-
Added
Aug 4, 2026
Path to PowerSteam
Disclosure

During the development of this game, generative AI technologies were utilized as auxiliary tools to optimize production and enhance the overall quality of the final product. AI was used in the following areas: Visual Art & Assets: Generative tools were used during the concept art stage to create baseline character portraits, user interface elements, and background images of government offices. All AI-generated assets underwent manual digital painting, color correction, and stylization to fit the game's distinct, gritty political noir atmosphere. Text & Narrative Design: AI assistants were employed for copyediting, historical context verification, dialogue polishing, and structuring large volumes of text to ensure the narrative feels immersive, realistic, and deeply engaging. Coding & Scripting: AI tools helped optimize Godot engine source code, identify bugs, and accelerate the technical implementation of dynamic UI systems. Important Note: The game contains only pre-generated content. There is no live-generated AI content running during gameplay. The game experience is fully deterministic, stable, and hardcoded within the final build by the developer.

Creator
Smiret Games
Reviews
-
Added
Aug 4, 2026
THW's CalcudokuSteam
Disclosure

Claude was used as a coding assistant throughout the creation process. All artwork/sound/music/gameplay/creative stuff was designed by humans as should be.

Creator
FreekON Productions
Reviews
-
Added
Aug 4, 2026
Percorso - The Retraced StepsSteam
Disclosure

AI was employed strictly for technical assistance (code debugging, music scripting, and refining translations). All AI-assisted content was manually reviewed.

Creator
Michael Girotto
Reviews
-
Added
Aug 4, 2026
Only Booze: Liquor Store SimulatorSteam
Disclosure

We used AI tools during development to assist with portions of the game's code and some textures/images. All AI-assisted content was reviewed and finalized by the development team before being included in the game. No AI-generated content is created during gameplay.

Creator
HighOnGames
Reviews
-
Added
Aug 4, 2026
Hacker vs ITSteam
Disclosure

I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.

Creator
Sapphirus Production
Reviews
-
Added
Aug 2, 2026
El sonido de un sueñoSteam
Disclosure

During the development of El sonido de un sueño, generative AI tools were used as support for the creation and prototyping of some game assets, including 3D models, visual elements, music and programming assistance. All AI-generated or AI-assisted content was reviewed, edited, integrated and manually adjusted by the development team before being included in the game. The game does not use live generative AI during gameplay. No text, images, music, dialogue or narrative decisions are generated by AI while the player is playing.

Creator
Juan Carlos Rios Gamez
Reviews
-
Added
Aug 2, 2026
GO or STOPSteam
Disclosure

Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
lee09lee26
Reviews
-
Added
Aug 2, 2026
The Loomsong Chronicle IdleSteam
Disclosure

AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.

Creator
Nitrocodon Dynamics
Reviews
-
Added
Aug 2, 2026
Pick PlaygroundSteam
Disclosure

Some of Pick Playground's development was assisted by generative AI tools, including parts of the code and some of the art. Everything in the game was reviewed and finalized by the developer.

Creator
Nathan Young
Reviews
-
Added
Aug 2, 2026
SchizmSteam
Disclosure

Game code and some sound effects were created using generative AI. All art and music were created by very talented people.

Creator
Strombo Games
Reviews
-
Added
Aug 2, 2026
UnburiedSteam
Disclosure

AI-assisted tools were used during development to help produce some 2D art assets (character and enemy artwork, UI icons), sound effects, voice lines, and supporting code. All AI-assisted content was created before release and reviewed by the development team. The game does not generate any content or code in real time during gameplay, and it does not connect to any external AI service while playing.

Creator
Far Anchor
Reviews
-
Added
Aug 2, 2026
Bloody PineappleSteam
Disclosure

Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.

Creator
Exodeep Studio
Reviews
-
Added
Aug 1, 2026
PalisadeSteam
Disclosure

Generative AI tools assisted with portions of development, including some player-facing UI, tutorial and campaign text, and implementation code. All output was reviewed and edited by the developer. The game does not generate AI content while running. Maps and terrain are generated using deterministic procedural algorithms and public-domain geographic data. Audio uses licensed recordings and conventional synthesis/editing, not generative AI.

Creator
Aulot Games
Reviews
-
Added
Aug 1, 2026
Witch's Last CurseSteam
Disclosure

Ai was used to develop the code, artwork, various events, and dialogue in the game. Most player-facing text was reviewed by humans and many of the events and conversations were approved, improved, or rewritten by humans. There is no run-time AI usage, everything was created before the game runs, only standard computer actions are done at runtime. ex. selections and randomization of existing content.

Creator
Granitefire Games
Reviews
-
Added
Aug 1, 2026
Hive and HarvestSteam
Disclosure

Most of the art for Hive & Harvest has been initially generated by AI models, which has then been manually edited to achieve the desired tessellation look. Coding of the game involved AI models for the purpose of quality control.

Creator
Sundrop Games
Reviews
-
Added
Aug 1, 2026
Morancairn: The Silent WakeSteam
Disclosure

Code: I'm a solo developer and I use AI coding agents. The architecture, game design, systems, and direction are mine; the agents write code to my spec, under my review. That includes the UI, which agents build from my own designs and styles. 3D art: Made by a professional artist. No AI. Music and SFX: Currently placeholders, licensed from Ocular Sounds, who state their sounds are crafted from original source recordings by their in-house sound design team. To be replaced with commissioned work. Writing: Written by me. AI agents help me edit and apply corrections; I approve every word that ships. A professional writer will be brought on as development continues. Illustrations: Not in the game yet. They will be commissioned from professional artists.

Creator
Aether Codex
Reviews
-
Added
Aug 1, 2026
작업표시줄 고양이Steam
Disclosure

Generative AI tools were used during development to assist with programming and drafts of some user-interface text and localization. All shipped content was reviewed and edited by the developer. The animated cat artwork is licensed human-created pixel art. Taskbar Cats does not generate AI content during use and does not connect to external AI services.

Creator
TSBACK
Reviews
-
Added
Aug 1, 2026
LuluPaw噜噜爪爪Steam
Disclosure

This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.

Creator
Qingdao Qilin Ark Network Technology Co.,Ltd.
Reviews
-
Added
Aug 1, 2026
MineslayerSteam
Disclosure

Pre-release, temporary audio and visual publicly available assets have been used that may be AI generated. Programming and localization are LLM assisted. Custom creative content (artwork, sprites, narrative, etc.) is all handcrafted.

Creator
Hunny Crystal Games
Reviews
-
Added
Aug 1, 2026
Bandidos em BrasiliaSteam
Disclosure

Artificial Intelligence was used primarily for generating Steam capsule artwork, specific gameplay sounds, and assistance with mathematical code functions. All AI-generated content was manually edited and reviewed throughout every stage of development.

Creator
EndrewA Studios
Reviews
-
Added
Aug 1, 2026
Kairos-与时偕行Steam
Disclosure

This project is human-led and human-authored. The core concept, research direction, cultural framing, interactive decisions, visual judgement, source selection, and the final content of the work were all determined by me. AI was used as a supporting production tool, mainly for: debugging Unity and C# errors; suggesting code structure for prototype scripts; organising local folders and repository structure; searching for public references and technical resources; and drafting editable documentation outlines that I then reviewed and revised. AI was not used as an autonomous author. It did not decide the research direction, cultural interpretation, aesthetic intention, or final meaning of the work. AI-generated text and code were treated as working material - selected, edited, corrected, rejected, or rewritten. The personal reflection was written by me; no AI-generated text is presented as personal reflective writing.

Creator
Jiakang Lin
Reviews
-
Added
Aug 1, 2026
GuessWorldSteam
Disclosure

Generative AI tools were used during development to assist with writing, reviewing, and optimizing portions of the game’s code. All AI-assisted code was manually reviewed, modified, and tested by the developer. Generative AI is not used to generate content while the game is running, nor was it used to create player-facing artwork, audio, narrative, or other text content.

Creator
Yan Xiang
Reviews
-
Added
Aug 1, 2026
JMT -DUeL-Steam
Disclosure

The developer used generative AI tools during the development process to assist in coding, generate and retouch art assets, write game text, and create background music, voiceovers, and sound effects. All AI-generated assets have been reviewed, edited, and curated by the developer.

Creator
Soo.k
Reviews
-
Added
Aug 1, 2026
MeowWorldSteam
Disclosure

Generative AI tools were used during development to assist with selected pre-generated visual assets and portions of the programming work. All AI-assisted content is manually reviewed, edited, and integrated by the developer. Visual assets are repainted, adjusted, and brought into a consistent art style before being used in the game or promotional materials. The game does not generate AI content during gameplay and does not connect to any external AI services.

Creator
orangelo
Reviews
-
Added
Aug 1, 2026
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